The events of last Tuesday developer stream prompted quite a bit of discussion, and I think we need to move that discussion out of the multiplayer thread, because it's not hugely on-topic there. For the uninitiated: The Ottomans, allied with Hungary, Austria and Bohemia, invaded Lithuania. As you might imagine, Lithuania did not stand much of chance. The war dragged on for quite a while, however, because the Ottomans wouldn't send any peace deal, or accept anything the Lithuanians offered, opting instead to 100% occupy Lithuania and completely wipe their armies, leading the latter to bankruptcy and effectively removing them as a contending force in the game.
A lot of people have been saying that there needs to be a mechanic in place to deal with situations like this. Some argue that if a side is willing to accept a 100% peace deal, then the other side shouldn't be able to continue the war, since they can't gain anything from doing so. Others say that crushing an side can be more important than ending a war, with the 15 year truce timers meaning that there's no other way from preventing them from recovering and becoming a threat to you later.
What do people think? I think that there's certainly room for a surrender-like feature in the game, but I'm not sure how it would be implemented.
A lot of people have been saying that there needs to be a mechanic in place to deal with situations like this. Some argue that if a side is willing to accept a 100% peace deal, then the other side shouldn't be able to continue the war, since they can't gain anything from doing so. Others say that crushing an side can be more important than ending a war, with the 15 year truce timers meaning that there's no other way from preventing them from recovering and becoming a threat to you later.
What do people think? I think that there's certainly room for a surrender-like feature in the game, but I'm not sure how it would be implemented.
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