• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jun 28, 2005
761
0
Hrm, I would say that your proposal of how to do it is best at the moment king of men. I've got some ideas cooking that could be used for it eventually, but I'd have to work it out, and think on if it'd work. As it'd be fairly complex I'd probably just post what I'd consider to be a worthwhile equation, but for now that seems like a fair way to do it. I just want to make sure that the non-determinism of CK is somewhat continued through to EU2.
 

unmerged(48100)

Field Marshal
Aug 30, 2005
3.869
0
I have a question to the converter: Do I keep my provinces when I convert? Because in a, with in-game, converted Serbia game I owned Persia (I dowed Il-Khanat in 1337 when there was a crusade against them and they were attacked by Germans and French) but in EU2 I don't have the Provinces anymore, or at least I can't see my on provinces.
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Sure, I'll include China and the rest; Johan has already provided a trivially simple way to do it, which I'll quite shamelessly steal for my own converter. Haven't implemented that part yet, though.

For the tech groups, I'll just leave them at their defaults for now, then. I fixed the bug with the kings being random at game start, which in fact led me to find another rather more serious bug where they were always dying in the same year that they were born, and then you got their lifespan of a random king, then a new generated guy. Not good, on the whole. Thanks for pointing that out. Incidentally, this is what happens when you move blocks of code around without looking at what depends on them. Which sheds some light on the famous "It's only one line of code" so beloved of noobs trying to get their bugs, I mean features, implemented. Here I managed to introduce a bug, even a moderately serious one, without writing a single line of new code; I just moved a calculation down a bit. "Only one line," sure. [/rant] Anyway, I'm working on some bugfixes at the moment, nothing really exciting. Always good to have your current feature set solidly in place before you add new stuff.
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
CSK said:
I have a question to the converter: Do I keep my provinces when I convert? Because in a, with in-game, converted Serbia game I owned Persia (I dowed Il-Khanat in 1337 when there was a crusade against them and they were attacked by Germans and French) but in EU2 I don't have the Provinces anymore, or at least I can't see my on provinces.

Well, the province allocation algorithm is a little complex, since there are more CK provinces than EU provinces. So if you own, say Mecklemburg, and somebody else owns Hamburg and Lubeck, who should get the EU province Holstein, which includes those three? I have a moderately complex method that basically gives it to the nation that owns the richest cities in the province, and gives everybody else a shield on it, representing their claim. THen I give a bonus to nations that are one-rpvince minors in CK, in order to get as many nations in EU as possible. Anyway, if you have kept your demesne reasonably contiguous, yes, you should certainly get your lands. Also, I suspect that a quick F12-columbus would have shown you still owning Persia; it's just that the known-provinces algorithm in the ingame converter isn't very bright.

About the armies, nobody gets any - standing armies are just fundamentally different from the feudal callups of CK, so I convert regiments to manpower instead. (At any rate, that's my plan - currently manpower is constant for all provinces. Version 0.5, remember.) As for quality and centralisation, let me just post the whole slider-settings algorithm and you can see for yourself :

Code:
   public int[] calculatePolicy () {
      int[] policy = new int[8];
      // Order is aristocracy, central, innovative, mercantile, offensive, quality, land, serfdom.

      // Aristo
      if (government.equals("republican")) policy[0] = 3;
      else policy[0] = 7;

      double[] powers = new double[4];
      double harbourPercent = 0;

      for (int i = 0; i < ownedProvinces.length; i++) {
	 harbourPercent += CKprovince.getProvinceNumber(ownedProvinces[i]).getHarbour();
	 for (int j = CKprovince.PEASANTS; j < CKprovince.NOBLES; j++) {
	    powers[j] += CKprovince.getProvinceNumber(ownedProvinces[i]).getPower(j, CKprovince.PRIVILEGE);
	 }
      }

      harbourPercent /= ownedProvinces.length;
      for (int j = CKprovince.PEASANTS; j < CKprovince.NOBLES; j++) {
	 powers[j] /= ownedProvinces.length;
      }

      double netPower = powers[CKprovince.NOBLES] - powers[CKprovince.PEASANTS];
      if (netPower > 0.05) policy[0]++;
      if (netPower > 0.10) policy[0]++;
      if (netPower > 0.15) policy[0]++;
      if (netPower < -0.05) policy[0]--;
      if (netPower < -0.10) policy[0]--;
      if (netPower < -0.15) policy[0]--;

      // Central
      if (frameworkLaw == ROYAL) policy[1] = 2;
      else if (frameworkLaw == POPULAR) policy[1] = 1;
      else policy[1] = 0;

      if (tag.equals("BYZA")) policy[1]++;
      if (religionLaw == REGAL) policy[1]++;
      if (inheritanceLaw == SEMISALIC_PRIMO) policy[1]++;
      else if (inheritanceLaw == SALIC_PRIMO) policy[1]++;
      else if (inheritanceLaw == ELECTIVE) policy[1]--;
      else if (inheritanceLaw == SEMISALIC_GAVELKIND) policy[1]--;
      else if (inheritanceLaw == SALIC_GAVELKIND) policy[1]--;
      if (ownedProvinces.length > 6) policy[1]--;
      if (policy[1] < 0) policy[1] = 0;
      
      // Innovative
      if (government.equals("republican")) policy[2] = 5;
      else if (government.equals("feudal")) policy[2] = 3;
      else policy[2] = 1;
      if (religionLaw == MONASTIC) policy[2]--;
      if (religionLaw == CHURCH) policy[2]--;

      // Mercantile
      if (government.equals("republican")) policy[3] = 6;
      else if (government.equals("feudal")) policy[3] = 4;
      else policy[3] = 2;
      if (religionLaw == CHURCH) policy[3]--;

      // Peasants prefer free trade
      netPower = powers[CKprovince.BURGHERS] - powers[CKprovince.PEASANTS];
      if (netPower > 0.05) policy[3]++;
      if (netPower > 0.10) policy[3]++;
      if (netPower > 0.15) policy[3]++;
      if (netPower < -0.05) policy[3]--;
      if (netPower < -0.10) policy[3]--;
      if (netPower < -0.15) policy[3]--;
      
      if (policy[3] < 0) policy[3] = 0;


      // Offensive
      policy[4] = 5;
      // Nobles like wild charges, burghers like city walls
      netPower = powers[CKprovince.NOBLES] - powers[CKprovince.BURGHERS];
      if (netPower > 0.05) policy[4]++;
      if (netPower > 0.10) policy[4]++;
      if (netPower > 0.15) policy[4]++;
      if (netPower < -0.05) policy[4]--;
      if (netPower < -0.10) policy[4]--;
      if (netPower < -0.15) policy[4]--;


      // Quality
      policy[5] = 5;

      // Peasants want militia, burghers like well-trained pikemen
      netPower = powers[CKprovince.BURGHERS] - powers[CKprovince.PEASANTS];
      if (netPower > 0.05) policy[5]++;
      if (netPower > 0.10) policy[5]++;
      if (netPower > 0.15) policy[5]++;
      if (netPower < -0.05) policy[5]--;
      if (netPower < -0.10) policy[5]--;
      if (netPower < -0.15) policy[5]--;


      // Land 
      if (harbourPercent > 0.7)      policy[6] = 2;
      else if (harbourPercent > 0.5) policy[6] = 3;
      else if (harbourPercent > 0.3) policy[6] = 4;
      else if (harbourPercent > 0.2) policy[6] = 5;
      else                           policy[6] = 6;

      // Nobles tend to be agriculture-oriented, burghers trade-oriented - by definition, in fact!
      netPower = powers[CKprovince.NOBLES] - powers[CKprovince.BURGHERS];
      if (netPower > 0.05) policy[6]++;
      if (netPower > 0.10) policy[6]++;
      if (netPower > 0.15) policy[6]++;
      if (netPower < -0.05) policy[6]--;
      if (netPower < -0.10) policy[6]--;
      if (netPower < -0.15) policy[6]--;



      // Serfdom
      if (government.equals("republican")) policy[7] = 3;
      else if (government.equals("feudal")) policy[7] = 5;
      else policy[7] = 4;
      if (religionLaw == CHURCH) policy[7]++;
      if (frameworkLaw == ROYAL) policy[7] += 2;
      else if (frameworkLaw == POPULAR) policy[7]--;
      else if (frameworkLaw == FEUDAL) policy[7]++;

      netPower = powers[CKprovince.NOBLES] + powers[CKprovince.CLERGY] - powers[CKprovince.PEASANTS];
      if (netPower > 0.05) policy[7]++;
      if (netPower > 0.10) policy[7]++;
      if (netPower > 0.15) policy[7]++;
      if (netPower > 0.20) policy[7]++;
      if (netPower > 0.25) policy[7]++;
      if (netPower < -0.05) policy[7]--;
      if (netPower < -0.10) policy[7]--;
      if (netPower < -0.15) policy[7]--;
      if (policy[7] < 0) policy[7] = 0;

      return policy;
   }
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Actually, I just spotted a bug in it. But thanks anyway. :) For extra excitement, a small prize to whoever finds the bug first! (Anyone who finds a different bug will be flamed instead. :D )
 
Jun 28, 2005
761
0
Hrm, some thoughts on generated monarch... could their last name be converted as well, and could it be made so that they are generally named (not necessarily, but there is the possibility for) similar names to prior people in the dynasty, and that they get a I, or II, or III depending on how many there have been?

Also, if you have a game converted that goes past 1419, say to 1425 or so, could you put an arbitrary deathdate due to age on the current King you have, and let him still be ruling when you start EU2? That would be /so/ kick ass.

EDIT: Where is the rest of the world?!?!?!?

I am assuming a missing world is the bug. I typed columbus to see how the world looked after a conversion.... saw uncolonized provinces in central asia, thought "Hrm, odd" Looked down at India, saw uncolonized provinces, thought "Wait a second... that shouldn't be without civs..." then went to China, America, etc, nothing!

Certainly a bug.
 
Last edited:

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
No, it's an un-implemented feature, as I think I pointed out :

King of Men said:
Sure, I'll include China and the rest; Johan has already provided a trivially simple way to do it, which I'll quite shamelessly steal for my own converter. Haven't implemented that part yet, though.

About kings, yes, you should indeed get your current king as the first king in the EU game, though come to think of it he may be assigned a random name. Dynasty names, maybe, it depends a bit on how they are stored in the CK files and I need to look that up. Also there's the possibility that they could get a bit long; EU isn't really equipped to handle the likes of "Helmut XIV von Nordlingen". Roman numbers I've already got, but only EU kings are counted. I'll see what I can do about counting backwards into CK as well. :)
 
Jun 28, 2005
761
0
Also, when you convert a game, should you use the child of the current king as the next king in the line of rulers?
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Ideally, I suppose so, yes. It would mean a lot of complicated string parsing, though - right now I discard any character who isn't a ruler. I'm filing this in my "maybe 1.1" list. :)

In other news, I fixed the bug where vassals would become independent if they were listed in the savegame as being vassals of a secondary title. (So if Argyll is a vassal of SCOT, and SCOT happens to be owned by ENGL, then EU2-Scotland now becomes a vassal of EU2-England, not independent as before.) Unfortunately I'm having a bit of a crunch time at work, so I don't get to do a lot of hobby coding right now. Hence slow progress. :(
 

Lurken

Leading the Mombotian Horde
58 Badges
Oct 6, 2003
3.822
4
Visit site
  • Crusader Kings II: Horse Lords
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
King of Men said:
Unfortunately I'm having a bit of a crunch time at work, so I don't get to do a lot of hobby coding right now. Hence slow progress. :(

KoM, we all like you and admire your work for the community. *thumbs up*
 
Jun 28, 2005
761
0
Oh I don't mean to push you towards anything you don't want to do just yet, just giving suggestions. Tested it out and it really seemed to be great. Alongside the EU2-Vicky converter, this is going to make for one really long, really fun game.
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Hmm... Should I code, write my AAR, or work? Or, I know, I could post on the forums!

No, seriously. I decided that not everybody would like to have a powerful Sweden as a vassal if they've conquered the country, so I made assignment to historical nations if they are vassals of a common overlord optional. Also I made the common known provinces list softcoded.
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Truly, I do not know. As discussed in some previous pages, the conversion of provinces is softcoded, as are the tags; so you should be ok there, even with a changed map. As for events - well, a CK game will certainly have a way different initial setup, so the event chains both in vanilla and AGCEEP may well tend to become rather irrelevant. So to answer your question, I do not think the game will crash, though you will probably need to mod the province-conversion file a bit to take the different map into account. But the events that are the heart of AGCEEP, well, good luck. And historical monarchs are also out the window, though if it is wanted I can make the ones generated from CK optional. (In fact, I should probably do that anyway.)
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Calmly now - it's not that great. :) There are a whole bunch of issues that need to be looked at; but even when I'm done, it'll only be orgasmic by comparison to the builtin.
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Division by 100. Very simple and straightforward, gives approximately correct numbers.