Sure, I'll include China and the rest; Johan has already provided a trivially simple way to do it, which I'll quite shamelessly steal for my own converter. Haven't implemented that part yet, though.
For the tech groups, I'll just leave them at their defaults for now, then. I fixed the bug with the kings being random at game start, which in fact led me to find another rather more serious bug where they were always dying in the same year that they were born, and then you got their lifespan of a random king, then a new generated guy. Not good, on the whole. Thanks for pointing that out. Incidentally, this is what happens when you move blocks of code around without looking at what depends on them. Which sheds some light on the famous "It's only one line of code" so beloved of noobs trying to get their bugs, I mean features, implemented. Here I managed to introduce a bug, even a moderately serious one, without writing a single line of new code; I just moved a calculation down a bit. "Only one line," sure. [/rant] Anyway, I'm working on some bugfixes at the moment, nothing really exciting. Always good to have your current feature set solidly in place before you add new stuff.