I am really satisfied with humorous and realistic 'personality' or 'trait' system, but I think it would be more reasonable to put some more changes in this system.
For instance, I think 'cruel' trait, which features plus martial skill and minus diplomacy skill, is a fine example. However, in case of 'kind' trait, I think it would be more acceptable to put negative bonus on intrigue skill, because I don't believe that some on who is actually kind wouldn't be intriguing as much as others.
It is certainly a negligible and infinitesimal suggestion, but I just wonder if we can bring more realistic change to our current trait system. Also, I would be glad if dev. team put more interesting and humorous traits on our next patch.
By the by, I am really appreciated with the dialogue options, particularly about the events that pops out during the summer fest, great hunt, and feast. Specifically, I like a statement "If you don't have something nice to say, then shut up" and an an option that imprisons a superior hunter during the Great Hunt event. :laugh:
For instance, I think 'cruel' trait, which features plus martial skill and minus diplomacy skill, is a fine example. However, in case of 'kind' trait, I think it would be more acceptable to put negative bonus on intrigue skill, because I don't believe that some on who is actually kind wouldn't be intriguing as much as others.
It is certainly a negligible and infinitesimal suggestion, but I just wonder if we can bring more realistic change to our current trait system. Also, I would be glad if dev. team put more interesting and humorous traits on our next patch.
By the by, I am really appreciated with the dialogue options, particularly about the events that pops out during the summer fest, great hunt, and feast. Specifically, I like a statement "If you don't have something nice to say, then shut up" and an an option that imprisons a superior hunter during the Great Hunt event. :laugh: