Trouble with such a feature is that it makes for EZ mode in a game that’s already a bit of a city painter.
There’s no issue with city services as it is, they work well.
But too few fire engines or too many traffic jams are the problems, not the city services behavior.
Have a look at the districts in the city I've been referencing lately.
They're somewhat small. Most don't have the city service building within them.
But those districts are controlling my economy by narrowing my imports to raw materials, creating refined materials for generic industry goods manufacturing, and eventually shipping to commercial.
It's all to do with those districts and train stations.
All that point out that effective district use would make difficult or unnecessary to activate the options you've suggested.