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Darkrenown

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Gunnl said:
ohh ... u sure about that ? that would make things easier :p

Well it's true your pops get first dibs on stuff you produce, but I don't know if the game actually tracks who gets what or if your pops needs are just deducted from your excess at WM prices before it gets sent to the WM. The latter sounds easier to code.
 

Darkrenown

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Lord Chelmsford said:
I think the idea is great. The current system seems to suggest the following discussion between a Head of State and his advisors:

HEAD OF STATE "Hey, do you think it is about time we industrialize?"

ECONOMIC ADVISOR "Sorry sir, we cannot build any factories because only the cool countries can buy machine parts."

HEAD OF STATE "We're not a cool country?"

MINISTER OF THE ARTS "I keep telling you guys, painters and musicians always get the chicks, right? Therefore, increase my budget. If other countries see us with all those chicks, then we'll be cool!"

HEAD OF STATE "Whatever. This advise can't be any worse than that foreign affairs guy with his mythical badboy ratings."

HEAD OF STATE: "Stupid economic advisor! Don't you know we start off with a supply of machine parts and can gain more by researching industrial techs, not to mention this will allow us to build our own machine parts factories! You're fired!"
 

Darkrenown

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Lord Chelmsford said:
MINISTER OF EDUCATION: "That's what you pay me for!"

MINISTER OF EDUCATION: "...I used blackboard and slates. Anyway, why the hell didn't the first economic advisor use our starting MP to build a papermill and the other buildings needed to promote craftsmen? We could at least use craftsmen in our MP factory. Could you re-hire that fool so we can fire him again?"
 

Darkrenown

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Economic advisor: "Now my inept predecessor is gone I shall start researching industrial techs to gain MPs and the means to build MP factories. If we have no craftsmen at all I can always build the MP factory in a state with another factory and shut it down to build MPs. Can I have a promotion?"
 

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"Ok, Imperialism had fewer countries and fewer products, but it also ran on a Pentium 100!!!! Catch my drift?"

Vic's min specs are only like 200-300mhz.
 

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"Victoria already tracks your relationships with every country in the game, for every country in the game. Basically what we're talking about is the same thing."

Multiplied by the numer of goods in the game. Then add in tracking the price each nation pays. Then, if we want to follow Imperialism, track transportation of the good to the target country.
 

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HEAD OF STATE: "Gah, I am leader of a tiny, useless country. I would shoot myself, but we are probably too poor to afford a small arms factory."

What country is it anyway?
 

Darkrenown

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Dayvit781 said:
\
You don't have to track by goods. I'm offering a simplified version. In the current version, most prestige gets 1st dibs on goods. I'm saying that the country that has the best relations with the most countries gets 1st dibs.

I do actually like that idea, but even with that model you would have to track the goods. Instead of all goods going to/coming from the WM you have to check your favorite nation(s) for goods, check their prices, track goods going from A to B etc.
 

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Hyzhenhok said:
Basically any minor. It could be Greece, Holstein, Lubeck, Modena, ect.

Bah! Puny nations fit only to be ground under my steel-shod heel!

But 1.03 should have better starting factories and the AI should be better able to see shortages and build factories to fill the gaps so minors should have an easier ime buying goods.