A suggestion on improving the balance of buildings with flat bonuses(FL buildings, manufactories)

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Jarvin

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tl;dr: replace the bonuses provided by buildings such as regimental camps or manufactories with a combination of a flat bonus and a +% modifier; for example: a regimental camp instead of giving you +1 forcelimit, could instead provide you +0.5 forcelimit and +20% "local forcelimit modifier"


The way manufactories and FL buildings work right now, is they heavily favour countries with naturally high number of provinces(Russia, nations of India). This is neither historical nor particularly good for the gameplay.

1. It unnecessarily contributes to skewing the already poor balance further into eastern Europe's favour, which especially after recent patches went from 'acceptably unbalanced' to 'borderline broken'
2. Because of how they work they don't give the player a reason to think about how he wants to use them. It requires little considerations or thinking strategically.
3. Historically it was the nations with low number of provinces(by EU4's standards) but high development that were capable of becoming strong through the means of manufacturing goods/population growth. Countries like Netherlands come to mind. As of right now in EU4 an unstated province in Siberia can have higher value than a high dev province in France provided it has a manufactory built on(trade value is not affected by autonomy) which makes little sense.


If the flat bonuses got replaced with a combination of a flat and a percentage bonus to local production/forcelimit, it would increase the depth of the buildings by making players think a little bit more about how they place them. Some examples:


Regimental camp: +1 FL -> 0.5 FL and +30% local forcelimit(breaking point at dev 16)
Conscription center: +2 FL -> 1 FL and +50% local forcleimit(breaking point at 10 dev)
Manufactory: +1 goods produced -> +0.5 goods produced and +X% local goods produced/+X% local trade value
 
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Orioniys

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To add to this
I would like to see force limit modifier nerf in NI and Ideas by 25-30%. The game generally gives way to much force limit. Having huge battels and millions of troops might sound good but it's just a pain to mirco urself.
 
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PedroLuiz

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tl;dr: replace the bonuses provided by buildings such as regimental camps or manufactories with a combination of a flat bonus and a +% modifier; for example: a regimental camp instead of giving you +1 forcelimit, could instead provide you +0.5 forcelimit and +20% "local forcelimit modifier"


The way manufactories and FL buildings work right now, is they heavily favour countries with naturally high number of provinces(Russia, nations of India). This is neither historical nor particularly good for the gameplay.

1. It unnecessarily contributes to skewing the already poor balance further into eastern Europe's favour, which especially after recent patches went from 'acceptably unbalanced' to 'borderline broken'
2. Because of how they work they don't give the player a reason to think about how he wants to use them. It requires little considerations or thinking strategically.
3. Historically it was the nations with low number of provinces(by EU4's standards) but high development that were capable of becoming strong through the means of manufacturing goods/population growth. Countries like Netherlands come to mind. As of right now in EU4 an unstated province in Siberia can have higher value than a high dev province in France provided it has a manufactory built on(trade value is not affected by autonomy) which makes little sense.


If the flat bonuses got replaced with a combination of a flat and a percentage bonus to local production/forcelimit, it would increase the depth of the buildings by making players think a little bit more about how they place them. Some examples:


Regimental camp: +1 FL -> 0.5 FL and +30% local forcelimit(breaking point at dev 16)
Conscription center: +2 FL -> 1 FL and +50% local forcleimit(breaking point at 10 dev)
Manufactory: +1 goods produced -> +0.5 goods produced and +X% local goods produced/+X% local trade value
Just bumping this thread
 
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