While the new system of indirect control works great for biological pops (and adds a lot of immersion in my opinion), it does not work at all for robots. I would like to mak a couple of suggestions on how to fix that without too much work for the devs or too much micro for the player. A similar system could also work for hive-minded drones and enslaved species with bio-modding.
1. Let us add job preference when creating a robot template. This means the robots get maximum weight for these jobs and don't work anywhere else, so they don't take away other folks jobs. Example:
2. Let us choose which robots to build in the pop window by clicking on the robot without the need to enable population controls.
3. Add a button next to the aforementioned robot portrait where you can choose whether:
5. Add the possibility to dissassemble unused (unemployed) robot pops for a small mineral/energy refund.
6. Drastically increase robot build speed. It should take much less time to build a robot than for bio pops to procreate. Instead, maybe increase mineral costs or maintanance costs, plus reduced stability or unhappiness if the ratio of robots vs bio-pops gets too high, to avoid robot spamming? The exact balancing would have to be evaluated in playtesting.
1. Let us add job preference when creating a robot template. This means the robots get maximum weight for these jobs and don't work anywhere else, so they don't take away other folks jobs. Example:
2. Let us choose which robots to build in the pop window by clicking on the robot without the need to enable population controls.
3. Add a button next to the aforementioned robot portrait where you can choose whether:
- to autobuild infintely (current behaviour)
- build a robot only when there is a free job with the selected suitability
- build a robot as long as there is a free job OR a non-robot pop working a job with selected suitability
5. Add the possibility to dissassemble unused (unemployed) robot pops for a small mineral/energy refund.
6. Drastically increase robot build speed. It should take much less time to build a robot than for bio pops to procreate. Instead, maybe increase mineral costs or maintanance costs, plus reduced stability or unhappiness if the ratio of robots vs bio-pops gets too high, to avoid robot spamming? The exact balancing would have to be evaluated in playtesting.