GurenGaaze

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Introduction
Imperator:Rome v.1.3.2
The goal of these "A Suggestion for Improvement" series, is to make fast and easy changes to greatly improve the game.
Imperator:Rome - A Suggestion for Improvement: Military & War
Imperator:Rome - A Suggestion for Improvement: Management
Imperator:Rome - A Suggestion for Improvement: Diplomacy & View

This thread will be updated if a major suggestion comes to mind either from me or from anyone else.
This thread will be discontinued and make a new thread whenever a new version comes.

This only contains photoshopped images of suggestions to improve visibility.

I chose the seemingly biggest mission tree in terms of width for my example.​
Missions-Egypt-1-Done.png

The ONLY thing I did here, was moving the missions closer to the left side, and moving the right side wall along with them, thus deleting dead space.
The red line indicates how big the window was before - Only this little is much better, because there is so little space to actually move around the map.

Missions-Egypt-2-Done.png

In this second picture I tried to eyeball and scale the missions to around 75% of its original size. Now there is HUGE amount of dead space, which we can remove. You also don’t have to scroll down with the mouse anymore to see the last missions which there is actually space for.
(The text should be normal though, I just scaled everything down using Photoshop)

Now, the differences is huge. It looks little to your eyes now, but that is only because the original in the vanilla is too big. If you look at the writing and at the pictures alone, and then you look at other aspects of the game, like the top bar, or the map. Then you realize that it is not too small after all.
The thing is: Although the pictures and stuff like that look extremely good. But they are also very big, and in the end, it's just dead/wasted space that is not utilized.
(Also, Pdx, fix that scroll bar - If there is not much to scroll, then don’t let it be seen as there is a whole article to scroll down in it)
 
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GurenGaaze

Pope
84 Badges
Jul 17, 2010
1.465
138
  • Rome Gold
  • Europa Universalis III Complete
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
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Mission.PNG

(Picture is Vanilla)​
Another thing. If there is space for 4 mission trees to choose between - Then let us choose between 4! I have never seen more than 3 mission trees to choose between, even when there should be many more available. (If this is wrong, then I appolegies - But then something weird must be going on, because this happens quite often)
If you do not want to have 4 mission trees, then remove that empty space.
Again: Think twice and try to utilize dead space the best possible

Third thing: Somewhere to look at all mission trees available to your nation, be it generic or tag specific. At that very same place, show what the conditions for that mission tree to activate it - so you can plan easier than going into the imperator files to look.
Should also be able to preview the inside of Mission Trees.
 
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