- Jul 17, 2010
The goal of these "A Suggestion for Improvement" series, is to make fast and easy changes to greatly improve the game.
Imperator:Rome - A Suggestion for Improvement: Military & War
Imperator:Rome - A Suggestion for Improvement: Management
Imperator:Rome - A Suggestion for Improvement: Diplomacy & View
Imperator:Rome - A Suggestion for Improvement: Mission UI
This thread will be updated if a major suggestion comes to mind either from me or from anyone else.
This thread will be discontinued and make a new thread whenever a new version comes.
This only contains photoshopped images of suggestions to improve visibility.
This suggestion is a little influenced by some clever design choices from the "1.3 Better UI" mod.
Nation OverviewIf controlling a major Empire (Great Power) then categorize every provinces into Regions so it is easier to find the one you want.
IdeasHave all available ideas to choose between be on the left side.
Government - Offices
Show all your great families names/colours. And show how many have a job vs required. Would help in decrease the amount of time you use clicking back and forth from the great families view when assigning people jobs.
I also think removing the icon for “Statesmanship” is better off removed. This way I have done (Or the previously mentioned mod) is much cleaner. Just let what the Icon explained be explained on the bar instead. The same goes for Loyalty. Show if its going up or down.
The gradually filling bar is showing what that want to do perfectly alone. It only adds confusion
In the Assign Job screen, if there is a great family that is scorned it will show at the top. (Not photoshopped into the image)
Add an icon to single out great families when assigning any Jobs.
Show the current holder of the office.
TechnologyThis needs to become better at showing the skills of your office holders. While also taking most of what I have mentioned here into play.
DecisionsAdd a button to hide decisions that are not wanted to see (As popups)
Provinces1. Let there be an option in province view to release a vassal instead of having to go into the Nation Overview - finding the provins and release it. Additionally let me add/sell more provinces into this new puppet state if I so chose, instead of selling every city to it manually.
2. Let me build in a city/province even if disloyal - at the cost of Tyranny and/or happiness.
3. Let governors who want to use their own money use it to develop the province - in favour of earning more money/popularity for themselves. (Don’t let them construct forts. That should be the state responsibility only) Maybe get less money from that province if it is building to balance it out a little or something.
MapIf not to discuss new mapmodes, then it only needs the option to either add a button to add a second row (like it was before) OR improve it further to allow EUIV mapmodes switch - meaning you can have 2-3 customized mapmodes on your 1 row.
TradeAdd a button to remove spamming trade offers for a certain trade good from a certain province (Capital)