GurenGaaze

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Introduction
Imperator:Rome v.1.3.2
The goal of these "A Suggestion for Improvement" series, is to make fast and easy changes to greatly improve the game.
Imperator:Rome - A Suggestion for Improvement: Military & War
Imperator:Rome - A Suggestion for Improvement: Management
Imperator:Rome - A Suggestion for Improvement: Diplomacy & View
Imperator:Rome - A Suggestion for Improvement: Mission UI

This thread will be updated if a major suggestion comes to mind either from me or from anyone else.
This thread will be discontinued and make a new thread whenever a new version comes.

This mostly contains photoshopped images of suggestions to improve visibility.

This suggestion is greatly influenced by some clever design choices from the "1.3 Better UI" mod.

Events
Events1 Done.PNG
Single events like this is much cleaner if we remove the wall outside the scroll.
Looks better too

Events4.PNG
Events like this should have both characters on the same side, thus reducing the size of the event. Especially if they are from the same country.
Events with more people in it might prove more difficult - But I still think they should be redesigned. There is soo much useless blank space everywhere.

Province View
Province Done.png

I think in overall there is way too much lines going everywhere.​
Added:
1. Colour theme to the buildings - easier distinguishable.
2. Clickable buildings - Left click on the building icon to build the same building. Don’t need to enter the Build section
3. Destroy buildings - Right click on the building icon to destroy it. Don’t need to enter the Build section
4. Added so you can see if your city is a city and the much easier possibility to upgrade or degrade instead of going into the build section. (Could be done better than how I did it in the picture. The city/town status with a simple negative or plus sign with it would be enough.)
5. Added the Civilization building in the Domestic section to be clickable.
6. Added Pops happiness %.
7. Added Percent to Culture, Religion and Pops in the Province View. Looks much better and you don’t need too hover over them to see it.
8. The food sections have been merged. It never made sense to have them divided into 2 sections.

Removed:
1. Removed many of the unnecessary lines in the Pops section. It looks way better.
2. The clickable “Pops” and “Build” buttons. It’s unnecessary because we could only make the black line “Pops” and “City Buildings” clickable instead - saving space.
3. Removed the unnecessary picture design on the Civilization in the Domestic section. When thinking of saving space - making the interface better, it is not needed. Especially when that “40” sign with it explains just what the clickable button did before

Others:
All buildings should have a clear purpose. Currently there are some very good ones, some decent, and some you never ever want to build. It is unbalanced.
Trade needs to be worked upon - I have no comment there.

Province Region
Province22.PNG
Although I never use this view in Vanilla, I might if it had been as useful as this. Actually, just add this. It shows much more information and is more effectively used.

Diplomacy
Diplomacy Done.PNG

Added:
1. Rearranged the main menu. Looks better and is more effectively used. (The icons for opinions on others and on ourselves should be changed. Not easy to see which is which.
2. Added a button to the top-right beside the exit button. Allow to close the tab on the right as its rarely used in the game.
3. Added the maximum amount of allies to the main menu.
4. Added to search for your vassal countries on the right tab.
5. Added button to allow to see more countries if you want.
6. (Maybe add your Diplomatic stance to the main menu as its often used/seen?)

Removed:
1. Lots of useless space. The new diplomacy tab is smaller & prettier
2. Vassals/Feudatories should not be allowed to have an opinion when you declare war. How actively they are in the war is another matter. Currently they say no to declaring war, but still helps out 100% anyway and is as such very misleading.
Diplomatic Stance
Remove the “Diplomatic Stance” pop ups on the map - Not interesting and does not help me in any way. And it happens all the time especially early in the game.

Characters
Characters Done.png

Added:
1. Moved the Father/Mother line to the top as that makes much more sense.
2. The different sections that are not in use are weakened out - making it much easier from a single glance what has something in them.
3. Favorite a character that is of special interest
4. Added an icon that replaced “Age” and is smaller. (The Icon is from the previously mentioned mod)
5. Added a plus/negative sign on easily determine if the loyalty goes up or down.
6. Added a tab to enter the options/decisions to choose between. Making it more easily to make the tab smaller - not unnecessarily large (That tab could size with the amount of options available)

All Offices
Character.PNG
Show the Character stats like this on all jobs. Makes it much easier to see from a glance who would suit that office better. Perhaps add the icon of a skill besides it to make that part more clear.

Multiplayer
Show which player have paused the game, and a clock ticking down until all players can unpause.
 
Last edited:
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Jan 4, 2020
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Events like this should have both characters on the same side, thus reducing the size of the event. Especially if they are from the same country.
Showing the ruler seems redundant if he is not directly involved. If you wnat to reduce the scroll size, remove him and leave only the other character.

2. Vassals/Feudatories should not be allowed to have an opinion when you declare war. How actively they are in the war is another matter. Currently they say no to declaring war, but still helps out 100% anyway and is as such very misleading.
A disloyal feudatory should be able to refuse joining a war, but this should give the overlord a casus belli on them. This should be a radical step and usually lead to the puppet starting a war of independence on the overlord.

The Icon is from the previously mentioned mod
Isn't this the age icon from the list of charcaters already in vanilla?
 

GurenGaaze

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Good points!

Isn't this the age icon from the list of charcaters already in vanilla?
Idk honestly. I have just seen this from the mod. Might be just that I have missed it. If this is the case, then my comment there is invalid.
 

GurenGaaze

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Trade Offers​
Trade Offers.png

  1. Raumaricia is mentioned first, because the name is the MOST important to see first.
  2. The same applies inside the Trade Offer as well. The name FIRST!
  3. The Text in both cases have been adjusted to fit perfectly.
  4. This should apply in EVERY diplomatic action/offer
  5. An Additional QoL feature, add a color or highlight around the Trade Offer if it’s sent from another Player!
 

GurenGaaze

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- Be able to ransom characters
- Characters that belonged to the nation you conquered should not be able to ransom back if your allies arrested them
- Improve the Move Pops interface
- A Character Finder - Like in CK2.
- Add a Religion Symbol to give Religion a little bit more spice in the Character (and others) Tab.
- A Wikipedia Link like in Ck2, or just a symbol for “This is a Historical Character” for Characters would be much appreciated for history geeks - Although it is not important.

Traits​
Imperator Rome Traits are very underwhelming and needs more impact in order to care more for the Characters.
Almost all Traits are +1 or -1 Stat change and 1 good or bad modifier. Have more Traits give more than only 1 Stat change. That’s what we REALLY see.
For example: Confident, it makes sense to add more Popularity. Maybe pluss Charisma too. Or Aggressive could get minus Charisma or Finesse.
Characters can be born with 3 Martial instead of 9 Martial, and have Traits as deciding factor if he ever get to 9 Martial or not. Kinda like CK2 Does it most of the times.
 

GurenGaaze

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Characters Improved
6.-Finished.png

(Disclaimer: Although the Photoshopped picture looks bigger, it is of the same scale. I have not scaled anything up or down)​
  • Age: The symbol for Age is used instead of text.
  • Religion: Religious Icon/Picture instead of text. More immersion and much less space.
  • Culture: I have removed “Culture” and the box is only as big as it should be. I used the biggest Culture in terms of text in the game as an example
  • Health: (NO Changes Done) Should maybe get its own Icon/Picture, to give a more clearer message to “Health”. Right now it’s easy to forget it
  • Skills: Statesmanship has been moved to the Skills section where it belongs. It is now in % as it used too much space than needed
  • Loyalty: Is moved below the picture, as that is arguably one of the most important things to look at. If Loyalty is rising, then the picture is green and arrows upwards
  • Modifiers: Moved into empty space to allow the Traits section to be bigger
  • Traits: The Traits section should be bigger because Characters need more important traits to allow more immersion and importance
  • Political Parties: If most Parties are viewed as 0, then they are not needed. Only show the biggest, and maybe the second biggest
  • Families: Important families now have colours. Clicking on Family should open the Family Tree. Make it very basic. If interested it's much easier to see things in there than manually clicking upwards of every Father/Mother.
  • Bloodlines: With Ck2, I thought we were finally past having Bloodlines in the Traits section? This is a step back. Click on it to view all of this character's bloodlines. Copy-paste from Ck2? Even in a very basic form is much better than it currently is
  • Sections: It might be wise to have different sections for Families, Relations and Schemes, instead of cramming everything into one place. | Friends & Rivals have been moved into “Relations” section. Schemes & Targeted By have been moved into “Schemes” section. Also: Remove the arbitrary of a maximum number of friends & rivals. Let it feel like a living world, not a game with arbitrary limits
  • Family: Father, Mother & Siblings should be at the top. Spouse & Children at the bottom. Every Tree works with Grandfather - Father - Son. Not Son - Father - Grandfather going downwards
  • Interactions: Removed the big unnecessary Interactions screen
  • Space: Now there is much more empty space which can be utilized by some new cool stuff
New Interactions
4.-Character-Finished.png
  • Interactions: Removed from the open view because it can be used like in Ck2 by right clicking, which worked like a dream. (This already exists in Vanilla)
  • Characters of Interest: Here we can add this character of special interest, making them appear in the Outliner so it's easier to follow this person
  • Antagonize/Befriend: “Make Rival” & “Become Friends” should get removed, and should follow Ck2’s example of Antagonizing or Befriending characters through events, and not a one click. (Making Friends does this, but is poorly executed.)
  • Scale: I scaled this slightly down as the Vanilla was unnecessary large
 

EricMN93

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I agree with everything mentioned above, apart I would add these 3 things:


1- Internal and external conspiracies. It is known that this time was a place full of conspiracies so that x character had more power and impose his vision. There were conspiracies for internal to obtain more power and also external to weaken the enemy.

2- Education system: We should be able to educate our heirs in the event of a monarchy or provide philosophical spaces so that the families of the Republic could automatically educate their children. In the case of the tribes I suppose that there could be some education related to the priests or nature (religion depends).

3- Philosophy: This era was related to different philosophical movements, it would be good if this were represented in some way. In the case of the tribes the priests or certain groups practiced as teachers. Something like that would be fine. This section would be closely related to the previous section.