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marxianTJ

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So for a bit of background, in 1939, irl, during the Tripartite negotiations between the USSR, the UK, and France, a third plan was proposed whereby the Soviets would bypass Poland (who was unwilling to allow Red Army personnel into Poland regardless of alliance status) via a naval invasion of Germany proper. Nobody took it seriously, but it was thought out at least somewhat.

I've dabbled with this project a bit, but this may be an interesting question for folks who peruse the forums and like thinking about the game.

So I've got a few options in so far as the game is concerned. A. I could use the historical 1939 Red Banner Baltic fleet, in so far as its big ships are concerned (since Subs and Destroyers are abstracted and smaller ships aren't considered at all). I assume the German AI Navy in 1939 would be sufficient to cause serious damage. Or B. I could cheat a bit and utilize some foreknowledge in 1936 to construct a more robust navy in the Baltic to better protect my landings.

So far I've attempted two separate landings. One primarily focused on Koenigsburg/Memel/Danzig on day 1 of the war (Danzig came after but it's a port city so I couldn't say no). My objective here was to aid Poland and try to keep it afloat by way of eliminating the Prussia pocket and cutting off any units that moved into Poland proper by moving my invasion force South (pinching them between Polish forces and my own thus eliminating their supply lines). At first things went pretty well, but eventually my INF, Marine, and Light tank forces got bogged down and couldn't move deeper into Germany proper, and Poland eventually collapsed completely, which basically ended the game since the majority of the Red army was sitting in Prussia with a fairly lightly defended Polish Frontier. Poland in so far as the game is concerned *will* allow your soldiers to move into Poland, but I worry that they won't be able to provide any big force with sufficient supplies. Since I assume I would be drawing from their supply pool the moment I enter Polish territory right?

I should note I accomplish this arrangement with Poland by way of Guaranteeing their Independence prior to the German invasion and also rejecting the M-R pact.

I constructed a fairly large navy to accomplish this. Something like 25 transports, in total broken into groups of 5 (each assigned to its own province to invade) escorted by 2 1934/1936 Heavy Cruisers and several destroyers of varying quality (36/38), and several runs of convoys. My navy was attacked and I lost 1 heavy cruiser, but all of the transports got through. Is this fleet too much? Will maybe LCs or DDs alone be enough to prevent massive transport losses? I think perhaps I overdid it a bit lol. I also sent out a group of unescorted empty transports (an additional 5) as a test run and 3 of them were lost :( so clearly they need *something* to catch bullets for them in the Baltic.

The second go around I tried moving more troops into Poland when war broke out (I remember in an older game I tried moving my troops into Poland early and they took a massive ORG hit for some reason when war was declared so I didn't move them ahead of time). I attempted to land further to the West this time and make a cheese run on Berlin (Rostock being the port of choice). The landing force made it to Berlin with similar losses to game 1, but failed to capture it before it got completely swarmed by all manner of divisions, and Poland collapsed anyways. Ironically, my army was completely screwed, but the French AI had bulldozed Italy lol.

So my questions:

What sort of escort force do you think would be appropriate, but also allow for a sufficient army to *perhaps* save Poland? I'm not concerned if the ships survive the initial invasion or not, simply that the transports unload their cargo - once we take a port, a transport run is fairly simple. I feel like building 10 Heavy Cruisers and 10+ DDs may've been a bit of overkill.

When you do a large naval invasion is it better to b-line to important objectives or to spread out over as wide an area as possible? The actual Landing part is simple, it's getting any sort of traction after it given how far superior the specialist 140% officer ratio having German units are to mine.

Where do you think an appropriate landing site would be? Prussia to help the Poles from the North, or further West to draw the Germans et al to a wonky location (since most of the German troops will be on the French and Polish borders).

Do you think it's possible for this to work at all lol?


The ideal scenario is one whereby my naval invasion is so spectacularly threatening to the Germans that they fail to knock Poland out of the war (thus I don't have to defend my frontier from the Axis).
 

sebas379

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Hmmm, an interesting idea. Since you don't care if your ships make it through I guess this fleet is sufficient, but if you want to be able to send multiple waves or be able to supply this landing overseas for any prolonged period of time before linking up with ground forces, you will need big capitals to kill the German navy.

A possible idea is aerial superiority to bomb the German fleet into submission, but I don't know how feasible that it. It would require a bunch of INT wings for superiority and a few Tact or NAV for the bombing part. Also, this will take time since ships don't die from a single bomb.

But either way, the naval approach, while definetly a new and novel idea, might be too impractical to support an army capable of taking on Germany. Not just the getting a foothold, also keeping it supplied and avoiding encirclement, as well as the problems that will arise from advancing through Poland.
The only real solution to that as far as I can see would be to attack through the Balkans, by having Romania and Hungary join the comintern, by diplomatic means or otherwise.
 

marxianTJ

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As I recall Romania had agreed to allow Soviet soldiers into its territory as part of the negotiations, and since they'd likely undertake hostile actions (and had a pact of mutual defense with Poland irl) that would likely have been something necessary.

The only real problem in the game is one of the main Soviet concerns - if France makes any sort of aggressive action the Axis is forced to spread themselves fairly thinly, fighting a war on 3+ fronts. The rub was the Soviets assumed they'd get hung out to dry or that the Western Allies wouldn't keep up their end of the fighting stuff bargain. Test game 1 France sat behind the wall and did nothing, and I eventually got crushed. Game 2 I took a lot less seriously, and France smashed Italy, and resistance was *much* weaker.
 

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Saving Poland from the sea as the Soviets? Now that's a tactical problem worth pondering.

1) Regarding escorts for transports: given German build priorities I'd check your tech levels in 1936. Whichever ships have better tech (CL or DD), build some of those after getting the tech up a bit. Don't waste time on CA, BC, or BB for this. You should probably go with a 1/1 ratio of DDs or CLs to transports. But, and this is important, if you can get range from an air base, cover them with air power.

2) I'd land at Konigsberg. It's a decent port, but it won't be overrun instantly like Danzig. It should also provoke a reaction from the AI.

3) Do NOT spread out to cover Polish VPs. That's a bad idea. Land, consolidate the landing in such a way that the Germans cannot dislodge you easily, then push in. (I know time is a factor, but you don't want your divisions spread out and killed in detail.)

3) Don't sacrifice your transports. Bring in multiple waves of reinforcements. As you expand the landing, bring in more troops. Ideally, you want to put enough of the Red Army there to make it impossible for Germany to sweep in quickly.

4) Consider this: saving Poland doesn't necessarily mean that they don't initially surrender. If the Poles go GiE, and you liberate them 6 months later, I would still consider that a success. For maximum fun, I should point out that Soviet liberation of Poland will put them in your faction as a COMINTERN puppet.

5) Upon reflection, once you secure a landing site, moving towards Danzig to liberate it from occupation might be just the ticket. It will deny the strategic effect to Germany and let you hold a Polish VP that is also a good port. Should the Poles capitulate, if you control Danzig, who cares? You can still use it to ship troops and supplies AND you look like the good guy.
 

marxianTJ

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Soviet Naval tech in 36 is abysmal, you have some practical laying around (I guess maybe it's a kudos from the devs for the Naval Build program that never got carried out - or at least I like to think it might be) but your only non-1918 techs are in DDs (all 36') and subs (3, 34's and 1 37'). The 34/36 CAs seemed to fight fairly effectively against the Germans (I suspect Britain's fleet is prolly tying down their fancier ships, that and my navy isn't in the area longer than a few days before they run away lol) but they *are* expensive. I even ran a second game with that fancy navy I built, and gave them to the AI to see what the AI would do with them offensively - it took them to the Med and devastated the Italian fleet - so I clearly way over estimated the Kriegsmarine lol.

The Air was hasn't really been that big of a concern (for the landings), I'd assumed Germany would have more in store for me, but I think the AI luftwaffe must be far more concerned with France/UK because I almost never see any German air craft. My stacks of TAC bombers never even take non-ground fire damage - so there's an upside lol. That is, until we start to get set up *then* they show up, and I have to drag all my INTs over to whatever air bases I can manage to snatch. Comedically, if you *slightly* rush the 39' Medium fuel tank upgrade an air base an Minsk's TACs can reach basically anywhere in Prussia, so landings over there can be well supposed by ground attackers.

My initial invasion plan was something along the lines of 5 sets of 5 transports loaded with 5 MAR/MAR/MAR just to quickly push out any shore resistance. The second wave would be INF/INF/INF/ART or AT (20 such divisions) to give me some meat to hold the ground, and third wave would be LARM/MOT/MOT to try and spread out a bit (~18 such divisions). I'm thinking about testing out how the supply network would handle some ARM divisions because I don't *seem* to be having supply problems oddly enough. The rest of my army sits at the Polish border in case they collapse, and gingerly moves up once Poland looks to be toast, and 10 divisions come in in reserve to finish the invasion in wave 4.

I'm thinking another option would be to try and deny Germany satillites - I *know* I can get Romania to join the comintern in time, and likely get Hungary to drift out of alliance using a little influence, that would likely cut down on the amount of divisions I'd have to fight. I'd rather not cheese it up that bad, but in a typical 36' game Hungary joins the Axis far earlier than historically, so perhaps a few days of leadership going in there to distract them would be useful.


So far the most comedic thing I've seen happen in my test games is the Netherlands went absolutely bananas on Germany at one point and managed to take basically the whole former FRG with French help lol.
 
Last edited:

marxianTJ

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Update:

I tested out your destroyer based fleet strategy SM, and it worked like a charm. 4 and 1/2 invasion waves, 25 transports and 25 destroyers per wave in 5 fleets (fairly cheap considering I have from 36' to make all of them) - got in quite a few skirmishes with the Kriegsmarine - we even managed to damage the Deutschland fairly significantly! with all told 1 transport and 1 destroyer lost.

I decided to land some ARM/ARM/MOT/TD divisions to stress test the convoy network - seems to be working. It's January 1940 and Poland is still alive.... Progress is slow, but my "IC/Manpower loss" chart thingue tells me that we're "winning".

--- Poland collapsed in March of 41' But I own all of Prussia, and have a solid foothold across the Vistula and down to Warsaw. I may try this one over again with a smaller invasion fleet - it seems like 3 fleets would work well enough save some more IC for troop production. It looks to be pretty close to working lol. I also spent 1 year blowing 2 leadership points into Hungary to keep them from joining the Axis ahistorically early.
 

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Very interesting.

I think you are right. Cut down a bit on the naval stuff.

Also, something to consider: Put more of your armor in Prussia once you gain a foothold. You can hold Warsaw and the Vistula with vanilla infantry divisions as long as you put your armored spearhead in Prussia to good use. You might even be able to try an encirclement with the armor in Prussia while the infantry pin the Germans in place.
 

marxianTJ

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So, I got it to work. Germany and Italy both surrendered by August 5th, 1940.

I utilized a smaller fleet (15 destroyers and 15 transports - some of the destroyers were original (I stole them out of the Black Sea and Far Eastern fleets). I had 3 full corps of Marines, a full army of INF/INF/INF/ART or AT/TD (Lots of AT or TD because I didn't have time to build CAS), and 15 LARM/MOT/MOT divisions, as well as 15 ARM/ARM/MOT (1/3rd with an attached TD).

I tried several times to pull off a landing near Danzig/Koenigsburg, but ultimately the problem was that the entire German army was in the area - especially a lot of armor, that I simply couldn't land a sizable force before I would get pinned down. We'd gain 1-2 provinces and then stall out, Poland would fall, and I'd get a noose wrapped around me. So, I opted to invade further West - facing more of the Kriegsmarine than normally, but just when the Bismark was bearing down on me - the Royal navy showed up *in force* and bailed me out - all 15 marine divisions landed in and around Rostock and Lubeck. Kiel was lightly defended, this also gave me the ability to straddle the Elbe to defend my left flank as I drove south to Berlin. It also had the added benefit of giving me several sizable air fields - which gave me a *lot* more INT coverage than Prussia. Then I drove the second batch of the second wave (inf) east to Stettin - which gave me the Oder to hold my right flank. Then 15 tank divisions showed up and drove to Berlin. I surrounded it and then captured it. The poles had lost Warsaw but fought on for a time. Then I began my slow march through virtually empty former Poland from Ukraine/Belarus with 2 moderately sized armies of infantry and cavalry - the French helped too by crossing the Maginot and making it really easy to trap a large pocket of Germans and Italians on the Dutch and Belgian (neutral) borders.

All told Poland was liberated by the USSR, Slovakia automatically became my puppet for some reason, and France cut me off and now occupies nearly the whole of Italy (I had to try to pull a reverse Napoleon and cross through the alps, but didn't make it in time). Hungary, Romania, Yugoslavia and Bulgaria all remained neutral. Japan also never attacked an allied nation.

Thanks for the help :D It may call for an AAR lol.