I recently saw a teaser for 2.02 of a Mercenary Cap. Although I love having a Mercenary Cap I didnt like the teased method. This is mainly due to two things.
First is that its a hard cap I believe soft caps is better for gameplay. Second is that its based on Mercenary armies, I do not like how an army of 3.5k would have the same weight as an army of 24k, both of which are not that rare on the map.
I proposed this version of the Mercenary Cap:
It should be based on a proportion of the Mercs compared to your own army. This would be based on the number of Cohorts and exceeding such would give some penalties to upkeep and the like. Base Mercenary cap would be based on your country rank while technologies, Laws, Traditions, and Heritages would increase it as well.
City states 50% Mercenary Capacity
Local Powers 25% Mercenary Capacity
Regional Powers 20% Mercenary Capacity
Major Powers 15% Mercenary Capacity
Great Powers 10% Mercenary Capacity
Carthaginian Heritage +5% Mercenary Capacity
Roman Heritage -5% Mercenary Capacity
Penalties for exceeding the limit
200% Mercenary Upkeep
100% Hiring cost
-50% Military Experience
So lets say Carthage is Major Power with 60 cohorts, Carthage would have 20% Mercenary Capacity ( 15% for being a Major power and 5% for the Heritage ) thus a maximum of 12 Mercenary cohorts could be hired before taking penalties.
So if Carthage hires a total of 18 Mercenary cohorts. They would exceed the capacity by 6 thus gain ( 6 / 12 ) 50% of the Penalties or +100% Mercenary upkeep 50% Mercenary Hiring Cost and -25% Military Experience.
In the given set of numbers City States, absent any modifiers could have Mercenaries that are 33% of their total force before having any penalties.
First is that its a hard cap I believe soft caps is better for gameplay. Second is that its based on Mercenary armies, I do not like how an army of 3.5k would have the same weight as an army of 24k, both of which are not that rare on the map.
I proposed this version of the Mercenary Cap:
It should be based on a proportion of the Mercs compared to your own army. This would be based on the number of Cohorts and exceeding such would give some penalties to upkeep and the like. Base Mercenary cap would be based on your country rank while technologies, Laws, Traditions, and Heritages would increase it as well.
City states 50% Mercenary Capacity
Local Powers 25% Mercenary Capacity
Regional Powers 20% Mercenary Capacity
Major Powers 15% Mercenary Capacity
Great Powers 10% Mercenary Capacity
Carthaginian Heritage +5% Mercenary Capacity
Roman Heritage -5% Mercenary Capacity
Penalties for exceeding the limit
200% Mercenary Upkeep
100% Hiring cost
-50% Military Experience
So lets say Carthage is Major Power with 60 cohorts, Carthage would have 20% Mercenary Capacity ( 15% for being a Major power and 5% for the Heritage ) thus a maximum of 12 Mercenary cohorts could be hired before taking penalties.
So if Carthage hires a total of 18 Mercenary cohorts. They would exceed the capacity by 6 thus gain ( 6 / 12 ) 50% of the Penalties or +100% Mercenary upkeep 50% Mercenary Hiring Cost and -25% Military Experience.
In the given set of numbers City States, absent any modifiers could have Mercenaries that are 33% of their total force before having any penalties.
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