A small UI request for MP players

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KevinG

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In HOI3 MP games between skilled players, sometimes during Barbarossa or the battle for France, a battle will occur that involves dozens of divisions between each side. In the case of Barbarossa, often times multiple 30+ division battles will be taking place simultaneously. While the battle is ongoing, expert players will cycle troops in and out to make sure that they aren't getting hit with an obscene stacking penalty.

The problem comes during the retreat phase, where the losing side often has 15 divs stacked in one province because they were forced to retreat there. Any attack made on this province results in the defender getting a ridiculous 60% or higher stacking penalty. If you want to retreat 10 divs and leave 5 as a rearguard, you have to click on the battle, memorize which 5 divs are in combat, and then MANUALLY retreat the rest.

In single player this problem doesn't even exist because you'll never fight a 30+ division battle that lasts several weeks against the AI, and even if it did you could just pause. But all MP games have a no pausing rule for a reason, and this little annoyance is extremely frustrating when you can't pause. In the time it would take you to organize a proper rearguard, you would have already lost the battle because your troops were low org and suffering from a 60%+ stacking penalty while you were trying to micro them.

One solution to this would be a way to quickly separate units that are in the frontline vs units that are in reserve when you select a stack of troops. That way you could just click the stack in reserve, maybe ctrl click few high org divs that you want to stay behind, and then retreat the rest all in one action.
 
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Paglia

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In HOI3 MP games between skilled players, sometimes during Barbarossa or the battle for France, a battle will occur that involves dozens of divisions between each side. In the case of Barbarossa, often times multiple 30+ division battles will be taking place simultaneously. While the battle is ongoing, expert players will cycle troops in and out to make sure that they aren't getting hit with an obscene stacking penalty.

The problem comes during the retreat phase, where the losing side often has 15 divs stacked in one province because they were forced to retreat there. Any attack made on this province results in the defender getting a ridiculous 60% or higher stacking penalty. If you want to retreat 10 divs and leave 5 as a rearguard, you have to click on the battle, memorize which 5 divs are in combat, and then MANUALLY retreat the rest.

In single player this problem doesn't even exist because you'll never fight a 30+ division battle that lasts several weeks against the AI, and even if it did you could just pause. But all MP games have a no pausing rule for a reason, and this little annoyance is extremely frustrating when you can't pause. In the time it would take you to organize a proper rearguard, you would have already lost the battle because your troops were low org and suffering from a 60%+ stacking penalty while you were trying to micro them.

One solution to this would be a way to quickly separate units that are in the frontline vs units that are in reserve when you select a stack of troops. That way you could just click the stack in reserve, maybe ctrl click few high org divs that you want to stay behind, and then retreat the rest all in one action.


Indeed, a good proposal
 

Bridger15

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Well there's also the fact that there is no stacking penalty in HOI4. The game won't throw more divisions into the fight if it would cause a bigger penalty.

That having been said, visually marking the "reserve" units from the "in battle" units could be very helpful for a number of reasons!