• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Skyman

First Lieutenant
46 Badges
Oct 28, 2007
264
0
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Imperator: Rome Deluxe Edition
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • 500k Club
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Rome: Vae Victis
Huh? The micromanagement is what made Victoria a great game...

Micromanagement can be cool sometimes, when it actually makes you feel like you're running a country (making decisions about tarriffs and laws, etc.), but not when it feels completely abstract and unrealistic (POP splitting? How does that even relate to reality - see my post in the POPs thread). I certainly don't want the game dumbed down, but that doesn't mean there aren't areas that can be streamlined.
 

Alexandru H.

Field Marshal
6 Badges
Aug 31, 2002
4.437
95
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Surviving Mars
  • Cities: Skylines
  • Crusader Kings II
Huh? The micromanagement is what made Victoria a great game...

Completely unrealistic and tedious micromanagement that left the random player with a sour taste in his mouth? If you've got a Grand Strategy game and all you care about is pops, something is wrong. The state, the player, should only set policies, reforms, wage war, make diplomatic ventures, offer the incentive for exploration. Read the "POPS" thread in this subforum, it has a good idea about how your society should look in Vicky2: informative and easy to use.

If Vicky 2 retains PoPs as a working unit (therefore letting the AI use its "intelligence" to manipulate them), I'm afraid this game will be dissapointed to the same people that could have turn it into a cash-cow.
 
Apr 30, 2006
947
0
Maybe it's a good thing the budget is tighter this time around. It might convince the developers to return to some of the roots. Victoria 1 could have been a great game without the tedious micromanagement: eliminate that, bring forth some new not-very-complicated mechanics and let the players do what they really want in such an universe: take a state and turn it into a civilized, rich nation.

Yeah, we don't need you to tell us what we want. Thanks.
 

Raptor1

The Arctic Fox
62 Badges
Jul 21, 2008
756
2
  • BATTLETECH - Initiate of the Order
  • Crusader Kings II: Jade Dragon
  • 200k Club
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Backer
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Rise of Prussia
  • Prison Architect
  • Surviving Mars
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Shadowrun: Hong Kong
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Achtung Panzer
  • Stellaris
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • The Kings Crusade
  • Magicka
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
Completely unrealistic and tedious micromanagement that left the random player with a sour taste in his mouth? If you've got a Grand Strategy game and all you care about is pops, something is wrong. The state, the player, should only set policies, reforms, wage war, make diplomatic ventures, offer the incentive for exploration. Read the "POPS" thread in this subforum, it has a good idea about how your society should look in Vicky2: informative and easy to use.

If Vicky 2 retains PoPs as a working unit (therefore letting the AI use its "intelligence" to manipulate them), I'm afraid this game will be dissapointed to the same people that could have turn it into a cash-cow.

Oh, I'm not saying that Victoria's system was perfect, just saying that they should not dumb it down in order to attract more players.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Oh, I'm not saying that Victoria's system was perfect, just saying that they should not dumb it down in order to attract more players.

Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.

People are different, I guess. I picked up HOI3, which some people complain about being too complicated, in a few sittings, with little to no frustration on my end. It felt (mostly) quite intuitive. I've never been able to figure out Victoria.
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
Didn't play HOI3, but EU3 is definitely less complicated than Vicky/Ricky in my book. Maybe it's because of the more informative interface though.

Yes, the interface is the main sticking point, I think. It's so confusing, it's hard to focus on learning the mechanics. If it was more streamlined, and more informative, the game itself might not actually be that complicated.
 

Alexandru H.

Field Marshal
6 Badges
Aug 31, 2002
4.437
95
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Surviving Mars
  • Cities: Skylines
  • Crusader Kings II
People are different, I guess. I picked up HOI3, which some people complain about being too complicated, in a few sittings, with little to no frustration on my end. It felt (mostly) quite intuitive. I've never been able to figure out Victoria.

King is right. Vicky was not complicated. But its annoying micromanagement simply forbade a lot of people to enjoy bigger states. It's something wrong when your favourite countries to play with are the South American ones...
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
King is right. Vicky was not complicated. But its annoying micromanagement simply forbade a lot of people to enjoy bigger states. It's something wrong when your favourite countries to play with are the South American ones...

The micromanagement didn't bother me. It was more that I couldn't make sense of the information coming at me. Things would happen and I couldn't figure out why, or what the effects were. Hell, the first couple times I played, I got lost in the menues. :rofl: At the risk of sounding immodest, I'm a pretty smart guy. I don't recall ever having that problem before, including with other Paradox games. Again, if the interface could be simplified and made more informative/intuitive, it probably would have solved most of the confusion.
 

Raptor1

The Arctic Fox
62 Badges
Jul 21, 2008
756
2
  • BATTLETECH - Initiate of the Order
  • Crusader Kings II: Jade Dragon
  • 200k Club
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Backer
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Rise of Prussia
  • Prison Architect
  • Surviving Mars
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Shadowrun: Hong Kong
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Achtung Panzer
  • Stellaris
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • The Kings Crusade
  • Magicka
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
Perhaps, HoI3 I found much easier to start playing, EU3 I didn't play so much so I couldn't very well tell. In the end, Victoria was hard for me to pick up but when I eventually did I found it to be the very best Paradox Grand Strategy game.

That said, a lot of the ways POPs are managed is unrealistic, but I would not like to see stuff like the population abstracted in order to make the game easier to handle.
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
Perhaps, HoI3 I found much easier to start playing, EU3 I didn't play so much so I couldn't very well tell. In the end, Victoria was hard for me to pick up but when I eventually did I found it to be the very best Paradox Grand Strategy game.

That said, a lot of the ways POPs are managed is unrealistic, but I would not like to see stuff like the population abstracted in order to make the game easier to handle.

Agreed. I like the POPs concept, although some automation for things like splitting them might not be a bad thing.
 

unmerged(96639)

bezrodniy kosmopolit
9 Badges
Apr 10, 2008
511
1
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.

I've always found it more like chess - easy to learn, very difficult to master. You can play an enjoyable and relatively successful game without too much fiddling about with micromanaging pops and such, but the intricacies of the system are hard to discover and properly put to use.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Perhaps, HoI3 I found much easier to start playing, EU3 I didn't play so much so I couldn't very well tell. In the end, Victoria was hard for me to pick up but when I eventually did I found it to be the very best Paradox Grand Strategy game.

That said, a lot of the ways POPs are managed is unrealistic, but I would not like to see stuff like the population abstracted in order to make the game easier to handle.

Ok you've lot me in this line of reasoning here. Our POP system is both unrealistic and unwieldy and you feel it would be a mistake to do something about this. So you want an unwieldy unrealistic historical game?
 

Raptor1

The Arctic Fox
62 Badges
Jul 21, 2008
756
2
  • BATTLETECH - Initiate of the Order
  • Crusader Kings II: Jade Dragon
  • 200k Club
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Backer
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Rise of Prussia
  • Prison Architect
  • Surviving Mars
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Shadowrun: Hong Kong
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Achtung Panzer
  • Stellaris
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • The Kings Crusade
  • Magicka
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
Ok you've lot me in this line of reasoning here. Our POP system is both unrealistic and unwieldy and you feel it would be a mistake to do something about this. So you want an unwieldy unrealistic historical game?

Ah, no, I think the POP system is fine in itself, but some of it could be changed to be more realistic (As pointed out in some other threads).

Ah, nevermind, I'm not making any sense today, I'll try to say something only when I have thought out what exactly I wanted to say next time.
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
Ok you've lot me in this line of reasoning here. Our POP system is both unrealistic and unwieldy and you feel it would be a mistake to do something about this. So you want an unwieldy unrealistic historical game?

I think what he's saying is that he likes the idea, but the way it's managed in-game is unwieldly. Like the ruler of the country personally splitting them up and making them into capitalists and whatnot. If I'm wrong, he can correct me, lol.
 

unmerged(76730)

Colonel
May 21, 2007
1.175
0
Holy Moly! Just poped-in after like 10-12 months of absence here and Vicky 2 announcement is on.

You can't imagine how happy I'm. I will buy it, no matter how long it takes to develop.

Bring it on. Drooling already with excitement. :cool:
 

Crazy_Ivan80

General
116 Badges
Oct 25, 2001
2.014
28
Visit site
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2 Collection
Hehe, that could be a fun sight.

That said, given the troubles that were apparently had with the Beta-phase of HOI3 it might be interesting to switch to a Beta-model as employed by those other developers of fun strategy-games Stardock.
A closed barebones alpha, open betas for people who preorder (with the preorder being billed when the beta starts), and a finalising closed gamma (?) before release for some lastditch dedicated bughunting.

Gamersgate is probably able to support such a system, and beta wise it might prevent the problem of having 200 betatesters resulting in only 5 bugs being found or something like that.
 
Status
Not open for further replies.