Huh? The micromanagement is what made Victoria a great game...
Huh? The micromanagement is what made Victoria a great game...
Maybe it's a good thing the budget is tighter this time around. It might convince the developers to return to some of the roots. Victoria 1 could have been a great game without the tedious micromanagement: eliminate that, bring forth some new not-very-complicated mechanics and let the players do what they really want in such an universe: take a state and turn it into a civilized, rich nation.
Completely unrealistic and tedious micromanagement that left the random player with a sour taste in his mouth? If you've got a Grand Strategy game and all you care about is pops, something is wrong. The state, the player, should only set policies, reforms, wage war, make diplomatic ventures, offer the incentive for exploration. Read the "POPS" thread in this subforum, it has a good idea about how your society should look in Vicky2: informative and easy to use.
If Vicky 2 retains PoPs as a working unit (therefore letting the AI use its "intelligence" to manipulate them), I'm afraid this game will be dissapointed to the same people that could have turn it into a cash-cow.
Oh, I'm not saying that Victoria's system was perfect, just saying that they should not dumb it down in order to attract more players.
Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.
Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.
Didn't play HOI3, but EU3 is definitely less complicated than Vicky/Ricky in my book. Maybe it's because of the more informative interface though.
People are different, I guess. I picked up HOI3, which some people complain about being too complicated, in a few sittings, with little to no frustration on my end. It felt (mostly) quite intuitive. I've never been able to figure out Victoria.
King is right. Vicky was not complicated. But its annoying micromanagement simply forbade a lot of people to enjoy bigger states. It's something wrong when your favourite countries to play with are the South American ones...
Perhaps, HoI3 I found much easier to start playing, EU3 I didn't play so much so I couldn't very well tell. In the end, Victoria was hard for me to pick up but when I eventually did I found it to be the very best Paradox Grand Strategy game.
That said, a lot of the ways POPs are managed is unrealistic, but I would not like to see stuff like the population abstracted in order to make the game easier to handle.
Dumb it down? Victoria is not that complicated when you compare it to HoI3 or EU3.
Perhaps, HoI3 I found much easier to start playing, EU3 I didn't play so much so I couldn't very well tell. In the end, Victoria was hard for me to pick up but when I eventually did I found it to be the very best Paradox Grand Strategy game.
That said, a lot of the ways POPs are managed is unrealistic, but I would not like to see stuff like the population abstracted in order to make the game easier to handle.
Ok you've lot me in this line of reasoning here. Our POP system is both unrealistic and unwieldy and you feel it would be a mistake to do something about this. So you want an unwieldy unrealistic historical game?
Ok you've lot me in this line of reasoning here. Our POP system is both unrealistic and unwieldy and you feel it would be a mistake to do something about this. So you want an unwieldy unrealistic historical game?