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Sparrow

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Hey all,

I really like that people are excited that Vic2 is in development. This feels like an interesting and exciting project for all of us, however it is no secret I voted for another project from the Paradox dev team.

Johan assured me our fans want this project, and so did you (forum people) in a poll on this forum.

So in brief; I think this project never will see profit (reason is simple Vic1 was a terrible launch). Johan thinks it will. Johan and his team have the responsibility to create a good game and of course we hope that you will buy it since this was the most voted-for title in our poll.

So, what do I bring to the table except for whining? I have promised the dev team (and checked with my family) that I am shaving my head if this project ever sees profit. AND post pictures of it here in the forum.

We will have a budget meeting in the coming two weeks to see how many units we need to sell to reach our break-even; and keep you posted. Progress reports will follow.

And yes, I am serious. :)

Cheers,
Fred

If this game has good automation for those who don't want to utilize the awesome features I think it can succeed.

Really this is the only game of Paradox that really tests the player.

Yaaaaaaaaaaaaaaaaaaaaaaay for Vicki 2
 

Tunch Khan

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You guys know what this is about right? This is a suicide mission: the CEO, suspicious of the ever growing influence of his right hand man and scared of the cult growing around his personality, decides to lure him to lead a project designed to fail from the start. It's already still born, I'm telling you! There will be obstacles, moles within the project working to undermine and sabotage, funding and staff cuts that would be blamed on the recession, etc. Even if the product makes it to the market, it will not be marketed appropriately only to watch the King fall and force him to take the blame in public.

Where's the best place to crucify the fallen cult leader? In his own lair of course, which is this forum! That's why we see a public notification on who's shoulders the responsiblity falls if the game fails to profit.

If I were in Johan's shoes, I would hire myself to mobilize the cult to help channel all their untapped energy and resources to this project, overcoming the underfunding and understaffing issues and avoiding being singled out at the end if it comes down to that despite the efforts. I'm even making myself available for hire for a nominal fee of $1 per year, but I won't relocate. ;)
 

Jasmo

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Long shot, yes, but as a long term Paradox adict, if there was any way to get EUIII to export to Vic2 Johan would have a sure thing. The possibility of play from EUIII all the way through HOI3 would make many an adicts dream come true.
 

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You guys know what this is about right? This is a suicide mission: the CEO, suspicious of the ever growing influence of his right hand man and scared of the cult growing around his personality, decides to lure him to lead a project designed to fail from the start. It's already still born, I'm telling you! There will be obstacles, moles within the project working to undermine and sabotage, funding and staff cuts that would be blamed on the recession, etc. Even if the product makes it to the market, it will not be marketed appropriately only to watch the King fall and force him to take the blame in public.

Where's the best place to crucify the fallen cult leader? In his own lair of course, which is this forum! That's why we see a public notification on who's shoulders the responsiblity falls if the game fails to profit.

If I were in Johan's shoes, I would hire myself to mobilize the cult to help channel all their untapped energy and resources to this project, overcoming the underfunding and understaffing issues and avoiding being singled out at the end if it comes down to that despite the efforts. I'm even making myself available for hire for a nominal fee of $1 per year, but I won't relocate. ;)
:rofl::rofl::rofl::rofl: thats actually really witty:)
 

DarthJF

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Long shot, yes, but as a long term Paradox adict, if there was any way to get EUIII to export to Vic2 Johan would have a sure thing. The possibility of play from EUIII all the way through HOI3 would make many an adicts dream come true.
Yeah, it would be great if the new EU3 expansion would add a proper converter for Vicky2, so that you can continue all the way to HOI3. And of course add to that the hopefully coming CK2 with converter to EU3 and it would be a dream come true. :D
 

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The thing I like most about the conversions from EU3-->Vicky-->HOI3, is that the new game engine is open-ended enough that if you haven't already conquered the entire world, then you can still have an enjoyable game after converting. The problem is, EU3 is such a long game, that even the most infantile players can put themselves at a huge advantage by the end of it. It would be cool to see a mechanism where the most powerful country becomes targeted by whatever smaller powers are left though.

Either way, I'll definitely be purchasing (though probably not pre-ordering) this one. :)
 

Nikolai

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The problem is, EU3 is such a long game, that even the most infantile players can put themselves at a huge advantage by the end of it. It would be cool to see a mechanism where the most powerful country becomes targeted by whatever smaller powers are left though.

We already tried that in both EU1, EU2 and EU3. It's called BB war. If you know what you do, it's the best way to do a WC. And, in my opinion, it's tiresome, shitty and unfun.:eek:o
 

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So, as a Mac user, I'm going to have to ask Johan and the rest of the dev team to light a fire under the guys at VPLTD to make sure that they get the game out as soon as possible to us apple fans.

How do the profits compare for mac sales? Less per unit, I'm guessing, since you go through a third party to reach the customer.
 

Med1980

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So, as a Mac user, I'm going to have to ask Johan and the rest of the dev team to light a fire under the guys at VPLTD to make sure that they get the game out as soon as possible to us apple fans.

How do the profits compare for mac sales? Less per unit, I'm guessing, since you go through a third party to reach the customer.

Or you will have to do like us, linux users, and resort to wine to play the game under your favourite OS.
 

th3freakie

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We already tried that in both EU1, EU2 and EU3. It's called BB war. If you know what you do, it's the best way to do a WC. And, in my opinion, it's tiresome, shitty and unfun.:eek:o
That's because BB wars:

1) Are designed in such a way that they only adress agressive territorial expantion, ignoring the diplomatic/economical/peaceful expantion that the player always prepares to sustain it's hegemony

2) Are set a too high a level, only kicking in when it's far too late for other nations to do anything about your continent-sized empire.

Both are reasonably solved by Magna Mundi for exemple (yes Ubik, I've been reading to godam manual :p)
 

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unmerged(45464)

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If I was a CEO I would never have voted for this either. From a business point of view it's risky as **** since the original probably sold like 100 copies.

I found the game in a bargain bin (I think I paid 99kr which is still much more than 39kr that I paid for Crusader Kings. aprox 10kr is €1) many years ago and since then had much fun with it.

If I wasn't extremely poor (I've been living on welfare since there were no jobs and now I'm a student again) I would buy the game again from GG to support it. Vicky1 I mean. I'll buy Vicky 2 no matter what. Actually I bought HoI3 instead of buying a math book so it's your fault if I fail math now...

I wish Johan will be right and the game makes profit.

I know Fredrik is just using reverse psychology to make us buy the game, but it doesn't matter I'll still buy it.

BTW what's up with the head-shaving in the video game business? Didn't CoD or some game had a promotion on last years E3 where you got the game for free if you let an army dude shave your hair? I shave my hair all the time and no one is paying me for it =P
 

unmerged(34416)

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Despite being ripped off with East India Company I'll be buying Victoria 2 regardless. The lesson I learned from East India Company was don't buy a game because it looks good and it came from Paradox.... Hpwever based on the amount of entertainment I got from Victoria and Revolutions for the money I paid I'll quite happily pay for Victoria 2, even if it isn't much good.

You'll be shaving your head!
 

Hollywood

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Hmm....I'll admit Vicky 1 overwhelmed me - but this is one challenge I will accept!

...and force my friends to buy.
 

ZmajOgnjeniVuk

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Despite being ripped off with East India Company I'll be buying Victoria 2 regardless. The lesson I learned from East India Company was don't buy a game because it looks good and it came from Paradox...

I haven't played EIC, but AFAIK, it's not developed by Paradox, but rather only published by the company.
 

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I am so happy that Vicky 2 is being produced, for a long time I just thought it was a pipe dream that another would be made but now its a reality. Even without the bet I was signed up to buy it on day one, this just makes it even sweeter. I can understand why people think it wouldnt make money, lets be honest, the whole reason why I love the game so much, focusing on ecnomics/industrialization and politics rather than war is a pretty big turn off to the vast majority of gamers out there in the world. However I think this game will do far better than the last one, before it was a new game and had pretty serious interface issues and got knocked by reviewers, but the game has gone such a long way from where it started and now its a true gem. People are now more exposed to the game than they ever were and many of us very much appreciate the truly unique game that was created. I have no doubt that this game, although not a huge money maker, will not be a complete flop this time. Once again thank so very much for doing this, you have made many of us very happy
 

SimuLord

First Lieutenant
50 Badges
Apr 2, 2007
225
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Developed by Finland's Nitro Games, who seem to understand the basic ideas behind a trading simulation but didn't really do anything with them. It reminded me of a mid-1990s game depthwise.

On-topic, Paradox's in-house design team (read: Johan and friends) has never, ever done me wrong.
 
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