I hope Johan is right, but I fear Fredrik is. Victoria was too complicated and not enough fun.
I dont entirely agree.
I thought Victoria was plenty fun, I just thought that it had 3 game breaking flaws.
One = The AI was awful.
You would have 200 relations with your neighbour and the minute you move your troops away from the border say to prosecute war on another theatre bam they declare war, and your like wtf?
The world market trading you had to deal with all yourself which was boring and repetitive, because the AI did not intelligently buy and sell your stocks. For example you would have factories consistently out of supplies because the AI doesnt buy what you need for them, and if you buy them if the AI is still on it promptly sells whatever stock you bought.
Two = The existance of POPS made the game a micromanagement nightmare.
The pops thing was a good idea to simulate individual cultures/peoples but having to manage your pops more or less yourself at all times mean when you get a bigger Empire the more pops u had to manage meant you were constantly pausing to stop and tweak what they are doing every few turns especially during a war.
Made it very annoying/irritating.
Three = The user interface was perhaps the worst ive seen in any PI game.
It was difficult to navigate and the ledger made the game feel like it was suffering from SpreadSheet syndrome.
No one likes playing a SpreadSheet.
If they solve these flaws and merge it with the newer engine id say we have a pretty good game on our hands with prospects for good sales.