So, me and
@Groogy have been posting a few teasers recently, and I wanted to clarify a little bit about them.
Marines
One of the new categories of units we are adding in 1.30 is Marines. If you own the Golden Century OR the Rule Britannia Immersion Pack, you'll get this new unit.
- Marines are infantry only.
- Marines use sailors instead of manpower when built and reinforce.
- The amount of Marines you can build is a fraction of your force limit, and the default is 0%.
- Naval Ideas gives you 5% of your force limit as Marines.
- The Recruiting Act Policy gives 5% of your force limit as Marines.
- The Portuguese Naval Doctrine gives 10% of your force limit as Marines.
- English Red Coats National Idea gives 5% of your force limit as Marines.
- British Britannia Rules the Waves gives 10% of your force limit as Marines.
- Marines land at +200% disembarking speed.
- They ignore crossing penalties, so if your army is 50% marines, and you cross a straight, its -1 penalty instead of -2, and if you land with 100% marines, you have no penalty.
- Marines however take 25% extra damage in the shock phase, as their drawback.
numbers subject to tweaking..
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Coastal Defence Buildings
Two of the new buildings in 1.30 that I can talk about today are the Coastal Defence and the Naval Battery. They can be built in any coastal province.
Coastal Defence
Required Dip Tech 5
+50% Blockade Force Required
+100% Hostile Disembark Time
Naval Battery
Required Dip Tech 12
+100% Blockade Force Required
+200% Hostile Disembark Time
+5% Hostile Fleet Attrition
These are three new statements you have not heard before, so let me explain them.
Blockade Force Required - Previously the amount of ships required to blockade a port was entirely dependent of the development of the province. Now this is increased by 50% and 100% by these buildings, making it more expensive to blockade an hostile coast.
Hostile Disembark Time - This slows down how quickly hostile forces can land on this coast. The Naval Battery can totally negate the bonus of the Marines.
Hostile Fleet Attrition - A fleet sitting in a sea-zone will take the highest hostile fleet attrition, from adjacent enemy controlled ports, each month. (Yes, the AI will as well.)
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Yes, there will be more fun stuff later on, but most likely not more this year... dunno...