Currently, Ming loses the Mandate of Heaven if they have fewer than 20 provinces, giving other Chinese states the Chinese Reunifications casus belli.
In early versions of the game, Ming began with 52 provinces. They now start with 103. I think the trigger should be adjusted accordingly – to 40 provinces, if not 60-80. Various changes to the game have made it extremely slow and tedious to conquer China as Qing: 15 year truces at 100% war score, forts (Ming typically builds two or three dozen), and Ming's extreme stability, which other states have no real means of denting. (I've tried driving up their war exhaustion; as long as they retain the Mandate of Heaven, they are largely immune to separatist rebels; instead they get a couple of stacks of particularists, and then the -20 revolt risk modifier for a recent rebellion applied to most of their provinces.)
Currently, the only way I know to absorb Ming in a reasonable amount of time is to westernise and take the Expansion idea group. With normal casus bellis it can easily be a 200-year project.
In early versions of the game, Ming began with 52 provinces. They now start with 103. I think the trigger should be adjusted accordingly – to 40 provinces, if not 60-80. Various changes to the game have made it extremely slow and tedious to conquer China as Qing: 15 year truces at 100% war score, forts (Ming typically builds two or three dozen), and Ming's extreme stability, which other states have no real means of denting. (I've tried driving up their war exhaustion; as long as they retain the Mandate of Heaven, they are largely immune to separatist rebels; instead they get a couple of stacks of particularists, and then the -20 revolt risk modifier for a recent rebellion applied to most of their provinces.)
Currently, the only way I know to absorb Ming in a reasonable amount of time is to westernise and take the Expansion idea group. With normal casus bellis it can easily be a 200-year project.
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