This post is nothing but an endless repeat of the same complaint: "I can't live without being spoon-fed perfect information".So you basically want to make relation management a lot more micro intensive? That sound like an effective way of ruining the game.
There is also pretty much zero reason why I as a player would care about what tech level and ideas the Timurids have while playing Castile. By the time I could have cared, I'll be too strong for it to matter.
What is a "minor" border? If an OPM is fully surrounded by another nation, is that a minor border? How about 30% of its border?
Why would it be good gameplay to have to do in game chores to get knowledge of things that doesn't matter at all in most cases?
You are basically suggesting to limit an important part of the gameplay (opportunitism) for what to me sounds like pointless micro in most cases. That sounds like a less fun game. In other words, it sounds like a terrible idea to spend dev time on your suggestion.
Which goes to show just how important espionage would be in this game if information were properly hidden.
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