Our ruler died without an heir?
*two clicks later*
No problem!
like the way Admin can be dumped into Stability so quickly and easily
You are going the wrong way around.
Bumping stab by 2 costs 200 admin. For your average country that 20 months of income.
If you really have the death of an heirless ruler then skirting at the edge of (and narrowly avoidin) a civil war for 2 years seems plausible.
In the case of the game you "pay" those 2 years instantly with points you have accumulated beforehand.
Thats the abstraction, not the fact that you click a button twice.
I myself am not the worlds biggest fan of the point system, but EU4 went with it and so the mechanics of the game need to be made to fit accordingly.
In EU4, unless you are converting a massive city like Rome, Constantinople or Beijing, you will be done within 5 years if you have some sort of bonus, like an advisor or a NI. Now imagine if you had Religious Ideas on top of that.
Only the top performing religions can even hope to convert high dev land. Your weaker religions are out of luck ESPECIALLY without religious ideas.
5 years without that is very quick, in many cases esp. with Sunni land you are more likely so see tripple digit numbers for months.
conversions are unrealistic
I only get the full benefit of the new religion if the conversion goes to completion.
There is a large increase in unrest while its going on.
I only have single digit amounts of missionaries and have to do provinces one by one. If you want to have conversions take longer you need to give more guys.
Or introduce more religious center mechanics. And give partial benefits during the conversion. But every province only has one religion. There are no partials.
The unrealism goes further than you think and it also works both ways.
This critique depends from example to example. Maybe introduce some variety in rebel stats
At the start of the game, for many countries, a single rebel stack is an existential crisis threatening your very life.
Go start a game as England, let the desaster fire and use up your whole manpower and potentialy a few loans to beat it.
Now scale that down to a 2pm with some seperatists. Same deal, different scale.
And then we also have fun things like rebels from other countries walking into your army because f you.
If you really wanted to change something and make it more "realistic", then rebels would be somewhat more numerous but would fall like flies.
Currently some rebel stacks can give you a K : D of nearly 1:1.
Realistically some 20k peasent army would be beaten by a few thousand trained soldiers with horrific loses for the peasents.
Still cant follow you. If you dont need the tolerance or the RU then picking some other group is probably better.
The AI is still the AI, only it mainly gets artificial buffs to cover up for its mistakes
Have you played a longer game since 1.23?
With the new money thing there are more troops underway and the AI behavior, which is now also unlocked on normal, wars become much tougher as more nations ally if you come barreling down on their neighborhood.
I had to make a few changes to my playstyle.