While reading a CORE thread this morning, where several folks were actively discussing ways to encourage players to follow Germany’s historical route of creating puppets, rather than the much more game-effective route of simply annexing their historical allies, it occurred to me that a potential solution exists. It is incidentally a solution to two other problems as well: the fact that partisans aren’t enabled, and that a conqueror has no need to garrison the provinces groaning under the oppressor’s heel.
I suggest we use the same event types that create India or Nationalist Spain, or allow a player to free a puppet. A series of events for each country likely to be conquered, where the event tests to see if the country is annexed, and if so, creates it, would have the desired effect. I am not intimately familiar with the inner working of these commands, so I don’t know if they three different command sets, or the same used with different triggers, but the way the Free Puppet option works would do nicely.
When the event fires, and Romania, having been annexed by Germany, is created, any provinces occupied by German units remain German, but any without garrisons immediately become Romanian again. Supply might be cut, perhaps disastrously, which emulates partisans nicely. The loss of resources and production would hurt too. Even if the provinces were immediately recovered, their ic and resources don’t return to full levels for some time. And then later on, the event would fire again. The only way to avoid this would be to garrison every occupied province, or at least key ones. Or even better, make puppets or allies, which was done for good and valid reasons not simulated in the game.
If the event can be made (I’m not certain how these work, someone who knows better will have to fill in this blank) to fire while countries still exist, captured but not garrisoned provinces would simply return to the Rodina, the Mother/Fatherland, uncle Sam, or His Majesty the King. (The vast area of Russia that simply accepts a new owner, when the front has moved 1000 km past them and a German soldier hasn’t been seen for 2 years, always bugged me.) This is what happens when a player chooses the Free Puppet option, before they have liberated/captured all of a country.
Rather embarrassingly, I don’t know if an event can be made to repeat itself at set intervals, or if a new event must be written for each time you want a partisan uprising, but in the Tech Share Thread in the CORE forum, McNaughton et al were blithely talking about creating 8000+ events to simulate aspects of history rather more esoteric than this, so I don’t think the Event count is likely to be a large issue. Either option would naturally work well enough. The frequency with which these events fire would be set to simulate how vigorously a given region historically resisted foreign masters.
Well friends, I hope I haven’t just wasted 5 minutes of your lives reading this. If so I heartily apologize, and promise to make restitution when possible.
I suggest we use the same event types that create India or Nationalist Spain, or allow a player to free a puppet. A series of events for each country likely to be conquered, where the event tests to see if the country is annexed, and if so, creates it, would have the desired effect. I am not intimately familiar with the inner working of these commands, so I don’t know if they three different command sets, or the same used with different triggers, but the way the Free Puppet option works would do nicely.
When the event fires, and Romania, having been annexed by Germany, is created, any provinces occupied by German units remain German, but any without garrisons immediately become Romanian again. Supply might be cut, perhaps disastrously, which emulates partisans nicely. The loss of resources and production would hurt too. Even if the provinces were immediately recovered, their ic and resources don’t return to full levels for some time. And then later on, the event would fire again. The only way to avoid this would be to garrison every occupied province, or at least key ones. Or even better, make puppets or allies, which was done for good and valid reasons not simulated in the game.
If the event can be made (I’m not certain how these work, someone who knows better will have to fill in this blank) to fire while countries still exist, captured but not garrisoned provinces would simply return to the Rodina, the Mother/Fatherland, uncle Sam, or His Majesty the King. (The vast area of Russia that simply accepts a new owner, when the front has moved 1000 km past them and a German soldier hasn’t been seen for 2 years, always bugged me.) This is what happens when a player chooses the Free Puppet option, before they have liberated/captured all of a country.
Rather embarrassingly, I don’t know if an event can be made to repeat itself at set intervals, or if a new event must be written for each time you want a partisan uprising, but in the Tech Share Thread in the CORE forum, McNaughton et al were blithely talking about creating 8000+ events to simulate aspects of history rather more esoteric than this, so I don’t think the Event count is likely to be a large issue. Either option would naturally work well enough. The frequency with which these events fire would be set to simulate how vigorously a given region historically resisted foreign masters.
Well friends, I hope I haven’t just wasted 5 minutes of your lives reading this. If so I heartily apologize, and promise to make restitution when possible.