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unmerged(295676)

First Lieutenant
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The first reactor is ready.
Consolidation.
Our carrier technology is now competent.
Still fighting in Gibraltar.
Destroyers ready.
If we want to rule the seas, we need marines as well.
Transports.
In order to soften the enemy, we need to eliminate the convoys. The effect is immideate.
Transports for the paratroopers.
Just a little more…
Finally, Gibraltar is ours.
More subs.
Spain is not really willing to join us. Oh well.
Transports ready.
Second reactor ready.
The silence before the storm.
 

unmerged(295676)

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Some paras.
Rockets.
French getting more land back.
Better carriers.
Convoys & escorts.
Finally, China surrendered.
Well, looks like the Yankies got mad.
This is craving for an epic conclusion, right? Right?...

Next update a little later, I'm going on a bit of holiday...
 
Last edited:

unmerged(295676)

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US & Canada

Ta-daam, I’m back finally with the ending. And I’m not keeping any secrets – it will be a bit disappointing. But I’m gonna do some extra stuff later. So, here you go. I’m not gonna write any comments now.
Saved games: http://www.sendspace.com/file/rk7wsl




















 

unmerged(295676)

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(So, what happened here, is that I promised Georgia to Turkey in exchange for an alliance. When the event that would gave them Georgia appeared, it did this.)


 

unmerged(295676)

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So, here’s the end, chaps, the world is ours.

(I didn't have a proper image about America, so I had to reload the game and make a new shot.)




Or, actually, it’s not really the end. I’m planning to post some more about my failed attempts and roll over France again, with a fully mobilised enemy this time. And, if you wish, I could try to defeat Japan as well.
The only thing is, that I have a lot of stuff to learn in this semester, so I don’t know when I’m going to do it, but I’m trying not to be that much late.

And as you could see, the game needs improvement with the German-American cold war. Not wanting to argue or anything, just a tip. And Turkey doesn't get Georgia.

See you soon, then.

P.S. Oh, I almost forgot about my little comic, to cheer you up. Hitler is really mad, since he took America too easily.
 
Last edited:

warpedmind

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where are the american carrier fleets?
they should devestated your battleships o_O
and ther should be events regarding german invasion of america, like 50 miltia divisions for america if germans succesfully land in canada and canada maybe 15-20 militia
and ofc post-war events for the invasion, make the releasing event based

but good work
 

unmerged(295676)

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where are the american carrier fleets?
they should devestated your battleships o_O
and ther should be events regarding german invasion of america, like 50 miltia divisions for america if germans succesfully land in canada and canada maybe 15-20 militia
and ofc post-war events for the invasion, make the releasing event based

Err... I saw neither carriers nor militias. Btw, I didn't know about such events you described. Looks like another bug?

but good work

thanks
 

unmerged(295676)

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Turkey got Georgia, but not that in the Caucasus :D :D :D
Dev's Easter Eggs.

http://en.wikipedia.org/wiki/Georgia_(U.S._state)

I don't think so, you see:

Code:
event = {
	id = 2003060
	random = no
	country = GER

	trigger = { 
		random = 5
		event = 2010001 
		OR = { 
			AND = { 
				flag = Tur_Kaukasus 
				region = { region = "Kaukasus" value = -3 } 
			}
			AND = { 
				flag = Tur_Georgia 
				area = { area = "Georgia" value = -3 } 
			}
			AND = { 
				flag = Tur_Armenia_Azer 
				area = { area = "Georgia" value = -3 } 
				area = { area = "Armenia_Azerbaijan" value = -3 } 
			}
		}
	}

	name = 16name
	desc = 16desc
	style = 2
  	picture = "news_paper"

	date = { day = 0 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action = {
		trigger = { flag = Tur_Kaukasus }
		name = 16text
		command = { type = secederegion which = TUR value = Kaukasus }
		command = { type = relation which = TUR value = 30 }
		command = { type = clrflag which = Tur_Kaukasus }
	}
	
	action = {
		trigger = { flag = Tur_Georgia }
		name = 16text
		command = { type = secedearea which = TUR value = Georgia }
		command = { type = relation which = TUR value = 30 }
		command = { type = clrflag which = Tur_Georgia }
	}
	
	action = {
		trigger = { flag = Tur_Armenia_Azer }
		name = 16text
		command = { type = secedearea which = TUR value = Georgia }
		command = { type = secedearea which = TUR value = Armenia_Azerbaijan }
		command = { type = relation which = TUR value = 30 }
		command = { type = clrflag which = Tur_Armenia_Azer }
	}
}

The area's name is Georgia...




...and we have two Georigas. This is another bug.
 

clone1337

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Lol, you are the first one who mentioned this.
In my Games i allways Crush Turkey as Germany or Italy...
Remineds my to a American Command over the Russian Georgien War 2009, when a Amerikan Guy from the State Georgie asked, where Russian Tanks are and what he can do...
 

tooichan

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What an anti-climatic Battle for America. Once I had a real challenging and fun invasion as Germany in DD. It was 1946 and I threw 25 divs to the seemingly undefended New England, and ended up with fierce fights in the streets of New York. I poured reinforcements in to hold the line, built forts to defend and every beach were defended by 3+ US divisions. It seemed hopeless but surprisingly,the Japs invaded the west coast and the US pulled out some troops to hold them. Then I found the opportunity to strike and used 2 years to fight for every piece of land before US finally got annexed.

But I just can't win with US's 600+ ICs in DH.