Day Nine: Cont'd
I'll be posting a few pages at least...
Again, my reputation precedes me... Somehow the Mutapans think I will value their reason above that of all the nations that have come and gone long before I reached their shores:
They're wrong of course. And they will learn that, soon enough.
The Ethiopians are better prepared for the challenge of defending their homeland:
Not better prepared than my invading armies, but at least they have some fight in them.
So, my men are enjoying some light besieging on the beach, talking with a few wandering folk from down the way one day... And it turns out they are all that's left of some seriously poorly planned colony a few miles to the south. Apparently, those wacky Granadians were trying to set up a few colonies down there, yet somehow could not understand that 8000 screaming lunatic natives weren't ideal bunk mates. Over time they had eventually run out the natives, but they kept losing the province. I thought it to be a perfect time to send in a colonist of my own...
A freebie colony shot with no natives... why not?
This is just an odd shot. Cracks me up every time I see it. The "Ethiopian peasants" are revolting. All 900 of them.
Where are all of the rest of the peasants? In the bloody Army! I can understand tribal differences or religious differences causing a revolt in Ethiopia. But really, they're all basically peasants at this point. I guess you can "technically" call them natives, but it's really a same difference kindof thing. And the revolt? It's like they're revolting because they don't like themselves.
"We're mad because we're peasants!"
"We're ALL freakin' peasants... We're Natives !"
(Game terms only, folks... not a real life comparison!)
Anyways... I pull a Cavalry unit from rebel patrol up north to come down and do some "elimination" work...
I let the Ethiopians get set up and then pop in and hit them when their morale dips. It isn't long before they're toast.
One of the nice things about having WE reduction on an adviser:
It
will change as attrition mounts, and that happens once I start inland from the coastal provinces. No amount of advisers (at least the way I have them set up) will eliminate that, nor should they.
I don't even want to show this:
I got hit with ANOTHER inflation event. I'm at 59.1% now. Good grief Charley Brown.
A big difference in the rebellions with the WE down:
See the Ott stack there...
Here's a little closer look:
I don't know where the heck he's going, but he's got alot of guys and he's in a hurry... While I'm checking them out I get a trade event netting another 30 a month in trade tech for a year.
The first Ethiopian province falls:
They are already on the bat phone trying to get the commissioner to let them have a peace... I let my intentions be known by gathering a few good men together to drive them out of Mogadishu.
The peace is declined and my men receive their orders.
The fighting is fierce at first, but unbeknownst to my enemy, Cav reinforcements are have arrived and are ready to ready to come in:
Just as they get the orders to join the fight, the Infantry take the day:
I quickly reroute the Cav to the province of retreat so I can meet them there and have the defensive field...
Mutapa has no forts, and their provinces fall like
Dominoes... No need for the 30 minute guaranty here.
They still have a decent unit in field, but its days are numbered.
It will take a little ping ponging though:
They have a general better than anything I can dream about yet. Still, he won't help THAT much.
The Ethiopians get to Majarteen and are met by 5000 rebels. My Cav is there, but they are the 3rd men in. There's no battle sounds or anything, just a popup and pause letting me know they won.
Now, time went by on the clock, but a "battle" never happened. In fact no battle actually happened.
After the first battle Paused and popped... I hit the space bar, a few short seconds and a pause and pop again to tell me 6500 Granadian troops just vanished. They didn't lose a man, but their gone... Weird. At least I won... Maybe this is that third man in bug?
The Mutapan general gathers his troops together. He has a brilliant plan...
"See that big bank of white over there??? Well, we're going to... What? Yes Harold, white is the light one... Right. And black is the dark one, Good. Anybody else need clarification? Any other questions? No Harold, I don't have any idea why your mom left you when you were 4.... I know it makes you sad, but today is fighting day, not cry because mama left you day, OK? Anyone other than Harold? No, Jerry... I have no idea why rocks are harder than goats. They just are... OK Enough... Stop... STOP! Enough question time... Just follow me... NOW!"
They disappear into the TI:
Where I'll be headed now too. There's two provinces in there that need taking.
Ethiopia sneaks a small force out into Tajura:
This exposes the fact there's some more provinces under the TI, so I am sending more forces there even now to get a handle on this quickly.
Well, it's a little closer:
I'd still wager 3 isn't a "rush", but it's better than 1. The Mutapans made another run at me, but it's a little to late to be doing anything significant. Their time is all but at hand to disappear from the Earth and be remembered no more...