A Sea-change in HBS Customer Interaction...

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mjbroekman

General
55 Badges
Mar 3, 2018
2.181
2
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
@HBS_CaptKerberos thank you for giving us the view from your end. It helps us understand a little bit better even if it doesn't answer our concerns.
 

nainredwood

Sergeant
42 Badges
Jan 5, 2015
85
4
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
The reason he can't give you an updated timeline is because the split second a mistake is made in it, there will be those who will whine and cry and wail about it until the end of time.

So it has to be set in stone so [Mod edit: personal] can't fault it. That takes time.

[Edit: This was written as a response to deleted posts and don't make much sense out of context...]
 
Last edited:

nainredwood

Sergeant
42 Badges
Jan 5, 2015
85
4
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
I'm with you there. I'd love an update on the future of the game. In fact I want it really bad. But I also get that they have to be reasonably sure before they can talk about it. I also get why the right to post something like that is limited to very few people in order to avoid that promises are made that can't be kept.

[Edit: This was written as a response to deleted posts and don't make much sense out of context...]
 
Last edited:

HBS_CaptKerberos

Sergeant
1 Badges
Feb 23, 2018
73
0
  • Harebrained Schemes Staff
I apologize if my response to the OP about community interaction did not satisfy the topic that was drifted to regarding timelines.

Unfortunately I am not in a position to report timelines, I make the stuff, the planning and announcement is left for other more qualified folks. They may jump in here with info when they can provide it. But as they work independently of me I can't make that promise.

Also I would say generally, until something is announced, making an assumption/speculating of what is or is not being worked on may not be accurate. Simply because something has been discussed historically doesn't empower an individual such as myself to reveal the larger plans of HBS or PDX in a forum post. I err on the side of saying less of about that stuff because it can be misunderstood or inaccurate (I see one piece of the puzzle day to day).

Going back to what I said in my first post on this thread, I will try to speak accurately and give clarity. On the timeline stuff I can't give more clarity, for that you have my apologies.
 

Spartakus

I'm Spartakus
53 Badges
Feb 22, 2018
1.237
5.036
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings III
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
Thank you Connor for your reply. I completely understand how exhausting a project like Battletech can be and the breaks you are taking or have been taking have very much been deserved.
I believe the main problem is not less participation on the forums - that's to be expected as the lion's share of that in the old forum were clarification on what you're trying to build and Mich's "No" that we all learned to love.
No, what's really draining my interest here is that there's nothing specific to look forward to right now. Now I know you can't share the current roadmap right now, but I really, really miss the monthly Q&As where Mitch interviewed one of you guys. Those have always been somethin to be excited about. And since they had specific dates we knew exactly when we could expect more from you guys. Even if you more then once avoided the big questions like it was OK because mitch tend's to tell us bad news right upfront and then delivers one hour of his highly contagious excitement.
 

scJazz

Colonel
2 Badges
Apr 25, 2018
1.142
1
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer

There it goes again... "promise". There was no "promise", there is no "promise", and despite your earlier denial that you didn't say "promise" you said it again.

Go back and read my post on page one. There is a lot of stuff happening behind the scenes.
 

Cyttorak001

Lt. General
26 Badges
Feb 22, 2018
1.226
6
  • BATTLETECH - Beta Backer
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Initiate of the Order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
The one thing that gives me hope is the knowledge that PDX didn't buy HBS so they could let their IP go fallow. They could've more easily just burned their money, if that's what they wanted to do. So although I can't vouch for when they'll get back to producing content, I'm pretty certain that they *will* get back to producing content.
 

scJazz

Colonel
2 Badges
Apr 25, 2018
1.142
1
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
I apologize if my response to the OP about community interaction did not satisfy the topic that was drifted to regarding timelines.

thanks for the 1st post dude...
the response to your post is exactly why Devs should never post. (much love for your post)
To everyone not employed by PDX... he just wasted an hour of his Friday! Which he could have spent making new stuff or fixing old stuff that would cause all of us to give him more $$$!
 
Reminder again...

Havamal

Field Marshal
Moderator
31 Badges
Jan 3, 2018
4.724
44
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up
Greetings Mechwarriors,

Please note: We are not band wagonning concern trolling to spam demands for Dev news out of its proper time. I can think of few more disrespectful past times to engage in.

Thank you.
 
Last edited:

KhazadDhum

Major
7 Badges
Feb 23, 2018
535
17
  • Stellaris
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I will for one look at it this way....
Since Paradox bought HBS, and we all know that they BOTH want to continue the BT game (hopefully into a series of games with expansions and DLC for all of them) I highly doubt we have anything to worry about there.
Also since HBS is now under the Paradox umbrella, they'll have a LOT more flexibility to work on their future content without having to worry about things like financing/marketing.
This actually bodes well that we'll have more developer interaction in the future, at least with the character of HBS I think they certainly want to talk to and with us.
I am willing to bet we'll see some things in the future like Dev Q&A's, forum interaction, and developer diaries.
I personally like to think of all the folks at HBS as friends I just haven't met in person yet, and I know that we'll be able to keep in touch once they've managed to recharge their batteries.
As Connor just said, he hasn't been told that he can't interact with us, just that fatigue of after launch and working on the major fixes right now are taking up their time.
I don't feel like there is anything to worry about.
 

Ganimal

Major
32 Badges
May 2, 2018
507
0
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Initiate of the Order
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
I will for one look at it this way....
Since Paradox bought HBS, and we all know that they BOTH want to continue the BT game (hopefully into a series of games with expansions and DLC for all of them) I highly doubt we have anything to worry about there.
Also since HBS is now under the Paradox umbrella, they'll have a LOT more flexibility to work on their future content without having to worry about things like financing/marketing.
This actually bodes well that we'll have more developer interaction in the future, at least with the character of HBS I think they certainly want to talk to and with us.
I am willing to bet we'll see some things in the future like Dev Q&A's, forum interaction, and developer diaries.
I personally like to think of all the folks at HBS as friends I just haven't met in person yet, and I know that we'll be able to keep in touch once they've managed to recharge their batteries.
As Connor just said, he hasn't been told that he can't interact with us, just that fatigue of after launch and working on the major fixes right now are taking up their time.
I don't feel like there is anything to worry about.

Amen
 

Prussian Havoc

PDXCON 2019 ~ MechWarrior of the Year
51 Badges
May 12, 2017
8.138
272
forum.paradoxplaza.com
  • Victoria 3 Sign Up
  • A Game of Dwarves
  • Age of Wonders: Planetfall Premium edition
  • Empire of Sin - Premium Edition
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
...I am willing to bet we'll see some things in the future like Dev Q&A's, forum interaction, and developer diaries...
I share your hope. HBS Dev Q&A's and a HBS Dev Diary (something new and very welcome indeed!) could be the main tent-posts of a most excellent way forward. : )

:bow:
 

Fletchtar

Sergeant
9 Badges
Jul 19, 2018
75
0
  • Lead and Gold
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Apocalypse
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I apologize if my response to the OP about community interaction did not satisfy the topic that was drifted to regarding timelines.

Unfortunately I am not in a position to report timelines, I make the stuff, the planning and announcement is left for other more qualified folks. They may jump in here with info when they can provide it. But as they work independently of me I can't make that promise.

Also I would say generally, until something is announced, making an assumption/speculating of what is or is not being worked on may not be accurate. Simply because something has been discussed historically doesn't empower an individual such as myself to reveal the larger plans of HBS or PDX in a forum post. I err on the side of saying less of about that stuff because it can be misunderstood or inaccurate (I see one piece of the puzzle day to day).

Going back to what I said in my first post on this thread, I will try to speak accurately and give clarity. On the timeline stuff I can't give more clarity, for that you have my apologies.

Thank you for giving us what information you can! It's heartening just to get any word from a dev at this point.

On that note, I completely understand devs not having that sort of time to devote. But do you have a community relations manager? Someone who's sole job it is to interact with the forums, organize press releases, talk to game blogs, coordinate with Paradox to see what sort of information is allowed, things like that? I get that y'all might not have been expecting quite the level of success you've enjoyed, but it seems like it might be a worthwhile hire. Helps keep the community energized and engaged, which keeps excitement for paid DLC and future expansions high. You could probably hire someone to do it part-time from within the forums for peanuts.
 

Nichino

Colonel
11 Badges
Feb 23, 2018
804
9
  • Crusader Kings II
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
Thank you for giving us what information you can! It's heartening just to get any word from a dev at this point.

On that note, I completely understand devs not having that sort of time to devote. But do you have a community relations manager? Someone who's sole job it is to interact with the forums, organize press releases, talk to game blogs, coordinate with Paradox to see what sort of information is allowed, things like that? I get that y'all might not have been expecting quite the level of success you've enjoyed, but it seems like it might be a worthwhile hire. Helps keep the community energized and engaged, which keeps excitement for paid DLC and future expansions high. You could probably hire someone to do it part-time from within the forums for peanuts.
That's a great idea! Mitch was doing the bulk of that work as one of his many hats. I'm sure it was stressful to juggle it all.

But couldn't just be someone off the forums. Has to be a real hire that shows up to work at the Seattle office to be a fly on the wall. Otherwise, whoever gives them the info may as well just give it to everyone. And being in the office, can easily get questions answered and be given direction.
 

Hawk.eye

Captain
27 Badges
May 3, 2006
340
21
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Flashpoint
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Initiate of the Order
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Victoria 2
  • Sword of the Stars
  • Europa Universalis: Rome
  • Lost Empire - Immortals
  • Hearts of Iron III
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II
At the risk of repeating myself...

Kickstarter Goals are not Promises. They are not even "sweet whispers in the night".

They are Goals and the Goal Posts will move.

Any whining or gripes or demands should refer to the above.

Off-topic to the original post/thread but I can't let this stand without a comment because I disagree with this statment on so many levels.

I'm not sure where this set of mind is coming from

Kickstarter goals, IMO, are 100% promises.
"If you give us this much money, we will create that thingy you want"
How is this not a promise?

"if we reach 100,000$, the game will have not 4, but 6 classes you can choose from for your character"
If those 100,000$ are reached and the game shipped with only the originally "promised" 4 classes, how can anyone see this as anything _but_ a broken promise?

From the Battletech Kickstarter:
$250,000 - Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more.
$400,000 - Expanded Mission Objectives: We'll add a variety of mission types to the Base Skirmish Game including Escort, Capture, Defend, and more.
$500,000 - Expanded Environments: We'll add a wider variety of battlefield environments to the game, including time-of-day and atmospheric conditions that affect both movement and combat.

"If we rach ABC $, we will add XYZ"
Sorry, but if those aren't promises, the word promise needs to be re-defined in the dictionary.

Yes, Kickstarter founders will sometimes overestimate their ability to deliver and in legal terms, there isn't a whole lot people can do about it.
That doesn't mean they didn't break a promise.

Are stretch-goals legally binding?
No
Does this mean stretch-goals aren't promises?
ABSOLUTELY NOT

I don't know, but IMO, this "goals are no promises" mindset is one of the things, that allow Kickstarter founders (creators?) to overpromise and underdeliver.
If you're going to put stretch-goals into your Kickstarter, you better be damn sure you can deliver on them!
 

mjbroekman

General
55 Badges
Mar 3, 2018
2.181
2
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
The only reason I am disagreeing is that you have left out an important distinction.

Goals are promises. Timetables are not.

If it takes longer to deliver a goal then expected it doesn't matter. The goal was delivered. The promise to deliver was kept.

If it takes longer to deliver because of unexpected things (graphics engine changes, personnel changes, lawsuits, whatever), timetables will slip. That doesn't necessarily mean the goal has been dropped. The problem when dates slip is that you still have to pay your team. And that means that dates can slip more while you do tangential things to ensure you have funding for the extended timelines.

From HBS_CaptKerberos' post, it sounds like part of his job is delivering on that Expanded Environments stretch goal. I'm sure the other (currently unfulfilled) stretch goals are in similar situations... small numbers of devs (if not solo devs) working on a particular aspect. And it's not unreasonable for us to assume they are all as emotionally worn out as Connor given that the original release date slipped (which adds a ton of stress) and then the push to get something out so the release date doesn't slip again (which adds even more stress).

From Kickstarter FAQ:
When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward. Their fundamental obligation to backers is to finish all the work that was promised.

BUT also from the Kickstarter FAQ:
At the same time, backers must understand that Kickstarter is not a store. When you back a project, you’re helping to create something new — not ordering something that already exists. There’s a chance something could happen that prevents the creator from being able to finish the project as promised. If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers.

So, right now, we are in a situation where HBS is attempting to fulfill their promises and complete their project.
 

Leon12

First Lieutenant
86 Badges
Feb 3, 2012
258
44
  • 500k Club
  • Battle for Bosporus
  • Stellaris: Nemesis
Ah, there we go. I think PDX, unlike HBS, encourages devs to take a lot of time aside to post stuff to the community. Dev Diaries for example are a regular feature and I always got the impression that drafting and posting them is part of the respective designers' actual jobs. If HBS don't demand that of devs and instead devs posting here is just "I'm on my lunchbreak"-type chat then I can see why release burnout and the fact they're mostly doing fixes now would kind of cut down on communication.

Anyway, thanks for sharing, HBS_CaptKerberos. Excited for whatever you guys have planned :)