As much as I don't want to believe it, I think HBS is following the saying if you don't have anything good to say, then don't say anything at all.
Greetings Good Son of the Lyran Commonwealth! :bow:Some kind of hint of what lies ahead would be nice. At this time I just pop into the forums to see if there is any update news.
The Paradox guys playing BattleTech on twitch has been on vacation. I'm pretty certain they said they would be back August when I caught the end of their last BattleTech stream. So you can relax on that front.I was not a baker like some of you and I agree that the HBS team is enjoying the time off, recharging and getting ready for what is next ahead, but what does have surprised me is the lack of information, or say news or even online playing by Paradox.... in their other titles even when they are working you see them online and twitch tv or YouTube... for Battletech, nothing.
A LOT of us are still here from the Kickstarter days, where communication was rampant.
Then we spent 2+ years on our own dedicated forum where we interacted on an hourly basis with HBS staff and managed not to kill or poison each other while we waited patiently for release.
Since that time, the following has transpired:
Essentially, this is what we're lamenting.
- HBS "partners" with Paradox and we are all moved over to a forum where our community is drowned in a sea of other games
- Kickstarter GOALS that were backed and paid for were removed or delayed for release
- Unseen lawsuits are settled, with HBS being allowed to release this game without the unseen, and PGI being allowed to release games with unseen
- Paradox buys HBS
- Over the next 3 months after release, all comms from HBS go dead
This was funded as an indie game, and many of us were looking forward to seeing a continued push of gaming development with the passion that drives small developers. Instead, we're feeling a bit disenfranchised by all this "success".
Yours is an excellent point, Good Sir. :bow:...In between post launch fatigue, the merger and Pdx corporate holidays, a few weeks of silence aren't ideal, but understandable.
Gone is the HBS “Ask the Devs” forum section.
Gone are the monthly HBS Dev Q&A’s.
Gone are the HBS Dev-Twitter-Accounts (Kiva’s as an example, though she still maintains her personal Twitter Account.)
Gone is the twice-a-week or weekly HBS-run Death-From-Above Twitch Program.
Gone is the HBS Forum.
Gone is HBS from this year’s GENCON.
I have come to VALUE HBS Customer Interaction. In support and with a like-intention I have joined with HBS and my fellow HBS Customers and contributed directly toward building an even healthier BATTLETECH game community. My posts in general, my forum efforts to greet & orient forum members new to our BATTLETECH community (currently reflected in the composition of my signature block) as well as my having run a couple GENCON 50 BATTLETECH Meet and Greets ~ were all sparked by HBS’s original policy and practice of investment in its Customer Interaction.
But now HBS appears to be on a different track. And to me, something that set HBS above its competition is in the process of fading away.
Do you agree?
Are there extenuating circumstances, beyond the acqusition by Paradox that should be considered?
If you have any comments, questions or critisms, please let me know. :bow:
As ever good luck and good BATTLETECH gaming! : )
Interested or not, Linux and localisations are the current step of the roadmap and many others are interested in them. Some can't play the game without them.I'll say it: Honestly, I'm frustrated with what has transpired since the game's launch.
Others have talked about the lack of information as to what lies ahead. (I couldn't care less about language options, let's talk about actually expanding the gameplay.)