BiB said:
And there we are, it is because it rewards war! But why do we want war to be rewarding? And why not other play? This is an RP oriented game, not a war one, there are incentives at stake for RP play, I don't see why there should be any for waging war. I don't want to play in a war oriented game, I want to play in a game where there are wars for RP reasons, not where there is war for war's sake.
While I do see your point, the problem with just historical leaders is that it forces the flow of a game in a certain direction, IE: The nations with the best historical leaders dominate the wars. Even if the original historical reason for that isn't present anymore.
In Machiavelli countries like Portugal complained they did not have good admirals while her enemies did. Wasn't that justified?
What if the Portugal in our game stays competive on the naval front, has a decent naval tech all the time and fights (and wins) wars on top of that. Would it then not be silly if she gets swamped by England after 1700 anyway, because of the superior English admirals?
Even with England doing nothing till that time but sit on her arse?
The game is about RP, not about rewarding wars perse. However, when a country does wage a war a lot (with good historical reason) it is only logical she benefits from her military tradition.
So, if we get a Denmark that controls the seas like England did, that manages to rival with the other naval countries, it would be strange if that Denmark will not get a good leader eventually.
Therefore, in addition to the historical leaders, I want to give each country the benefit of an extra leader each session that
can be strong based upon the military activeness of the country. Since it is only one extra leader we're are not talking about a huge disturbion of the balance. Napoleon, Suvorov, Karl, Freddy will still be there to give some nations a historical push.