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CorpusIurisCivilis

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It's a pretty simple concept, utilising the Trade Outpost slot, Counties can build roads to improve trade income, increase troop movement speed, faster technology/culture/religion spread but it would also affect disease spread and enemy armies will also benefit from the same increased movement speed your troops get.

There would be 4 Road tiers
I Dirt Roads
II Gravel Roads
III Paved Roads
IV Highways

As well as additional buildings like
I Stables
I Stagecoach Station
I Messenger Outpost
I Supply Station

These roads, just like Baronies, would show on the map and would graphically change as it is further upgraded.
All in all, Roads would work much like Hospitals, a simple but reliable way of upgrading your province. There could even be synergies with other buildings, a high-level hospital would give a disease control buff to its neighbouring counties if there was a road system, Cities would get a boost to income with higher level roads, Castles and armies by extension would get a reinforcement speed bonus and Temples could get a boost to increase state religion, therefore, preventing Heresies from popping up in the county.

But if you have any other cool ideas please present them below!
Hopefully, a PDX dev will have a good look at this lil idea!
Thank you all.
 
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Rags17

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In a perfect world this would be combined with a new map view so you could see just how well developed the various areas of the map are.
 

Jaevelklein

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Just as a side note, there's a prosperity event [The Reaper's due] where your Steward offers you to build new roads in a county for a low sum of gold, like 3.8G and you get 25 prestige back. I know you talk about roads on a much larger scale, but I thought I should mention this as it has with the subject to do. These roads can be viewed under the province tab along with all the other county modifiers.
 

CorpusIurisCivilis

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Just as a side note, there's a prosperity event [The Reaper's due] where your Steward offers you to build new roads in a county for a low sum of gold, like 3.8G and you get 25 prestige back. I know you talk about roads on a much larger scale, but I thought I should mention this as it has with the subject to do. These roads can be viewed under the province tab along with all the other county modifiers.

This Event would be changed to actually build in provinces that are economically suitable/viable that don't have a road yet.
 

Tryvenyal

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That would mean unlocknig the tradepost for all goverment forms, right? I mean a feudal Count should be able to do this, right?

I´d suggest converting the hospital to a "general province upgrade holding" where current hospital were one thing but could also include other buildings like road, univercity etc. Building one could lock out some other., would lead to a divercified map where provinves were different :)
 

CorpusIurisCivilis

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That would mean unlocknig the tradepost for all goverment forms, right? I mean a feudal Count should be able to do this, right?

I´d suggest converting the hospital to a "general province upgrade holding" where current hospital were one thing but could also include other buildings like road, univercity etc. Building one could lock out some other., would lead to a divercified map where provinves were different :)

I was trying to conserve space on the UI. My original idea was to just add a whole new extra slot for roads, but then I decided that using the unused Trade Post slot would be better for conserving space.
 

Tryvenyal

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I was trying to conserve space on the UI. My original idea was to just add a whole new extra slot for roads, but then I decided that using the unused Trade Post slot would be better for conserving space.

My suggestion does take up UI space. Locknig up the tradepost does though, as MRs won't be able to build a trading post in your province. And if they do, you will not be able to build roads. Adding roads to the current Hospital build- area and rename it to something general seems to me a idea :)