I remember that research labs in stellaris used to be able to specialize on a field after the second level or something, with a version of research labs for engineering, other for society and other for physics. I don't know exactly when this was removed, but i see it as a loss, considering the following points:
1) It doesn't have much backing in reality to begin with: yes i know stellaris isn't supposed to be a 100% realistic game, but it has to keep some semblance of logic and similarity to reality, as it is partially a simulation game about economies and space-fearing societies, not the best simulator but its part of the fun for people, at least for me i'm certain it is. And its very unrealistic and ilogical that you can't build research labs foccused for especific research, what if my empire is fascinated with engineering but finds sociology boring? their research facilities will apparently alocate the same importance to those two fields, and the only way of showing some preference is choosing a biological trait to give a percentage boost to a specific research field, not the best alternative imo.
2) It hampers roleplay: this feeds into the previous point, as if i want to play such an empire and spearhead a specific field of tech i will have far fewer tools to achieve it than it actually should, in the real world there are labs and institutions foccused at specific research fields, examples being the CERN, Max Plank institute of Physics, Butantam instute in Brazil, so why not give this option to the game again too?
3) It hampers empire synergy: i'm sure everyone has found a world with a modifier for a specific kind of research before, be it titanic life for society or magnetic field for physics. Formerly, you would be able to fill these worlds with physics and society labs and have the full extent of the bonus milked to the best of synergy, but nowdays you only milk a third of the research potential of your researchers with this synergy, the other two being normal. I'm not much of a min. maxer, but i do enjoy synergy and i think it feeds on the former point too, since if you are a scientist in a planet with a specific trait, like gigantic life or a interesting magnetic phenomena, you are far more likely to focus your research on that, since its not something you could find anywhere.
Admitedly this isn't the best post one could make to defend it, but i believe the point was exposed in a good enough way and shed light on a issue many of the old guard probably had and some of the new players will find sympathy with, after all there is reason for all stratas of our stellaris community to want specialized research labs back.
1) It doesn't have much backing in reality to begin with: yes i know stellaris isn't supposed to be a 100% realistic game, but it has to keep some semblance of logic and similarity to reality, as it is partially a simulation game about economies and space-fearing societies, not the best simulator but its part of the fun for people, at least for me i'm certain it is. And its very unrealistic and ilogical that you can't build research labs foccused for especific research, what if my empire is fascinated with engineering but finds sociology boring? their research facilities will apparently alocate the same importance to those two fields, and the only way of showing some preference is choosing a biological trait to give a percentage boost to a specific research field, not the best alternative imo.
2) It hampers roleplay: this feeds into the previous point, as if i want to play such an empire and spearhead a specific field of tech i will have far fewer tools to achieve it than it actually should, in the real world there are labs and institutions foccused at specific research fields, examples being the CERN, Max Plank institute of Physics, Butantam instute in Brazil, so why not give this option to the game again too?
3) It hampers empire synergy: i'm sure everyone has found a world with a modifier for a specific kind of research before, be it titanic life for society or magnetic field for physics. Formerly, you would be able to fill these worlds with physics and society labs and have the full extent of the bonus milked to the best of synergy, but nowdays you only milk a third of the research potential of your researchers with this synergy, the other two being normal. I'm not much of a min. maxer, but i do enjoy synergy and i think it feeds on the former point too, since if you are a scientist in a planet with a specific trait, like gigantic life or a interesting magnetic phenomena, you are far more likely to focus your research on that, since its not something you could find anywhere.
Admitedly this isn't the best post one could make to defend it, but i believe the point was exposed in a good enough way and shed light on a issue many of the old guard probably had and some of the new players will find sympathy with, after all there is reason for all stratas of our stellaris community to want specialized research labs back.
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