I've taken a look at some of the tribal retinues. First, a reminder that all of the costs of "feudal" retinues (initial cost, retinue cap usage, monthly upkeep, and monthly reinforcement cost) are based on the "maintenance" (as defined in defines.lua and special_troops.txt) of the units in the retinue: each cost is just the maintenance multiplied by a constant. Tribal retinues have a separate "hire_cost" as well as "maintenance_multiplier" as defined in retinue_subunits.txt. If I had ever gotten around to including nomadic horde retinues in previous versions of this project (or if I had ever actually played nomads), then I might not have been so confused by tribal retinues. It seems that horde retinues have always used the same system. If you're already very familiar with nomadic horde retinues, then this won't come as news to you. But anyway, here are the prestige retinues available to the Norse:
Each of these retinues has a maintenance multiplier of 0.75, but the retinue cap usage is equal to that of a feudal retinue with the same units. The maintenance multiplier seems to apply to the monthly upkeep, which is 3/4 of what you would expect of a feudal retinue with the same units. From the initial prestige cost, we can deduce the prestige cost of the units in the retinue, to which we can compare the "maintenance" of those same units:
Unlike feudal retinues, the factor that relates maintenance to the initial cost of tribal retinues is variable. So I think we should just treat the initial prestige cost as arbitrary. I haven't observed tribal retinues reinforcing, but I'm hoping that it will be safe to treat the reinforcement cost as just 3/4 of the reinforcement cost of a feudal retinue with the same units (which is what the monthly upkeep seems to be).
EDIT: If I'm interpreting all of this correctly, it means that (given the way I define my metrics) a tribal retinue will have an offensive efficiency equal to that of an identical feudal retinue but a higher defensive efficiency than that of an identical feudal retinue.
Code:
retinue first second prest cap monthly
unit unit cost usg upkeep
Tribal Warrior 150 LI 25 105 0.02
Trapper 100 LI 50 A 50 170 0.03
Hunting Party 100 LI 50 LC 75 220 0.04
Veteran Warrior 100 LI 50 HI 75 220 0.04
Each of these retinues has a maintenance multiplier of 0.75, but the retinue cap usage is equal to that of a feudal retinue with the same units. The maintenance multiplier seems to apply to the monthly upkeep, which is 3/4 of what you would expect of a feudal retinue with the same units. From the initial prestige cost, we can deduce the prestige cost of the units in the retinue, to which we can compare the "maintenance" of those same units:
Code:
unit maint prestige factor
LI 0.7 0.1667 0.238
A 2 0.6667 0.333
LC 3 1.1667 0.389
HI 3 1.1667 0.389
Unlike feudal retinues, the factor that relates maintenance to the initial cost of tribal retinues is variable. So I think we should just treat the initial prestige cost as arbitrary. I haven't observed tribal retinues reinforcing, but I'm hoping that it will be safe to treat the reinforcement cost as just 3/4 of the reinforcement cost of a feudal retinue with the same units (which is what the monthly upkeep seems to be).
EDIT: If I'm interpreting all of this correctly, it means that (given the way I define my metrics) a tribal retinue will have an offensive efficiency equal to that of an identical feudal retinue but a higher defensive efficiency than that of an identical feudal retinue.
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