A Random World Map Generator would add infinite replayability

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hippob4

Captain
45 Badges
May 1, 2013
315
849
  • Hearts of Iron III: Their Finest Hour
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Magicka
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Shadowrun Returns
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Steel Division: Normand 44 - Second Wave
I'm sure some of us are a bit jaded about having to fight against the same ol' Axis, Allies, or Comintern and more specifically in regards to this thread: the map and geography.

England and America will always be separated from mainland Europe, France will always share its eastern borders with Belgium Netherlands, Germany, Switzerland, and Italy, and so on. Because the map never changes, your strategies will more or less stay the same too. A 'suitable' invasion of mainland Europe in France and/or Italy, island hopping for both Japan and USA, and so on.

I think the last time I felt like things were fresh map-wise was when I had Germany puppet South America and just fighting through the Jungles as the US against South American infantry and militia, with German expeditionary forces here and there felt like a new experience. Mostly because again, the setting was different unlike the same old battlefields of Europe and Asia.

That is why I would love, love, love to see a random world map generator for HOI4 like what Europa Universalis IV has

tZzl2BV.jpg

All those points for amphibious invasions :O ...

That's why I think the Civilization is so beloved too. If the game was constantly set in real-life Earth, then I think replayability would be diminished significantly. Instead, they randomly generate maps, creating a sense of exploration, replayability, and freshness in regards to empire building and warfare too.

Granted, given how 'linear' 1936-1948 is, I can see how it would be much harder to design a World Map generator, and to be fair, the map generator in Europa Universalis 4 is only for the Americas. Asia, Africa, Europe, etc remain the same (though there is a option to randomly place different nations on existing continents. A

Either way, I know it would be hard to do for Paradox in a WW2 setting but if was in HOI4, I dont think i would be able to stop playing the game :p
 
  • 14
  • 5
Reactions:

SchwarzKatze

Field Marshal
45 Badges
Nov 8, 2008
5.827
4.439
A problem is that unless the focus tree can be generated dynamically too, its diplomatic aspects would become mostly useless, and there needs to be another way to create global tension to lead to a world war.
 
  • 11
Reactions:

Kozer

First Lieutenant
55 Badges
Sep 8, 2015
251
658
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Sword of the Stars II
  • Semper Fi
  • Ancient Space
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Dungeonland
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Hearts of Iron IV: Colonel
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
A problem is that unless the focus tree can be generated dynamically too, its diplomatic aspects would become mostly useless, and there needs to be another way to create global tension to lead to a world war.
"Hi there Japan with your great Naval tech! You are now a completely landlocked country where Russia used to be!"
"Germany! Your infantry are too good! Enjoy these few and far between islands!"

I get the idea behind this suggestion. I personally do not see it working without some major balancing.
Maybe in a mod.
 
  • 4
Reactions:

Ctanr

Captain
77 Badges
Dec 2, 2010
314
564
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Empire of Sin
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV
i think this would be much harder to implement,because it would break a ton of National focuses,events etc. and i dont see a lot of fun there

PS:france and the netherlands dont have a shared border :)
 

Kagemusha

Major
101 Badges
Jun 1, 2011
551
209
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Rome Gold
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Season pass
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Age of Wonders: Planetfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
I agree with Schwarzkatze, Kozer and Ctanr ... it may probably be too hard to implement in a way that it creates maps that make sense for the national specialities
 
  • 1
Reactions:

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
While I love games that have random generated maps, it simply doesn't fit the theme of HoI. Civilization and EU4 are at least partially about exploration, and it adds a lot to the fun to slowly uncover the map and find out whats out there. HoI is not about discovering unknown lands at all, and a random generated map looses a lot of its appeal if its fully uncovered from the start. HoI is set in a very specific scenario, and while its good you can do a lot of weird things after the start, I don't think its that much fun if the start itself is weird.

I would try this as a mod of cause. But I don't think a random world fits HoI as good as it fits other games.
 

panzerzombie

rotting soon at a place near you
46 Badges
Aug 20, 2009
783
1.118
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV
  • 500k Club
  • Knights of Pen and Paper 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
I guess in this fantasy world a nation should only retain its name and none of the national pecularities and certainly not a specific NF-tree. All nations would need the same generic tree with a lot of room to specialize.
 
  • 1
Reactions:

Murmeldjuret

01_COUP_PROPOSE
103 Badges
Dec 14, 2010
974
3.143
  • Victoria 2
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Crusader Kings II: Monks and Mystics
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • For the Motherland
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
Creating a believable world map isn't too hard. If you want swamps where swamps might be, rivers, mountain ranges, peninsulas, island chains it gets progressively harder. Since I assume HoI uses level of importance to decide how big provinces are (Paris region vs mid Siberia) it might get really tricky to do it anywhere near the level the original game map will have. Day-night cycle shouldn't be too hard, nor should weather effects.

Finding provinces and places where nations might live is not too hard, nor should it be too hard to ensure nice borders. Voronoi-diagrams populated with fractal curves taking into account rivers etc and you get something that looks plausible enough. Islands might be assigned by a "Global Empire" rating, so that GB would get high, but smaller nations like Netherlands might also get a high rating where Russia would get a small (again just random trololol and it looks plausible).

Populate domestics should be doable. Assign regions of high manpower along rivers, randomly scaling entire regions (EU vs China), removing forests and replacing them with farmland appropriately. You can give regions and nations a "Industry tech" progression and assign industry after that. It should be forced to make a First/Second/Third world distinction. Destroy non-western nations and assign them as colonies to the "global empire" nations, keeping the cores/cultures.

Getting a plausible national distinction might be hard, but it easy to give countries with lots of coast, or islands, a larger amount of naval factories and naval focus. Give nations some random "focuses" from a focus table and you get something that looks decent in terms of what the nation does.

The problem will be a balanced and interesting diplomacy. With the dynamic civil war mechanics it might be possible to simulate spanish civil war like things early, and then throw some nation lots of random bonuses and casus-belli. Problem is to get it balanced and interesting, which will more be a matter of testing testing testing.

All in all, it is definitely doable, it will likely not be as detailed as vanilla, but it will be work.
I have considered making a random world generator for EUIV, but have never got the initiative started. It seems easier to make one for EUIV than it is for HoI, though HoI might need it more as the timeframe is narrow.
 

inteljoe

Captain
104 Badges
Feb 10, 2009
303
345
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Europa Universalis III Complete
I agree with Schwarzkatze, Kozer and Ctanr ... it may probably be too hard to implement in a way that it creates maps that make sense for the national specialities


I don't think it would be that difficult, it would just mean that the generator would have to be designed in such a way that certain countries were always in certain places or have x% of land/water/mountains/etc. Additionally another way would be to give every nation generated a national focus tree and a blank tech tree (may be set a point allocation system to determine tech) so every nation starts off the same more or less depending on it's geographic location. You could also bring in custom nations as well in this fashion.
 

CocoCincinnati

Lt. General
46 Badges
Aug 11, 2010
1.524
2.154
  • Arsenal of Democracy
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Hearts of Iron Anthology
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Cities: Skylines
This game for me has always been about WWII and as such I prefer to have the same map where that conflict was fought. I have already gotten endless replayability out of each of the previous three installments of this series simply because of my interest in the history of the event. Randomizing things, for me, would remove that historical interest. That being said, if Paradox were to include something like this as an option that I could ignore, it wouldn't effect my games in the least so more power to you.