I get the feeling looking at the streams people are always going to pick their candidate.The cost is very low unless the balance has changed.
It might cost more per unit time for democracies.
I get the feeling looking at the streams people are always going to pick their candidate.The cost is very low unless the balance has changed.
@barny Bingo. Couldn't agree more. I think you only want to step in if you "really" want a specific leader (in a democracy). I think however playing an Autocracy makes more sense to always pick your leader as he/she will rule until death.
Elections in this game is such a missed opportunity..![]()
In what way? You get a handful of candidates, each with an agenda (and often overlapping agendas) and they're picked out of a hat unless someone leans on the process. You can even develop the candidates over time in several government forms. Sounds like hitting the nail on the head to me.Elections in this game is such a missed opportunity..![]()
In my opinion they are a missed opportunity because of the hat thing (and as I previously stated, depening on if they different gov forms have different eloctions..)In what way? You get a handful of candidates, each with an agenda (and often overlapping agendas) and they're picked out of a hat unless someone leans on the process. You can even develop the candidates over time in several government forms. Sounds like hitting the nail on the head to me.
Oh my god, do you people even give the thread a cursory glance before posting in it? It's only 2 pages long for christs sake.Well - the Government forms are fine, what's a bit sad is that the Pop system doesn't really support it - Something more akin to Victoria would be nice; Rather than "Hey we're gonna choose randomly"
The final blow is really the fact that I can just outright choose one. That makes it feel like republics form EUIV (and that's anything but a compliment in a game with otherwise such in depth components)
I dunno if monarchies (hopefully not) also have the same system, but atm it seems democracies and oligarchies both have the same voting? I just hope that all of the government systems are different in their voting mechanics, and I am genuinely disappointed in the lack of depth in the democracy-gov systems. And honestly, the fact that I can just spend a few influence points to outright choose my successor is bonkers bad and I hope that's just an oligarchy thing, and not a democracy thing..
Idno.. What i've seen and read so far just seems like a disappointment really :'/
Blorg empire is an Plutocratic Oligarchy and hold elections every 40 to 50 years. He been play around 150 and he has had 3 elections.200 influence is actually not that cheap. I don't know, if the life span of the race has something to do with the length of the terms, but considering how rare elections in the Blorg empire are and that they are venerable, this might be the case. It would make sense and it would be another strong perk of that trait.
Having to spend 200 influence (that is a very limited resource) every few years will likely be too much to always do it. How much Influence do you get? Like 7 per month or so and that can actually be reduced a lot by diplomacy treaties or other things? So you don't even gain 100 per year and stuff like edicts also costs quite a bit. That would seem to indicate that you are not really supposed to always control the outcome of the elections and only step in every now and then when a ruler is really good or you really need a certain bonus.
BTW: Considering, that hiring new leaders also costs influence if I remember correctly, it seems, that venerable will in many ways save you a lot of influence over the years in addition to have longer living and there more experienced leaders.