A question regarding custimization of countries - Ottoman Empire

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

The Fremen

First Lieutenant
26 Badges
Dec 6, 2012
280
100
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
Greetings fellow members of Paradox Forum! I have been a member back a few years ago (and sadly couldn't retreive my old account) and a silent reader for a while now.

There is a though that kept me wondering regarding the Europa Universalis siries (never played any game in this siries) - is there a special custmizations for countries. In particular my interest lies in the Ottoamn Empire. I believe most of the members have heard about the Yeniceri (Janissaries), which were the slave soldiers of the Sultan and were picked through a mechanism called Devshirme which meaning picking up in Turkish. Adding this system to game, would be a great addition to the game which will make the game more realistic.
The Devshirme system which was the recruiment system of the Janissaries. Every few years a task force would be sent to a certain areas (mainly to the Balkans, but also to the caucasuses, depending on the era) and had picked young, talented boys. Those boys were brought to the capital study different things (such as poetry, langauges, algebra, etc.) and had been trained to be elite soldiers. However those who showed capabilities in different fields could advance to higher positions in the imperial hirerachy and aquire considerable power (some become part of the Royal Divan, the Imperail council). For example, there were times when the Grand Vizier,a jannisary, was de-facto ruler of the Empire (speically due to the personal weakness of the Sultan or lack of motivation to be involved in the management of the Empire).
Moreover, the Jannisaries were a formidable force for themselves.

For all the mentioned above, in my opinion there should be some kind of represention to the Devshirme withing the game. In my opinion a player of the Ottoman Empire should be able to send a task force to a certain area and recruit boys through the Devshirme. Then, the player can receive an event about a boy that shows extraordinary talent in a certain area and can decide whether he likes to promote him or not (which will have both negative and positive influences).

Overall, I belive that if this system is represtented in the game, this will create a realstic depth to the games of Paradox.


Greetings,

Fremen.

p.s.

I humbly apologize for my mistakes in English.
 

Tomn_Peng

Captain
109 Badges
Oct 31, 2006
354
48
  • 500k Club
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
This would be appropriate for a game about the Ottoman Empire. It isn't as appropriate for a game covering the entire world over 300 years.

Not to put too fine a point on it, every country has its own quirks involved in how it recruited its soldiers, organized its society, found its highest officials, etc. Modeling the different systems involved for every single nation would be insane - modeling just a few country's systems fully would result in nationalistic arguments over who deserves the full treatment. The best way to handle things like this is simply not to model them at all except as flavor events, decisions, or National Ideas that apply various modifiers.
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
In EUIII the Devshirme would have been best represented through a small manpower and magistrate boost for each Balkan Orthodox province owned. As magistrates are removed in EUIV, I don't know what could be a good alternative until more info is released. Providing extra monarch points is one possiblity, but I assume that would be overpowered.
 

Closet Skeleton

Field Marshal
52 Badges
Aug 8, 2011
2.503
498
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Crusader Kings II
  • King Arthur II
  • Crusader Kings II: Charlemagne
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Devshrime system was a provincial decision in EU3. A rather terrible one that just eat up magistrates for a manpower boost that just negated the non-accepted culture penalty and couldn't be used in provinces that neighboured one you'd already used the decision in.