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GAGA Extrem

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PDM has some pretty strong railroaded events, like the Crimean War, the Treaty of Guadalupe, the Chinese Warlord Era, the Oriental Crisis and the Berlin Conference.
But to be fair, I don't mind them all that much. The AI is wonky and really needs some of this railroading to prevent silly results. The only event I am not too fond of is the "Warlord Era" thingy.

Still, despite PDM being much slower I can't really bring myself to go back to vanilla anymore. That mod just changes and tweaks way too much. Lots of that is actually behind the surface, so a non-modder might not notice it at first glance, so it is a bit like HOD in that regard. As a sidenote: The "exists = yes" addition discussed in the EU4 forums for events also seems to speed up PDM quite nicely. I think you could get up to a 10% speed boost by adding it to all the events.

As for my DBZ modmod, it is more or less a big compilation of personal fixes and additions. It removes these annoying spammy events (MORALE CRUSADERS!!!111) and tries to balance out things to prevent obvious first-order-strategies (e.g. always research Philosophy techs first asap). Oddly enough between all these tweaks, the biggest game changer was a simple fix that prevented the first few GPs from bloating their industry and devouring all the world's ressources. So instead of a 10k IND score USA you will now have 6 GPs with 4k to 3k IND points. I also like the fact that I managed to give rebels some teeth via army techs - it is a lot harder to just walk over them in the later stages of the game.
 
Last edited:

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
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  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
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How did you achieve this?
I added diminishing returns by applying a triggered modifier that reduces factory throughput if a country exceeds a certain IND score. Both IND score limit and effect scale over time.

e.g.:
Code:
oversized_industry_1880 = {
	trigger = {
		year = 1880
		not = { year = 1890 }
		industrial_score = 800
		not = { industrial_score = 1600 }
	}
	icon = 12
	factory_throughput = -0.20
	prestige = 0.04
}

excessive_industry_1880 = {
	trigger = {
		year = 1880
		not = { year = 1890 }
		industrial_score = 1600
	}
	icon = 12
	factory_throughput = -0.40
	prestige = 0.08
}