Originally posted by Jiminov:
The economic game doesn't look all that detailed, as there are only five types of industrial improvements and 12 types of goods to trade. However, even if it is limited, its better than most other grand strategy games... Imperialism didn't deal with inflation at all although it did have a better resource gathering & processing model (IMHO).
Actually it is very very complex. But.. this isn't anything you see in outright playing. The economic simulation is, how should I put it, 'beneath a veil of ignorance', paraphrasing John Rawls in an OT fashion.
For example: when deciding marketprice for individual goods ( that your provinces produce) which of course are then used when deciding the total trade value of a CoT, the demand side of goods X is increased by the existing numbers of manufactories in the world producing Y.
Another example: Production income of provinces depend on production value which in its turn depend on the actual market price of the goods produced.It also depends on population size and population growth is increased by buildings and manufactories.
These are only two examples of the function of the economic simulation. However, much of it runs smoothly in a way the player doesn't need to bother with. But to become a Master of the game I think you must have all the small details in the head when playing to optimize performance. However, everything will be explained in the Manual.
/Greven (who also likes economic history)
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