Many players are complaining about the game not being difficult enough, especially in the later game. At high difficulties, surviving initially is hard, but once a few cities are there, the AI no longer is a real challenge.
But there is a solution to this problem (which I've used manually by sending gifts from the diplomacy interface), that seems like a very good candiate for a mod: Income tax.
Depending on the difficulty setting a certain fraction (I've tried both 25% and 50%, both of which resulted in interesting games, the latter rather challenging) of the human players income is taken from the human player and distributed among the AI players. This makes the later game more of a challenge since AI income rises with the human player becoming more powerful.
Philipp
But there is a solution to this problem (which I've used manually by sending gifts from the diplomacy interface), that seems like a very good candiate for a mod: Income tax.
Depending on the difficulty setting a certain fraction (I've tried both 25% and 50%, both of which resulted in interesting games, the latter rather challenging) of the human players income is taken from the human player and distributed among the AI players. This makes the later game more of a challenge since AI income rises with the human player becoming more powerful.
Philipp