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CityOfTokyo

Sergeant
Apr 9, 2015
56
4
I create prop by AssetEditor, but I can't load this prop.
C:S report this error.

C:S 1.07c

Broken assets:

Custom Assets: Pond.Pond_Data: Generated info has zero size [BrokenAssetException]

Details:
No details
BrokenAssetException: Broken assets:

Custom Assets: Pond.Pond_Data: Generated info has zero size

-------------------------- Player.log -------------------------------------------
PrefabException: Generated info has zero size
at PropInfo.InitializePrefab () <0x00f20>
at LoadAssetPanel.OnLoad () <0x002c8>
at (wrapper dynamic-method) object.DynamicEventWrapper_OnLoad (LoadAssetPanel,ColossalFramework.UI.UIComponent,ColossalFramework.UI.UIMouseEventParameter) <0x0001b>
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter) <0x000b7>
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter) <0x00214>
at ColossalFramework.UI.UIInput/MouseHandler.ProcessInput (ColossalFramework.UI.IInputTranslator,UnityEngine.Ray,ColossalFramework.UI.UIComponent,bool) <0x00aad>
at ColossalFramework.UI.UIInput.ProcessMouseInput () <0x0022b>
at ColossalFramework.UI.UIInput.Update () <0x00052>


Loading custom asset Pond from 'Pond' [CustomAssetMetaData, df27f37c11c9b1a70b1fb2e1c3e2b984, in package ''Pond' [/Users/-/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Assets/Pond.crp]' (1583668, 2048)] [Modding]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Custom Assets: Pond.Pond_Data: Generated info has zero size
at PropInfo.InitializePrefab () [0x00000] in <filename unknown>:0
at PrefabCollection`1[PropInfo].InitializePrefabImpl (System.String collection, .PropInfo prefab, System.String replace) [0x00000] in <filename unknown>:0 [Core]
 
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