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I'm sure we've all had situations like this. Seeing as the ruler gets 20 possible ways to kill someone at the same time, there is a pretty good chance that one of them will work. However, there's also a pretty good chance that one of them will reveal that the ruler murdered the person in question, decreasing relations with everyone in their family (which can be your own heir in the case of murdering your wife).
Here is my suggestion to avoid such situations:
When a plot is going to soon come to fruition, a dialogue pops up, from plot helper to plotter (like it does currently). It does not specify the way which the person is going to die. It presents two options:
a. Go ahead with the plot (x% of success, y% of being caught)
b. Delay the plot (+a% of success, -b% of being caught)
X and y here, are the chances of success and being caught, like assassination. However, unlike assassination, these are estimates. The true value would be calculated by the game, and then fudged (or randomly, not fudged) by a certain amount based on the plotter's intrigue skill (or possibly, court intrigue skill).
I think that this is fair, because I feel as if a medieval ruler would have some amount of intuition on whether or not a plot would succeed (and if they have 0 intrigue, it could be fudged as much as 100%). It would make intrigue a slightly more valuable skill to have as a ruler.
If you choose to delay the plot, there is a slight (maybe in the ballpark of 1-3%, possibly based on intrigue of plotter or plot helper) bonus to chance of success, and a smaller chance of being caught.
I think that this would be balanced, as it doesn't really help for plots where you are struggling to maintain 100% plot power, but it helps massively in plots which have plot power on the order of 1000+%. You could just delay 20 or 30 times, and still complete the plot in a reasonable amount of time.
I feel as if this would be a realistic addition. It still allows for uncertainty, fixes the problem where one is presented with 10000 plot completions at the same time, and it adds a bit of value to intrigue without being too imbalanced.
Thoughts?
I'm sure we've all had situations like this. Seeing as the ruler gets 20 possible ways to kill someone at the same time, there is a pretty good chance that one of them will work. However, there's also a pretty good chance that one of them will reveal that the ruler murdered the person in question, decreasing relations with everyone in their family (which can be your own heir in the case of murdering your wife).
Here is my suggestion to avoid such situations:
When a plot is going to soon come to fruition, a dialogue pops up, from plot helper to plotter (like it does currently). It does not specify the way which the person is going to die. It presents two options:
a. Go ahead with the plot (x% of success, y% of being caught)
b. Delay the plot (+a% of success, -b% of being caught)
X and y here, are the chances of success and being caught, like assassination. However, unlike assassination, these are estimates. The true value would be calculated by the game, and then fudged (or randomly, not fudged) by a certain amount based on the plotter's intrigue skill (or possibly, court intrigue skill).
I think that this is fair, because I feel as if a medieval ruler would have some amount of intuition on whether or not a plot would succeed (and if they have 0 intrigue, it could be fudged as much as 100%). It would make intrigue a slightly more valuable skill to have as a ruler.
If you choose to delay the plot, there is a slight (maybe in the ballpark of 1-3%, possibly based on intrigue of plotter or plot helper) bonus to chance of success, and a smaller chance of being caught.
I think that this would be balanced, as it doesn't really help for plots where you are struggling to maintain 100% plot power, but it helps massively in plots which have plot power on the order of 1000+%. You could just delay 20 or 30 times, and still complete the plot in a reasonable amount of time.
I feel as if this would be a realistic addition. It still allows for uncertainty, fixes the problem where one is presented with 10000 plot completions at the same time, and it adds a bit of value to intrigue without being too imbalanced.
Thoughts?