A problem i see in the specialisation of planets

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jevry

Second Lieutenant
35 Badges
Mar 11, 2018
101
27
  • Steel Division: Normandy 44
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Majesty 2
  • Teleglitch: Die More Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
now i could write a whole story around this, but i don't feel like it and it would feel weird to me since i played the game less than 100 hours so far.

short version
2.2 updates = good
made me buy game because pre-planet and ship combat overhaul i disliked it. great job and great decision.
but admittedly,
overhauling game not in beta = bad
unhealthy for consumer trust.

anyways

if a specialized planet gets conquered you get screwed.
more over
if a specialized planet gets conquered the AI gets screwed 2-fold.
assuming paradox made its ai specialize planets.
from what i understand Ai is very challenging to learn when to replace/demolish a building.
so if one gets conquered they can't respecialise another one because they have a tough time replacing them.

so it sound like a fun gimmick
but it really isn't.
 

maxp779

Second Lieutenant
26 Badges
Jul 25, 2016
147
7
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
I don't know why people are down-voting this, you're right on the money lol

A generalised economy is far stronger and resistant to attack than a specialised one. A specialised economy will have many points of failure and will tank hard when a crisis shows up and takes out some of these points of failure. A a generalised economy will survive much better and be more able to continue fighting even when losing say 40% of your planets to the contingency or whatever. I always try and make my planets as self sufficient as they can possibly be. With the district limits it does mean I end up with mineral planets/farming planets etc, but I still have the mineral planets produce some food and energy. I don't like being forced into specialising.

And yeah if its difficult for a player to manage then the AI will be screwed even more since it already struggled before the recent patch.
 

Blurb

Major
36 Badges
Feb 22, 2018
700
70
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Leviathan: Warships
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
I don't know why people are down-voting this, you're right on the money lol

A generalised economy is far stronger and resistant to attack than a specialised one. A specialised economy will have many points of failure and will tank hard when a crisis shows up and takes out some of these points of failure. A a generalised economy will survive much better and be more able to continue fighting even when losing say 40% of your planets to the contingency or whatever. I always try and make my planets as self sufficient as they can possibly be. With the district limits it does mean I end up with mineral planets/farming planets etc, but I still have the mineral planets produce some food and energy. I don't like being forced into specialising.

And yeah if its difficult for a player to manage then the AI will be screwed even more since it already struggled before the recent patch.

A sufficiently large specialized economy will experience the same level of robustness: Imagine you've got 100 planets, all of which're specialized for something.
If you're somehow losing 40 of those planets, chances are you'd be losing a mixture of specialized planets, still leaving you with plenty other specialized planets for each resource.
Then again, losing 40% of your planets (or population) is likely a fatal blow regardless of how your economy is structured.

I gave the OP a red cross because of the sheer banality, not because it is somehow wrong.
Yes, losing something that you're heavily reliant on is bad - I like to believe everyone can figure this out on their own, without any undue mental exertion.
Further, the OP gives the impression that you're in any way forced to specialize planets. While there are several incentives to do so, a more general approach still works.
 

Wolfgang I

Lt. General
45 Badges
Oct 22, 2016
1.209
199
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Magicka
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
Losing planets to the AI is more or less impossible though if you know what you are doing.

I would not build my alloy ecumenopolis near marauder territory if I'm playing with an early midgame date though and with an early endgame date a crisis can really hurt your economy if it spawns next to critical worlds.
 

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
A player controlled empire can be balanced in many ways, and it can be rebalanced in response to most concivable emergencies, using stockpiles of resources, market trade, bilateral trade, planet-decisions, edicts, species modification and citizenship changes - in addition to the rebuilding sufficient buildigs and structures.

The vanilla AI is very rudamentary (simple) at the moment, and is unable to replace buildings (or districts?), but if its not in a multi-pronged economic crisis, it can bounce back using the market. (AI is still horrible though - that is the main issue, alongside performance)
 
Last edited:

Badesumofu

Field Marshal
70 Badges
Dec 1, 2016
4.457
1.001
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
You're objecting to the notion of a strategically important planet being... strategically important?

If you're losing planets to the AI at all then... I don't even know what to tell you. The AI doesn't specialise so that's not an issue. If you're playing MP then I guess be careful about relying too much on insecure planets.
 

methegrate

General
27 Badges
Jun 20, 2016
2.410
3.564
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sword of the Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
I don't know why people are down-voting this, you're right on the money lol

A generalised economy is far stronger and resistant to attack than a specialised one. A specialised economy will have many points of failure and will tank hard when a crisis shows up and takes out some of these points of failure. A a generalised economy will survive much better and be more able to continue fighting even when losing say 40% of your planets to the contingency or whatever. I always try and make my planets as self sufficient as they can possibly be. With the district limits it does mean I end up with mineral planets/farming planets etc, but I still have the mineral planets produce some food and energy. I don't like being forced into specialising.

And yeah if its difficult for a player to manage then the AI will be screwed even more since it already struggled before the recent patch.

That's the entire point. A specialized economy can out-produce a generalized economy. Between focused buildings and planet bonuses, you'll definitely get more out of forge worlds and agri-worlds than a whole bunch of rural worlds.

Doing that makes you vulnerable though. That's the risk you take to increase production. Generalists get less production than specialists do, but they don't have the risk that comes with losing a single forge world. It's a trade off... which is one of the most essential elements of strategy. Neither is clearly better. You have to choose.
 

jevry

Second Lieutenant
35 Badges
Mar 11, 2018
101
27
  • Steel Division: Normandy 44
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Majesty 2
  • Teleglitch: Die More Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
i would like to quickly address a few things mentioned in the comments above.
1: it doesn't matter if the AI can take a planet from you or not in this context. the AI's capability to defeat the player is not what i am addressing, i know especially atm the Ai is broken.
not the mention this game also contains something called multiplayer.
2: you don't always have a backup planet specialized in whatever you just lost. espcially early game or when you are going tall, you know... when you don't have 100 planets.
3: i understand that a system where risk is rewarded by specializing your planets, is a good thing. a thank you to the comments reminding me of that (not sarcastic).
but the penalties to failing to maintain one of these planets can be far greater than i think you guys realise.
now yes you can use the market to stay afloat. but i am sure there can be situations, especially in the short term, where you may not have enough income in other areas to be able to afford buying your defecit from the market.
i'd like to give an example from HOI4. you can choose dispersed or centralized industry, the one produces more while the other is better protected from air attacks and also can adjust to new production lines faster. this is a system where you can specialize your production, but are less maneuverable. this is a problem when for example you need to build new types of tanks or update the guns. and ofcourse also when the enemy has bombers over your country. but your production isn't completely crippled if you choose specialized and something goes wrong.
in stellaris however, lets say you are caught off guard or made a tactical error and you lost but in the next war you should still have a fighting chance. but you do lose the only forge world you have. you will barely be able to pay the ship upkeep from the forge on earth let alone pay the alloy to rebuild the fleet you assumingly lost in the war. and you can't just buy alloy because 1 alloy costs at least 16 EC and you cant afford 50k EC to rebuild that fleet, and you likely won't have until it is 10 years later and the second war is declared to have taken more territory from you, this time you were prepared but your economy did not have the time to prepare.
you are a sitting duck for way longer than you should be. and after losing that forge world it is unlikely you will survive to see a new one under your control.
now yes i understand HOI4 isnt stellaris and the system used there isn't as simple but it is a good example of what i mean.
it is especially a problem for AI because ai is already bad at building it's empire, let alone know what to deconstruct in it's empire.
from my perspective the deconstructing/replacing part is especially a problem for the AI because i see this happen in other games too.
i would be less concerned about this issue if the AI didn't bother at all with specialisation, but from what i understand they do bother with it.

4: @Todie please before you post read what you wrote and correct the obvious typos at least once because what you wrote is barely understandable.
 

AlphaAsh

Miserable Git
52 Badges
Mar 16, 2015
1.274
1.185
www.alphastrikegames.com
  • Victoria 2: A House Divided
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Pillars of Eternity
  • Tyranny: Archon Edition
4: @Todie please before you post read what you wrote and correct the obvious typos at least once because what you wrote is barely understandable.

Dude, srsly? I just gave up trying to read your block of text because... well, everything.
 

AlphaAsh

Miserable Git
52 Badges
Mar 16, 2015
1.274
1.185
www.alphastrikegames.com
  • Victoria 2: A House Divided
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Pillars of Eternity
  • Tyranny: Archon Edition
hey... at least you could read the last sentence without being confused...
well confused yes but i mean another kind of confused.

Well yes, because I skipped to the end in hope of a tldr. :p
 

methegrate

General
27 Badges
Jun 20, 2016
2.410
3.564
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sword of the Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
3: i understand that a system where risk is rewarded by specializing your planets, is a good thing. a thank you to the comments reminding me of that (not sarcastic).
but the penalties to failing to maintain one of these planets can be far greater than i think you guys realise.

I'm not sure I understand... That's still the point. Specializing is a big advantage at the cost of a big risk. Not specializing is a big disadvantage that mitigates an equally big risk.

Sounds right to me.

If the military risks to outweigh the economic gains, then don't specialize. If the economic gains outweigh the military risk, then do so. The fact that you want both at the same time but can't have them is entirely the point. Seems like good design to me.

Maybe the best way to think about this is the other way around. If specializing weren't such a risk then it would be a no-brainer. You'd basically have to specialize. If generalist economies produced as much as specialist economies then it would be stupid to ever specialize. In either case there'd be a dominant strategy and no interesting choices to make.

Also, I'm afraid I agree with AlphaAsh up there. Please learn to use the carriage return. That was tough to read.
 

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
i think @jevrys point was fair enough; my post was fat-fingered on mobile and needed proofreading.
 

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
The new economy-system in stellaris is quite dynamic. You can push it to its limits for some purpose.

... most notably you can militarize through upping your alloy production and fleet capacity+size. It is indeed intended design for an economy that is specialized to its limit, to also be brittle..!

In addition it adds immersion / realism and additional depth / differentiation between different ethics/species/civics ; different kinds of empires will face different variations of economic strife, and/or have different approches for recouperation.
 
Last edited: