Having not found much discussion of this in the forum since the Emperor release, I thought it would be helpful to do some quick research and start a discussion on the role of monopolies. The short answer is that they generally appear to be something to avoid. Here is a simple summary of what I found:
Oh, and definitely don't do what I did on my current Ironman experimenting with monopolies: using the money to build a bigger army, getting into a lot of wars, and then taking out a bunch of loans. That was economic mismanagement so bad that I had to reduce the maintenance on my armies for the first time .... since probably EU3!
- Granting a monopoly gives you 80% (+/- 1%) of what you would have earned over 10 years.
- This means that monopoly is effectively a ~ 2.62% interest loan
- You grant a monopoly on wine to the Clergy as France. That gives you 142.6 gold. Without the monopoly, you would have earned 180 gold in 10 years.
- This means the loan amount is 142.6 gold, and the cost of the loan over 10 years is 37.4 gold. The formula is: (142.6 * 0.026)*10 = 37.4
- With that loan from the monopoly you build a church (well, with admin 4 that is) in Paris which earns you a whopping 0.26/month.
- In 10 years when the monopoly expires, you have earned 31.2 from that church.
- Of course, we can see you've lost 6.2 gold in the deal, even with your lovely gothic Parisian church!
- Using a monopoly loan to build in provinces with less income generation, of course, has an even less appealing outcome.
- By the time you reach admin 4 as France (~ 7 years), you can accumulated a decent amount of gold to buy a church for your devout Parisans without the need for a loan.
- Since a monopoly provides a lower interest rate on a loan, it is a better option than the standard loan when a player needs money in a tough situation.
- Granting monopolies as a pre-emptive measure is generally a bad idea due to the pay off issues: loan gold should be re-invested immediately.
- Note, of course, that when it comes to buildings, you can't build them in a place with a monopoly, thus sapping long-term earning potential for high value provinces.
- It should be noted that regardless of income source, our Parisian church pays for itself very quickly: ~32 years is the break even, which means ~344 years of profit that will increase for various reasons.
- Using 100 dip on raising mercantilism is now a non-starter. It would be better spent on province development rather than mercantilism.
- Granting monopolies on the *least* profitable lands seems like a reasonable trade-off. You get a small loss of income in exchange for 2% more trade power and estate loyalty.
- Doing a strategy of high mercantilism makes trade ideas very important to take advantage of all that trade power.
Oh, and definitely don't do what I did on my current Ironman experimenting with monopolies: using the money to build a bigger army, getting into a lot of wars, and then taking out a bunch of loans. That was economic mismanagement so bad that I had to reduce the maintenance on my armies for the first time .... since probably EU3!
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