• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(38522)

First Lieutenant
Jan 23, 2005
232
0
I was playing with random unciv nations and decided to calculate how much it would cost to become civilized in the long term taking into account a few things here and there and whether a nation could achieve civ status before the end of the game, given a certain amount of profit per day.

This is with Ricky 2.01, hotfix 4.

So this is the basic break down so far:

ARMY COST:

To get 25 army score, you need to have produced 200 native divisions, or same amount of man-o-wars. It's much cheaper to produce native divisions, but not everyone can afford the manpower. It's also much more benefitial to produce them without any attachments, so assuming you'll be producing just natives, the cost in total is approximately 254 000$

that's about 1270$ per division.

3756$ manowar
You'll also need to convert a lot of pops into soldiers to get there and assuming you'll only convert 75000+ pops, it'll cost you 30 000$ more so that's 284 000$ to produce the simplest and cheapest military score of 25.
If you get lucky and get the extra division events, or you have started playing with a certain score already, subtract 11360 per military point from this total.

If you choose to produce manowars, they cost about 3700$ per vessel.
But they only require 0.5 manpower as well, so in total you need 100 manpower only. The total cost is around 740 000$ (almost 3x as much)

1200$ for manpower conversion, though I think you don't even need to do that normally, so this is quite trivial.

INDUSTRY COST

Now this part is a bit tricky because depending on what technology you have researched, factories will give different total score. If you have absolutely nothing researched, you get 1/2 point per factory and that means you need 100 factories to get a score of 50 (minus whatever industry score you get from RGOs)
I think only smaller countries like Panjab start that way, so you'll need TONS of factories for them to get enough score. Other countries are different. I think Korea needs only about 10 factories to get more than enough score.

In any case, the cheapest and most productive factories I found for the first few decades are cement factories.
They only cost 870$ (more or less) per factory + 3450$ per clerk + 1635 per craftsman (assuming you convert clerks and craftsmen that are 75000+ in size and then break them down to fill empty spaces in the factory)
so the total of 6000$ per factory.

In case of Korea, you'll only spend about 60-70000, I think all other countries are much worse of, so expect this to go much higher.

So the total cost so far, for making the necessary military+industries assuming you only have to make about 10 factories is:

284 000 for the army
60 000 for the industry

344 000 in total.

Now if you keep building your army as you go along and then deploy it as soon as it is produced, your overall income will slowly decrease which means you'll achieve the total necessary amount of money a little later, so it's probably best so simply keep the constructed divisions in your deploymet bank without deploying them unless absolutely necessary.

Now theoretically, if your goal is to get civilized before the end of the game, you have 100 years (Ricky) to get this amount, but for the sakes of actually playing as civ nation for a while, let's assume you want to get civilized by 1900.
That gives you 65 years to make that amount, which means your absolute minimum profit per day must be 14.4$. No nation except for China starts with that amount, meaning that you need to make sure you eventually have higher than 14.4$ per day to catch up with the needed amount. This can be done either through conquest of neighbors or build up of industries.

Cement, steel and booze are probably the most profitable resoruces to produce in factories for an unciv nation. If you manage to make one of each in every province, you can theoretically have at least 30$/day (I had that as Korea by 1880), which would give you a good amount of profit and a big chance for getting the needed amount of money by 1900.

Finally, if your profit is continuously below 9.4$/day you will not get civlized by the end of the game.

Obviously, if you produce manowars, you need to have 3x as much profit and that's a booming 43.2$/day (to get civ by 1900), which makes the idea of producing navy as an unciv a bit pointless

PRESTIGE

There's also the whole prestige thing and this is probably the most pain for Korea because it cannot actively get any prestige and can only wait for events. The only actual way for Korea to get extra prestige is to wait until China gets into -100 and then DOW them taking as much territory as possible and then either wait for them to offer peace or do white peace that gives you prestige bonus. other than that, it's all about lucky event triggers.

Other countries usually have unciv neighbors that you can DOW and conquer for extra prestige. E.g. as Siam, dowing Annam (or vice versa) costs about 20 prestige, but annexing the whole thing gives you about 50 or so, so in the end you get 30 extra.
As Egypt, if you manage to hold off Ottomans, you can always go into Arabian peninsula and Tripoli and that'll give you 100+ in the end
As Punjab, assuming you survive the Brittish onslaught or somehow manage to not get attacked, there's tons of opportunities in the North, in the East and in the West. you'll end up with +20 from Tibet, +20 from Afghanistan and there's about 6 nations that go banrkupt there too, so thats +8-10 per nation annexed.
 

m45tion87

General Winter
84 Badges
Feb 1, 2003
427
0
Visit site
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Battle for Bosporus
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
Maybe uncivilized countries could civilize a bit easier if they have a liberal party in power, somewhat high plurality and perhaps some techs researched? Japan made it well and survived without much bloodshed unlike China or many other countries. I think its a question of wheter or not the country in question is willing to adopt new ideas and thus it would be more accurate to allow liberal and open-minded countries to civilize more easier than some fundamentalist reactionary countries run by over-zealous priests.

Just my two cents :)
 

TheFlemishDuck

Silly Goose
8 Badges
Nov 28, 2001
2.225
1.899
Visit site
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Imperator: Rome
Panjab is better of trying to form Mughalistan.I can snatch India from the UK with 100.000£.

As to mapower for youre 200 devissions, you dont need 2000 manpower for it (or 2.000.000 worth of pop) ,you can put youre millitary slider on the lowest and deploy them, then the devission wll be at 1900 strenght and the manpower will trickle back to the pool, so with 10.000 men you can get 5 devissions, and you only need 400.000 men worth of pop for the 200 devissions.

I don't build plain devessions though, always cav-c, they are somewhat more expensive but have a higher mil weight they are also more usefull for war for youre average univ.

As to factory's, it pays of to go negative in tech for some industry tech's trade to make their weight better.Most uncivs start with flintlocks now anyhow, and MP's are easier to get.
 
Last edited:

Mazyrian

Señor Lich
1 Badges
Jul 19, 2005
333
0
  • Europa Universalis IV
Literacy also affects industry score, which seems to steadily increase if education is fully funded; as China I got 75 industry by 1855 aprox, just after annexing Korea (had I not annexed her I would have reached it a little later). But this may be the case only with countries with very rich RGOs, like China
 

unmerged(38522)

First Lieutenant
Jan 23, 2005
232
0
Well I had 18 industry as Panjab after I conquered half of India and had 90 mil population along with 20 factories I built.

I think my literacy was quite high by then too, so I think it's mostly tech related because my industry tech was at 1...

As for civilizing, Siam has a good chance too I think if they play it smart and go aggressive early on taking Annam and Burma, while staying out of trouble with France/England.
Early on, this will yield about 25 million population and a good steady income. Unfortunately it's a bit difficult to keep France from DOWing you.

For extra manpower/RGO you can always expand into China and annex Guanxi areas. So getting to 100 50 25 should be doable.
 

TheFlemishDuck

Silly Goose
8 Badges
Nov 28, 2001
2.225
1.899
Visit site
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Imperator: Rome
Well I had 18 industry as Panjab after I conquered half of India and had 90 mil population along with 20 factories I built.

Thats low, did you have debts?
 

unmerged(38522)

First Lieutenant
Jan 23, 2005
232
0
no, no debts.

I sort of modified the game though to make it playable - what I did was cancel all the alliances of England with the indian colonies and then gave some of them territory to basically connect them all together and make them conquerable.

Panjab had the highest military score out of all of them too, so it was the easiest to civilize. After I conquered most of them and had 90 million population, I mass produced factories and had about 20 level 2 factories (so technically 40) and just to test it, I would close them and see how much my score decreased. for each level 2 factory it decreased exactly by 1...

this was with level 2 railroad too
 

TheFlemishDuck

Silly Goose
8 Badges
Nov 28, 2001
2.225
1.899
Visit site
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Imperator: Rome
All unciv's are harder in revolutions, due to the mill requirements, apart from China with its sheer wealth in size, Persia with its fairly easy and early civilizing events, and obviously Japan.It used to be 10 in vanilla, now 25, and the mill rating of 10 was already the hardest of requirements to fullfill.You need to conquer quite a bit usually to get income now, and prefferably either well poppulated pricy Rgo's or gold province's.Immigration isn't an option neither, and any time in unciv is research time lost.

The mill rating requirement is frankly also a bit also a bit arbitrary.Personally i find the persia and Japan civilizing events serve as a better model how and unciv could become civilized, namely due to foreign influence in the country, like Perry's mission, or UK mission in Persia, and some other factor's.With the effect afcourse that because many of these country's wern't exactly ready for this fast modernization, revolts and civil unrests would be probable.

More Persia or Japan -like civilizing events for other country's would be nice, taloured to the country depending how hard civilizing might have been for for it.And loose the arbitrary requirement.This way you can make it a more gradual process.

As it is all unciv's start at the same tax and research effeciancy, wich is very low, and when the country civilizes they are directly upgraded to the western kinds of effeciancy.I wouldn't mind having a challenge smaking rebels around for 40 years if it would upgrade my effeciancy somewhat.Trying to get civilize usually means staring at the screen and lumping cash for decades as it is, well apart for those 3 earlier mentioned country's.
 

unmerged(38522)

First Lieutenant
Jan 23, 2005
232
0
The thing is most countries had a choice of whether to civilize or not as well.

e.g. Korea had Russian proposition in 1860s that would open them to the world and bring technology to them, but they said no and it so happens French offered their help in preventing Russian interventionism. so I think this could be an event like in Persia where this could lead to civilizing, but a high population dissent because it's a very traditional society.

later on French also offered to civilize Korea, but they once again said no and choce to remain isolatonist until 20 years later Japan chose to do it the hard way.

as for civilizing with 10 score, I think it was increased because both Egypt and China start with over 10 and that makes them civilized almost right away. but I think they should have just changed it to 25 for China and to like 15 for Egypt because as it is now, it's almost impossible to civilize unless you're using a mod
 

TheFlemishDuck

Silly Goose
8 Badges
Nov 28, 2001
2.225
1.899
Visit site
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Imperator: Rome
lalartu said:
no, no debts.

I sort of modified the game though to make it playable - what I did was cancel all the alliances of England with the indian colonies and then gave some of them territory to basically connect them all together and make them conquerable.

Panjab had the highest military score out of all of them too, so it was the easiest to civilize. After I conquered most of them and had 90 million population, I mass produced factories and had about 20 level 2 factories (so technically 40) and just to test it, I would close them and see how much my score decreased. for each level 2 factory it decreased exactly by 1...

this was with level 2 railroad too

Did you use state culture pops of good size in youre factory's? And why did you build 20 lvl 2's ,it's bette to have a few of higher levels, and its best to produce things that can be made in fair mass early on with specific tech's, like cloth or steel, and to centralize it in a region.

Size doesn't always help in ind score though, the larger you get the less inpact extra factory's and so on has.Usually the toppers in industry score are small immigrant attracting country's, diue to density of factory's and poppulation at the end their score is hughe and way beyond other majors.

But afcourse, production effeciancy could also be just that low.
 

unmerged(38522)

First Lieutenant
Jan 23, 2005
232
0
yes mostly state pops.

I had 20 spread along 5 different provinces, it was actually same 4 types: cement,steel,booze and canned food. I always built these because they give most profit. Level 2 because I realized that going any higher than that was pointless because my industry score wasn;t going higher much, so I stopped going past 2 (mostly because I didn't have much more POP to use in those provinces).

I find fabric is very unprofitable unless you have huge amounts of cotton and sheepstuff made as well.
 

Biges

Lt. General
17 Badges
May 10, 2005
1.687
139
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis III: Collection
  • 500k Club
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
I believe that to-become-civilized rating can be edited in misc.txt, don't they?
 

TheFlemishDuck

Silly Goose
8 Badges
Nov 28, 2001
2.225
1.899
Visit site
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Imperator: Rome
Biges said:
I believe that to-become-civilized rating can be edited in misc.txt, don't they?

Yep.But then what does it need to be changed into, some other arbitrary value? Vanilla had 10 mill score as requirement, VIP 5, and revolutions 25.

But i guess some civilizing events for possibly country's like Korea, Egypt or Siam could be written withought to much hassle.Given that we have some plausible historic background.

I find fabric is very unprofitable unless you have huge amounts of cotton and sheepstuff made as well.

Wern't you playing around in India?Fabric has a fairly high production volume, atleast one that is easy to improve with some early tech's.Because of the low effeciancy of all produced goods at that unciv level it's best to produce base goods because they have a fairly high total production, and their effeciancy can be easier improved, lower in cost and shorter time to expand.
Did you convert some pops to capitalists btw?
 
Last edited:

unmerged(17173)

Generalissimo
May 22, 2003
243
0
I removed the military compontent of getting the civilization event entirely. I don't see the purpose of it; China could easily have fielded a million-man army in 1850, but does that in any way advance them as a nation-state?
 

Cinéad IV

Justified and Ancient
43 Badges
Feb 9, 2004
1.060
0
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Victoria 2 A House Divided Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
IN VIP, civilising doesn't depend on arbitary industry requirements.

Instead, you need a specific batch of technologies common to all civilised nations, 10 prestige and 6 military. Uncivs also get events to boost their education, which means that by the second half of the 19th century, an unciv should have acceptable RP generation. Most reasonably sized uncivs should be capable of civilising around 1900.

I'm in favour of lowering the military requirement to 1 or 2 myself, but at the moment, 6 is a lot more achievable than 25.
 
Last edited:

Eärendil

Dalai Lama
36 Badges
Jul 18, 2006
1.387
2
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Deus Vult
  • Europa Universalis: Rome
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
I think cavalry+hussar is cheaper than native divisions when it comes to cost per military point.
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
Biges said:
I believe that to-become-civilized rating can be edited in misc.txt, don't they?
db\events\civilize.txt

rmsharpe said:
I removed the military compontent of getting the civilization event entirely. I don't see the purpose of it; China could easily have fielded a million-man army in 1850, but does that in any way advance them as a nation-state?
It probably would impress the Europeans which is what mil score (and to some extent, "civilization" itself) really means; it has no direct relation to your actual capability.

Eärendil said:
I think cavalry+hussar is cheaper than native divisions when it comes to cost per military point.
Yes, assuming wine isn't too expensive:
Infantry = 500$ + 10 arms + 10 food + 10 manpower
Cav+Hussar = 600$ + 12 arms + 16 food + 13 manpower + 14 wine

The Cav+Hussar gives twice the mil score a of a vanilla infantry.
And you would need 250 native infantry or MoWs since each one gives 0.1 mil score. (And make sure you don't lose any of your starting units since they may be regular/colonial/reserve quality even though you can't build those.)