• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gridley117

Private
68 Badges
Jun 12, 2015
10
3
  • Crusader Kings II
  • Europa Universalis IV
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Prison Architect
  • Victoria 2
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
I was reading Maq's thread about how to make peacetime more enjoyable when I thought of this and I originally posted it there, but then decided that maybe this was worth a post as an independent thread instead.

The idea is wholly based around religion as it is in the game currently. Like at present there's only a base religion and once your country is converted to that one you spend years doing effectively nothing more with it, just putting down rebels here and there and zealots from other religions whilst converting them. Occasionally heretical ideas will take hold in a province and cause unrest, but there's nothing really major about that.

I think maybe not early game but definitely mid to late game, it would be a fun idea to make the chosen state religion (say Protestantism in England) split up into more denominations rather than enjoy the broad category of "Protestantism". This would work as a sort of religious group. Similar to the Culture group idea, where you have a primary culture but then other cultures of a similar descent that are not exactly that of the majority of the population. So it would be like the state religion is Protestantism but this state also accepts Anglicanism, Lutheranism, Baptism, Methodism and (perhaps a major one in terms of a minority religion) Calvinism.

This could lead to provinces being of various denominations but still accepted because they all fall under the broad category of say Protestantism. Each province of said different denomination would have different pros and cons because of that denomination, like a higher chance of spawning certain advisors, a small chance of reduced state tech cost and the like.

The idea would be that as the state would have to balance power between the state and the religious heads and try to balance power between them? Either choose to keep them appeased or just try to eliminate them? I don't know for sure if it would necessarily work for a game as complex as EU4 and I imagine such a thing would take a lot of work to actually accomplish. But I do think it could be an interesting thing to add in.
 
  • 1
Reactions:
Upvote 0

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
This would not work well for most religions outside of Protestant and Reformed. A better solution would be to just have more than one Culture/Religion per province; it would give you much more to convert.
 
  • 3
  • 1
Reactions:

Maq

Lt. General
1 Badges
Jan 7, 2012
1.455
1.422
  • Europa Universalis IV
These suggestions are interesting, and not presented for the first time. Paradox have not made a step towards this direction yet, and I suspect they fear this would be CPU exhaustive.
These features are quite moddable, though, and some popular mods have implemented mechanics of multiple religions, scaled conversions, and so on. I admit I haven't tried playing them myself, so I can't tell how much fun they bring into the game experience, and how much CPU exhaustive they actually are.