In the Gamespot Review thread, a member (think it was Dinsdale) remarked on numerous things; a few of them being the games slant towards Democracy and liberal economics.
This thread is not ment to critisize either of those two institutions (im actually a fan of Democracy myself
). What this thread aims to do is gauge the feeling of the players of this game and determine possible solutions to the following problem.
At the present, it is very difficult, if not near impossible, to run a basic industrial (i.e. cloths, raw materials, steel) economy as a Tsar like (you;ll see numerous Russian references in my post primarily because it is the perfect example of a 19th century raw industrial superpower) ruler.
If you desire stable economies based on anything but LUXERY furniture and luxery clothes, your pretty much screwd.
Also, you need (to placate your people) institute massive social reform (medial, education...) and democracy no later then 1850, or your screwed. You'll face revolts and emigration.
This is AHISTORICAL to a massive, unacceptable degree. Virtually every one of the 19th century powers had a poorly treated peasent class and no welfare system. Yet, they all managed to do better then their in game counter parts would do if the used the historic systems.
(AGAIN, CHECK THE "GAMESPOT REVIEW" thread to hear more (think its on the 5th or 6th page))
Therefore, I proposs us brilliant gamers......umm ya...(j/k)....come up with a solution that can be implemented on a patch.
So far, the most promises idea is as follows:
1- Raise the daily needs of POPs so that basic goods are in higher demand. This would make basic industry economies more profitable.
2- Make tech requirements for Social projects and political systems. For example, I wish to give a 'fair' amount of healthcare to my citizens, i need to research "Basic Medicine". I want "good" I need improved medicine...and so forth. Each of these techs would allow the slider to go up furthur. Im not certain that this could be implemented, so any suggestions would be welcomed.
2(b)- For governements, have a bunch of prerequisits such as "imprved medicine", "basic railroads," and a bunch of other major techs that any civilized nation would have by oh say no earlier then, 1890. For special cases, i.e. the US, you can give them the "Democracy" tech as a starting tech to represent the fact that they were a 'democracy' before most nations began commonely using said government system. This would force nations to maintain systems they actually had, or investing heavily to change their systems. Most nations couldnt just press a little grey button and become democratic.
I feel that changes such as above, if possible, would correct the games slant towards policies that would have been all but impossible to establish in 1850. It would correct the imbalance, while still allowing ahistoric possibilites.
Any thoughts?
~Rob
This thread is not ment to critisize either of those two institutions (im actually a fan of Democracy myself
At the present, it is very difficult, if not near impossible, to run a basic industrial (i.e. cloths, raw materials, steel) economy as a Tsar like (you;ll see numerous Russian references in my post primarily because it is the perfect example of a 19th century raw industrial superpower) ruler.
If you desire stable economies based on anything but LUXERY furniture and luxery clothes, your pretty much screwd.
Also, you need (to placate your people) institute massive social reform (medial, education...) and democracy no later then 1850, or your screwed. You'll face revolts and emigration.
This is AHISTORICAL to a massive, unacceptable degree. Virtually every one of the 19th century powers had a poorly treated peasent class and no welfare system. Yet, they all managed to do better then their in game counter parts would do if the used the historic systems.
(AGAIN, CHECK THE "GAMESPOT REVIEW" thread to hear more (think its on the 5th or 6th page))
Therefore, I proposs us brilliant gamers......umm ya...(j/k)....come up with a solution that can be implemented on a patch.
So far, the most promises idea is as follows:
1- Raise the daily needs of POPs so that basic goods are in higher demand. This would make basic industry economies more profitable.
2- Make tech requirements for Social projects and political systems. For example, I wish to give a 'fair' amount of healthcare to my citizens, i need to research "Basic Medicine". I want "good" I need improved medicine...and so forth. Each of these techs would allow the slider to go up furthur. Im not certain that this could be implemented, so any suggestions would be welcomed.
2(b)- For governements, have a bunch of prerequisits such as "imprved medicine", "basic railroads," and a bunch of other major techs that any civilized nation would have by oh say no earlier then, 1890. For special cases, i.e. the US, you can give them the "Democracy" tech as a starting tech to represent the fact that they were a 'democracy' before most nations began commonely using said government system. This would force nations to maintain systems they actually had, or investing heavily to change their systems. Most nations couldnt just press a little grey button and become democratic.
I feel that changes such as above, if possible, would correct the games slant towards policies that would have been all but impossible to establish in 1850. It would correct the imbalance, while still allowing ahistoric possibilites.
Any thoughts?
~Rob
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