• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(24517)

Second Lieutenant
Jan 10, 2004
126
0
Note: not rocket science, but very helpful to me.

In a recent game as the Ottoman Empire, I came to a number of conclusions.

If you wish to play a peace mongering nation at the beginning, the other countries might not be willing to play kindly with you, seeing as how you are defenseless. (I believe other countries are more likely to declare war in 1.03 too.)

How then can a country manage to protect itself in the beginning and still make enough money in order to colonize and industrialize?

Now you have all heard, don't mobilize if at all possible. Its going to kill your population and kill your economy. However, if you follow that advice and keep a good-sized defensive army, its also going to hurt your economy, even in peace.


If you can mobilize correctly however, you get the best of both worlds.

The beginning of correct mobilizing lies in, from the beginning, increasing your ability to mobilize to max as quickly as possible and keeping it there. This increase your military score and make it less likely others will declare war on you.

Free in peace, and ready to go with overwhelming numbers in war, mobilizing can be essentially a completely free army. There are a couple of things to remember though, when mobilizing.

After you have first pressed the mobilization button, use the manpower you get to build troops/reinfroce the regular troops you already have. Then, the next step is crucial in the validity of mobilization. Decrease defense spending to nothing, but keep army maintenance at max. This step should stop the money hemoraging caused by mobilizing.

Essentially the goal is to win the war without needing to reinforce. As soon as you can, deploy all your troops and try to quickly destroy the opponents military and take as much territory as you can. Time is on your opponents side, so its important to have your mobilization as high as possible, in order to quickly create a big military force to quickly crush the opponent.

Before I realized you could simply turn down defense spending after you mobilized, I feared the huge debt incurred by mobilization. Now I feel secure when I can mobilize 50 divisions, because, due to what I've seen of the AI, you should be able to mobilize and crush them, forcing them to the peace table early. Against a human, it would not work so well, because the human could starve you out with his regular army.

The key is to drop defense spending right after you mobilize. Then quickly win. It makes playing a peace monger, especially a peace monger with pre-scripted wars like Sardinia or the Ottomans much easier to play.

Of course, your other poor country's tool to winning wars cheaply are defensive allies. They can mean the difference between victory and defeat, and they are super cheap to create.

I just used this to beat Russia in the Crimean War without having a good army , and without incurring a single pound of debt.

Mobilization is your very special friend!
 

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Duke Ringo said:
Essentially the goal is to win the war without needing to reinforce
Sure, if it works. However, once you start taking losses and need to reinforce, this strategy will be really disasterous ;)

:) Rafiki
 

Derek Pullem

Stomping Mechs for the glory of Rome!
54 Badges
Apr 15, 2001
9.739
134
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Victoria 3 Sign Up
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Hearts of Iron II: Beta
Thats interesting - I'm coming to the opposite conclusion that relying on mobilisation and low defense spending is not the optimum solution. By gradually edging up the defense spending you gain enough manpower to put some of those POPs you converted to soldiers at the start back to work. By reducing mil maintenance and keeping a high manpower balance I can instantly reinforce regular back up to full strength and occupy land in a blitzkreig against the AI before his reserves come into play. This works very well against most powers except Russia as the Russia capital is too far away
 

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Hehe, I'm just saying that if the war doesn't go as well as you plan, and you start to need manpower for reinforcements, it will tak a huge effort to get some and turn your whole manpower situation around.

Add to that that if you have a bloated mobilization pool (relative to your population), your economy will take a big hit when you mobilize.

It's an interesting strategy, tho' and worth trying at the opportune moments :D

:) Rafiki
 

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Derek Pullem said:
By reducing mil maintenance and keeping a high manpower balance I can instantly reinforce regular back up to full strength and occupy land in a blitzkreig against the AI before his reserves come into play.
This seems to be a strategy the AI uses; lots of divisions, but kept at ~1000 men (or whatever) during peacetime.

:) Rafiki
 

Caranorn

ministerialis
48 Badges
Jun 23, 2002
971
0
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
rafiki said:
This seems to be a strategy the AI uses; lots of divisions, but kept at ~1000 men (or whatever) during peacetime.

:) Rafiki

I do the same and it works well. Though my units rarelly go bellow 3000 men. Depending on what war I get drawn into I will partially mobilize (manually converting surpluss populations to military and reinforcing the necessary regulars) or fully mobilize (this latest game when as France I got drawn into the Italian conflict (also against Spain) and England reneged on our alliance). In the worst case I would fight a delaying action (fight a few short battles, all the while traiding territory for time) with my relatively weak regular units until my reserves and overseas troops arrived. Though I still haven't managed to fine tune this strategy. It certainly won't work for all countries.

One problem with the many, small regular divisions is that you pay the entire cost of forming the units up front. So it might be impossible to form sufficient units to maximally exploit this approach (major problem is manpower, as France my industrial output could have supplied 5 times as many divisions as I actually formed).

Marc aka Caran...

P.S.: Actually I have thought up intermediary steps of mobilization, so it can be fine tuned for the expected situation.
 

barleyman

Major
65 Badges
May 3, 2003
682
16
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
Now there's a very good idea. Cut down the army maintenance during peacetime but crank up defence spending so your manpower reserves soar. Throw in decent reserves and you can indeed kick your unpleasant neighbors where it hurts most. Plus you get leadership! My mistake has been keeping the maintenance at max, so..

Is there a sweet spot for mobilization? 5 divisions/million people or about 5% of population? Assuming about 10% the population is eligible to serve, that seems pretty conservative :rolleyes: Which raises the question, POPs == population? Or is it some percentage which constitutes the workforce.. What really bites, you cannot choose to draft 25% of your reserves, it's all or nothing!
 

unmerged(25612)

Colonel
Feb 10, 2004
847
0
You summarized up quite nicely.

That´s mostly the tactic I am using, because when you get some 20 divisions, split them up in two and start rolling, you don´t need to reinforce, if you ain´t fighting Russia, that is...


Although one thing I´d like to add to the summary: ALWAYS remember to first maximize military maintainance and only then mobilize, otherwise you´ll get twenty divisions with 1900 soldiers in each. I´ve forgot to do more than once or twice. :eek:o
 

Chris8b

Chronic Lurker
42 Badges
Mar 27, 2001
1.040
0
Visit site
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - After Dark
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Semper Fi
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
barleyman said:
Now there's a very good idea. Cut down the army maintenance during peacetime but crank up defence spending so your manpower reserves soar. Throw in decent reserves and you can indeed kick your unpleasant neighbors where it hurts most. Plus you get leadership! My mistake has been keeping the maintenance at max, so..

The problem with larger countries is that defense spending is very expensive to 'crank up.'
 

Derek Pullem

Stomping Mechs for the glory of Rome!
54 Badges
Apr 15, 2001
9.739
134
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Victoria 3 Sign Up
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Hearts of Iron II: Beta
chris8b said:
The problem with larger countries is that defense spending is very expensive to 'crank up.'

I tend to convert alot of large farmer pops early on and gradually build up the slider to circa 40-50% (rather than the standard 5-10% in the other option). The money you save on maintenance you gain on defense spending. Gradually I find I can demob my farmer POPs as the manpower pool increases. Keep it around 50-75 and this lets me operate 10-15 divisions at 50-75% strength as Sardinia.

I can unleash these divisions and have them at full strength (if not morale) within days compared to the reserves based startegy where I get them in three months.

I can win the war in those three months. Also has the advantage that the AI is more scared of you and won't attack as often.
 

unmerged(760)

His noodly appendage
Jan 23, 2001
1.395
0
the problem with this tactic is, that you cant decide where to take your soldiers from. every nation has prime spots like iron mines and silk farms, you dont want to miss a single worker there. also you hear on this board that parts of your factory workers loose their education when demobilized, which would render the whole concept of mobilization null. OTOH there are the vast unproductive lands, missing a pop there doesnt hurt you at all.

the price you pay with this tactic is a structural weakening of your core land, while you miss the possibility to carefully outsource soldiers and thus effectively increase your productivity.

militarywise this can put you in trouble when you have to defend against a strong neighbour. while the regulars are dug-in to their shoulders -and even this is often not enough- the reserve is still being mobilized.

the cost of moderate-full defensive spending is high, but it also gains you prestige. plus you can raise your manpowerpool to max anyway thus raising your military rating higher.

my conclusion:
it can be a useful offensive tactic for small nations, if you are sure to win fast without taking many casualties. it can be useful if its your last chance when being attacked by your big neighbour.
 

Arkestra

On War
44 Badges
Aug 26, 2001
496
20
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
On a related note, does anyone else find it a bit peculiar that if you set defence spending to 0, you IMMEDIATELY lose all your manpower - this is a bit curious, considering the manpower increase at full spending is incremental. Surely the decrease should be incremental too?
 

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Not really, the day you stop paying your soldiers hanging around in training camps, they'll leave.

;) Rafiki
 

Arkestra

On War
44 Badges
Aug 26, 2001
496
20
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
rafiki said:
Not really, the day you stop paying your soldiers hanging around in training camps, they'll leave.

;) Rafiki

Manpower doesn't represent men in training camps. I defy you to provide a historical example of a nation keeping thousands of men in training camps in peacetime in the era of small standing armies.
 
Feb 8, 2003
229
0
Visit site
I myself use the historical tactic of my country: _always_ be in defensive alliances with at least one (preferrably more) of the BIG nations, and let them do all the protecting/fighting [Britain in particular always finds me clinging to their leg - and I don't let go]. With luck, something may trickle down to you in the peace resolutions.

As a poor minor, I only keep a 2-5 divison strong army (navy varies). They'll never amount to much, so I avoid commiting them and only use them sparingly to help my big friends. And I don't go to war unless my big buddies are there.

Since my military will always suck, I concentrate my research on culture for the prestige.
 

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Arkestra said:
Manpower doesn't represent men in training camps. I defy you to provide a historical example of a nation keeping thousands of men in training camps in peacetime in the era of small standing armies.
There's no need to make angry faces here....

My picture of the manpower pool is of soldiers that haven't been assigned to units yet. Where would such soldiers be? In training camps (or something similar).

I don't have any "historic examples" or whatever you're asking for; I was just trying to think in semi-RL terms about what the manpower pool could be thought of being.

Rafiki
 

unmerged(24517)

Second Lieutenant
Jan 10, 2004
126
0
Its important to make a distinction here. Army Maintenance is how much you are paying your actual troops and affects the maximum strength of the units, while Defense Spending affects the manpower and leadership you have/gain. Don't confuse the two, it is easy to do.

Thats an interesting idea about using many small, unreinforced divisions, yet keeping high manpower. Then when war comes you reinforce them? Am I understanding you right? Is this just to get the prestige/leadership gain you get from defense spending? It is going to hurt the morale of your border troops big time at the very beginning of the war. I'd hate to have my entrenched troops in the mountain forests retreat because of low morale.

I do want to add that with my way of quick and crushing mobilizing you do "waste" the manpower you get initially when you mobilize, if you drop the defense spending. One way to get around this, is to leave your regular divisions unreinforced in times of peace, then when you mobilize, reinforce them all the way and use up all the mobilization manpower you get. Then just decrease the defense spending to 0 and hold off the enemy till your reserves come, then crush them.

If you use the mobilization manpower to reinforce your regulars at the very beginning of the war, in times of peace you can keep your army and defense spending at 0 at all times, yet still have a formidable defense.

I wouldn't use this mobilization in times of late-game wars where I am the aggressor. This is purely for the beginning game when you are trying to stay peaceful while trying to industrialize/colonize. It makes for cheap easy wars.

There is a chance your lack of ability to reinforce could hurt you, but if you are fully mobilized and still need reinforcements to beat off the enemy, you are in deeper trouble than the "normal" war tactics could get you out of. If you can't win, its no biggy, just make peace. Assuming that wars are life or death in Victoria is a mistake. Should you give away a few provinces or fight to the death and go massively into debt? Just make peace if your armies are dwindling in men. You get the same military ranking for having unreinforced divisions as for having fully reinforced divisions.

(Note: There has to be a better way to say unreinforced. Is there another word I could use? Unreinforced is a silly word. Two prefixes on one word never works well.)
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Arkestra said:
On a related note, does anyone else find it a bit peculiar that if you set defence spending to 0, you IMMEDIATELY lose all your manpower - this is a bit curious, considering the manpower increase at full spending is incremental. Surely the decrease should be incremental too?

Defence spending affects total manpower too, reduce it to 0 and your max manpower is 0.
 

GreenMarine

Major
83 Badges
Feb 24, 2004
629
0
  • Mount & Blade: Warband
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Rise of Prussia
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
What effect does capturing the enemy capital have on war? Is it just another territory, or does it provide a larger victory bonus? I thought the capital just moved as soon as you captured it.