Obviously, I like the concept of industry and agriculture. But I miss my services.
The industry in Victoria represented factories. Steel plants, textiles mills, distilleries and the like. And agriculture obviously represents goods produced off the land.
But what about services? The existence of a large banking sector in London was a major factor in shaping British history as well as providing funds for when the government thought it necessary to borrow. Theaters provided entertainment, later much expanded with the development of film.
And public services such as libraries, running water and sewerage had an impact on the quality of daily life.
I therefore make a plea for such items to be available in the build file. Banks: the difference between their development level and private sector needs as well as the interest rates charged to governments. Insurance companies: reduce the impact of disasters. Libraries and schools: improve education. Entertainment values and sewerage: improve civilian infrastructure (life sustainability, if you will). Of course, having schools and libraries and parks or whatnot would be a drain on resources not just of the users but the government too.
I am not overwhelmingly in favour of turning this into a simcity-style game, hence I can do without the civilian improvements, but I do believe that the financial sinews of a modern state are sorely lacking in all Paradox games.
The industry in Victoria represented factories. Steel plants, textiles mills, distilleries and the like. And agriculture obviously represents goods produced off the land.
But what about services? The existence of a large banking sector in London was a major factor in shaping British history as well as providing funds for when the government thought it necessary to borrow. Theaters provided entertainment, later much expanded with the development of film.
And public services such as libraries, running water and sewerage had an impact on the quality of daily life.
I therefore make a plea for such items to be available in the build file. Banks: the difference between their development level and private sector needs as well as the interest rates charged to governments. Insurance companies: reduce the impact of disasters. Libraries and schools: improve education. Entertainment values and sewerage: improve civilian infrastructure (life sustainability, if you will). Of course, having schools and libraries and parks or whatnot would be a drain on resources not just of the users but the government too.
I am not overwhelmingly in favour of turning this into a simcity-style game, hence I can do without the civilian improvements, but I do believe that the financial sinews of a modern state are sorely lacking in all Paradox games.