Hi!
I'm currently writing my master thesis at Umeå University in collaboration with Paradox Interactive and Paradox Development Studio in Stockholm. I've come a long way thanks to all the amazing peeps at Paradoxplaza, Reddit, and other forums that answered my previous survey. That survey showed the importance of the pace in strategy games like Stellaris and Civ 6. Now we aim to define and evaluate the pace in Stellaris through a playtest! Help me continue to do some game science and help the game industry improve!
The playtest is totally anonymous. No data other than your answers will be collected. Also, the data will be summarized by me and only used as statements to strengthen the arguments in my thesis.
tl;dr
Take part in a playtest of the early game pace in Stellaris. This playtest is made in collaboration with Paradox Development Studio.
Here's the console playtest.
Here's the PC playtest.
Here's the playtest for you who own Stellaris on both PC and console.
Thank you!
I'm currently writing my master thesis at Umeå University in collaboration with Paradox Interactive and Paradox Development Studio in Stockholm. I've come a long way thanks to all the amazing peeps at Paradoxplaza, Reddit, and other forums that answered my previous survey. That survey showed the importance of the pace in strategy games like Stellaris and Civ 6. Now we aim to define and evaluate the pace in Stellaris through a playtest! Help me continue to do some game science and help the game industry improve!
The playtest is totally anonymous. No data other than your answers will be collected. Also, the data will be summarized by me and only used as statements to strengthen the arguments in my thesis.
tl;dr
Take part in a playtest of the early game pace in Stellaris. This playtest is made in collaboration with Paradox Development Studio.
Here's the console playtest.
Here's the PC playtest.
Here's the playtest for you who own Stellaris on both PC and console.
Thank you!
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