In the past we have discussed some of the reasons for the current German AI collapse which typically takes place around the end of 1941. Some of that has been centered around changes in 1.3.3 regarding economics or how the Russians deploy their units etc.
This time I want to take a slightly different tack to it and illustrate why I think the items we have already seen in the limited amount that has been revealed about 1.4 may include the fix.
The Pattern I have noticed now across several games is that the northern part of the front will immediately stall in the vicinity of Memel. The Center often reaches the outskirts of Kiev and the south sometimes makes it past Dnepropetrovsk. As the center and south advance, German lines become longer.
At some point the unit controller decides that it needs to reinforce some thin spots in those sectors which inevitable results in pulling too many from the north and leaving fatal gaps. This collapses so quickly that even before units get sent back north, the Russians have taken all of east Prussia and often Danzig and Warsaw as well. Worse, the shape of the new line makes it even longer thereby increasing the German overextension which led to the collapse.
Two things that have been revealed about 1.4 should help with this. First, the revealed changes to the unit controller which have shifted units taking shorter trips and re-evaluating periodically to make sure their destination is a current need, should make the effects of overextension less severe.
Second, it has been mentioned both by @Meglok (and other players) as well as @podcat that in 1.3.3 Germany's allies are not sending expeditionary forces as often as they used to. Increased expeditions should also reduce the chance and impact of gaps caused by overextension.
Unless I am reading the pattern wrong, those two things by themselves should cure what is currently ailing Germany. (At least cure the current biggest problem. There are of course others remaining on the list.)
This time I want to take a slightly different tack to it and illustrate why I think the items we have already seen in the limited amount that has been revealed about 1.4 may include the fix.
The Pattern I have noticed now across several games is that the northern part of the front will immediately stall in the vicinity of Memel. The Center often reaches the outskirts of Kiev and the south sometimes makes it past Dnepropetrovsk. As the center and south advance, German lines become longer.
At some point the unit controller decides that it needs to reinforce some thin spots in those sectors which inevitable results in pulling too many from the north and leaving fatal gaps. This collapses so quickly that even before units get sent back north, the Russians have taken all of east Prussia and often Danzig and Warsaw as well. Worse, the shape of the new line makes it even longer thereby increasing the German overextension which led to the collapse.
Two things that have been revealed about 1.4 should help with this. First, the revealed changes to the unit controller which have shifted units taking shorter trips and re-evaluating periodically to make sure their destination is a current need, should make the effects of overextension less severe.
Second, it has been mentioned both by @Meglok (and other players) as well as @podcat that in 1.3.3 Germany's allies are not sending expeditionary forces as often as they used to. Increased expeditions should also reduce the chance and impact of gaps caused by overextension.
Unless I am reading the pattern wrong, those two things by themselves should cure what is currently ailing Germany. (At least cure the current biggest problem. There are of course others remaining on the list.)