Do not know whether there is such a topic. But there are a number of serious problems with the behavior of AI.
1) When the front is organized on the defensive, the computer removes the flanks and flips them from place to place. This cancels the Ditch bonus. It can not be done that the redistribution was conducted along the front from the surplus to the place where the forces are lacking. In this case, the bonus of the can was partially transferred?
2) The "stop plan execution" button does not work.
3) In the attack of one kind of troops from the front of the defense of another, both armies begin the attack.
4) In the attack of one of the two armies with an adjacent front, the armies have one very long front. At what at both.
5) When attacking or breaking through, forces can leave the front and concentrate on short sections. As a result, you can lose an entire army ... on 3 cells.
6) When moving the army, 2 divisions can very quickly reach their destination and the rest will then drag on for almost a year. Sometimes the strategic shift does not want to be included.
7) Sometimes it is not clear who and where to attack. It's impossible to stop the attack.
8) Artillery is only available as division troops. There are no separate artilleries of these parts giving a bonus in defense or offense.
Honestly I do not understand, the management of the army is a very important part of the game, why does it not work as it should? The tactics of combat must have a serious meaning. And the ability to build a strategy correctly or change it quickly - should reward. In the game it is either not worked out, or not provided.
1) When the front is organized on the defensive, the computer removes the flanks and flips them from place to place. This cancels the Ditch bonus. It can not be done that the redistribution was conducted along the front from the surplus to the place where the forces are lacking. In this case, the bonus of the can was partially transferred?
2) The "stop plan execution" button does not work.
3) In the attack of one kind of troops from the front of the defense of another, both armies begin the attack.
4) In the attack of one of the two armies with an adjacent front, the armies have one very long front. At what at both.
5) When attacking or breaking through, forces can leave the front and concentrate on short sections. As a result, you can lose an entire army ... on 3 cells.
6) When moving the army, 2 divisions can very quickly reach their destination and the rest will then drag on for almost a year. Sometimes the strategic shift does not want to be included.
7) Sometimes it is not clear who and where to attack. It's impossible to stop the attack.
8) Artillery is only available as division troops. There are no separate artilleries of these parts giving a bonus in defense or offense.
Honestly I do not understand, the management of the army is a very important part of the game, why does it not work as it should? The tactics of combat must have a serious meaning. And the ability to build a strategy correctly or change it quickly - should reward. In the game it is either not worked out, or not provided.