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Adam B.

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the_shy_kid said:
Yeah, I want Alaska too! *holds up sign*

And the bottom part of New Zealand!

:p

Its all very relative and sometimes unnessaicairy; but it certainly is more satisfying having all of the world ... even Alaska, The northpole and Antartica.
 

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Adam Breit said:
Its all very relative and sometimes unnessaicairy; but it certainly is more satisfying having all of the world ... even Alaska, The northpole and Antartica.

There is a limit to how much of a round world you can fit on a rectangular map.

Having said that, at least the lower parts of Alaska and all fo New Zealand would be nice.
 

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J.J.E. said:
We need Antarctica as well! Plenty of battles were fought there... :p

But yeah, I understand some people want Alaska.

Well; Just for the flavor; not really for the battles :p.

And you could as a nation send expeditions to it; to gain prestige. :)
 

unmerged(24829)

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New map projection?

I'd like to see a new map projection, that keeps the area, so there are no northern provinces of ridiculous size. However, shapes would be a bit distorted this way.
This site shows some example.

behcylea.gif

U
 

jacob-Lundgren

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about the only big map improvement i want is more islands and make europe like 10000000 provences :D
 

Cpack

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Adam Breit said:
Its all relative; and I think there are bigger provs in russia because the pop-density is much lower.

Sure, but for fightings, it's very relevant if you have to attack / defend at 6 provinces or 16.

More provinces means more influence on how to place units and how to make/ organize an offensiv/ defensiv attack.
Mistakes are punished harder than with low number of provinces.

With few provinces, you put all divisions and fighter in for example 3 provinces, build also landforts....and done.

But if you have a few fighters and about 10 provinces......where to place your fighters?......can you affort to build 10 landforts?........how to split your armored divisions?....and so on.

It's more tricky and needs more strategical and tactical skills so it's more of a challange.
 

Cpack

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All the discussion brings as to the possible solution of more provinces.

More provinces, more frontlines, more holes to fill, more coasts to defend, more forts to build (if possible), more troops to spread
---> less troops in one province. :rolleyes:
 

Adam B.

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Cpack said:
Sure, but for fightings, it's very relevant if you have to attack / defend at 6 provinces or 16.

More provinces means more influence on how to place units and how to make/ organize an offensiv/ defensiv attack.
Mistakes are punished harder than with low number of provinces.

With few provinces, you put all divisions and fighter in for example 3 provinces, build also landforts....and done.

But if you have a few fighters and about 10 provinces......where to place your fighters?......can you affort to build 10 landforts?........how to split your armored divisions?....and so on.

It's more tricky and needs more strategical and tactical skills so it's more of a challange.

Well; The units move much slower ... :)

And I also think lower-pop density allowed for faster occupation; if it wasn't for the winter ;)
 

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If they would choose such kind of a map, this would mean nearly 80% of all battles take place at 5% of the map.

Sounds logical :D
 

unmerged(14683)

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Halibutt said:
But note that such limits should be unbelievably high. Just take a look at the Eastern front where huge numbers of divisions were pressed into a relatively small area and were still able to fight. Stalingrad, Leningrad, Warsaw, Kyiv pocket, Courland...
Cheers

Also note, that most of them were not fighting at the same time. Simple logistic and organizational issues make it impossible - there is a lot of terrain, true, but even more bottlenecks, like bridges, roads, junctions, impassable terrain (dunes, lakes, swamps) and so on.

So, every province should have limit of units that can fight with full effectiveness, then each unit over the limit should suffer from some sort of penalty (either negative combat modifier/higher supply consuption and so on).

This limit can be somehow connected with infrastructure of the province (and it's size off course) - it will also make infrastructure upgrade a bit more useful then now.
 

Adam B.

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Copper Nicus said:
Also note, that most of them were not fighting at the same time. Simple logistic and organizational issues make it impossible - there is a lot of terrain, true, but even more bottlenecks, like bridges, roads, junctions, impassable terrain (dunes, lakes, swamps) and so on.

So, every province should have limit of units that can fight with full effectiveness, then each unit over the limit should suffer from some sort of penalty (either negative combat modifier/higher supply consuption and so on).

This limit can be somehow connected with infrastructure of the province (and it's size off course) - it will also make infrastructure upgrade a bit more useful then now.

Oh yes, seconded :).

All Divisions at Kurks with operation Zitadelle; or in berlin were not attacking at the same time; they only attacked with "few"-vs-"few" and in waves ... :)
 

Adam B.

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I disagree; Europe was the most important thing; and should not be made smaller ...

Then the map should be made so huge; that even more RAM is requiered ...

Plz don't :)
 

Maximilian I

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aprof said:
I doubt that Johan and the design crew and betas are snickering. For the most part they do respect the ideas presented by the Paradox/HOI/HOI2 community.

I hope all read the 106 credits :)
 

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Adam Breit said:
Well; The units move much slower ... :)

And I also think lower-pop density allowed for faster occupation; if it wasn't for the winter ;)

Split one large province into smaller ones and divide the time needed to travel/move too. Problem solved. IMO it would'nt be so bad even if it'd take longer to fight or move because of more provinces.
 

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Cpack said:
Sure, but for fightings, it's very relevant if you have to attack / defend at 6 provinces or 16.

More provinces means more influence on how to place units and how to make/ organize an offensiv/ defensiv attack.
Mistakes are punished harder than with low number of provinces.

With few provinces, you put all divisions and fighter in for example 3 provinces, build also landforts....and done.

But if you have a few fighters and about 10 provinces......where to place your fighters?......can you affort to build 10 landforts?........how to split your armored divisions?....and so on.

It's more tricky and needs more strategical and tactical skills so it's more of a challange.

This will also make the AI a lot harder to programme, because it has to take this into account to. If the number of provinces could increase without breaking the AI or the game, then it should be done. The of course the V2's and strat.bombing will have more targets, thereby decreasing their power. The ressources and IC is also to be spread out.
 

Cpack

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De_Genius said:
This will also make the AI a lot harder to programme, because it has to take this into account to. If the number of provinces could increase without breaking the AI or the game, then it should be done. The of course the V2's and strat.bombing will have more targets, thereby decreasing their power. The ressources and IC is also to be spread out.

The AI is the weak point of that, sure

For strategical bombing: In this case, the regaining/repairing of IC and resources has to go way slower.
For example, 1 IC regaining could last for 1 week (example)
Rebuilding factories doesn't take days or weeks, it lasts months for total repairing
 

Halibutt

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The AI will not be weaker or stronger just because of more provinces. The ai in HoI, although quite good, is fairly simple. The main thing it takes into "consideration" is the scripted percentage of troops commited to:
  • border with an enemy
  • border with a warring nation
  • border with a dangerous nation
  • VP provinces
  • beaches and overseas beaches
If we leave the ai without any changes and increase the number of provinces the computer will indeed be weaker, but because of lower number of units per province, not because of any ai weaknesses. Also, an increased number of provinces would actually do the ai some good, since the main problem with it nowadays is that at times it tries to fill some quite distant gaps with additional troops. If the distance is smaller, then the ai units will reach their destination faster and have more time to prepare for the battle. Also, it will react to enemy moves more quickly.
Cheers