The William Walker thread got me to think about this, but that wasn't really the place for an idea that I believe deserves its own.
In HoI and EU2 historical personalities were confined to one of three things: battlefield leaders, monarchs/political leadership, or abstract modifications to your country's domestic policy.
But HoI and EU2 didn't have the population model that Victoria is going to have.
So why not have historical personalities be tied to certain population units? I'm not sure how fluid the population units will be, but they seem to be fairly soluble within the greater mix; this is good.
The idea can be expressed with the Walker example: tied to a population unit comprising soldiers, William Walker emigrates to Nicaragua during its period of internal strife. This population unit leads a military coup and installs a presidential democracy under Walker (I understand Walker was not leader-in-name from the article, but this clouds the issue with talk on how puppet governments should be handled). Walker's attributes then are a desire to emigrate, a desire to seize power, with ideological beliefs including a pro-slavery agenda and a tendency toward authoritarian government. Instead of manuever/shock/fire or a diplo/admin/mil rating, a deeper and more detailed personality can be crafted. Perhaps he'll go to another country; perhaps he'll fight and die in the Civil War; perhaps the Nicaraguans will beat him ahead of schedule; perhaps he'll get TB and cough his lungs up; perhaps due to an element of randomness I'd like (as opposed to a detailed list of antecedents, which would be impossible) he'd just never be born at all.
Other examples:
Gavrilo Princip part of a population unit of six, with nationalist and violent attributes, and a penchant toward assassination. His population unit gets anywhere near and Austrian population unit with Archduke Franz Ferdinand in it, and we've got the spark for WWI.
Lenin, a population unit of one, with communist, totalitarian, and violent attributes, and substantial personal charisma, emigrates back to Russia after the fall of the Tsarist government, bringing many to the side of Bolshevism in his effort to topple the Kerensky government.
Not ruling out the old military values, Trotsky would be much the same as Lenin, but with the capability of organizing an effective military force, i.e. attracting soldiers and turning clerks into soldiers.
Not all of them have to violent: Thomas Edison, with fairly neutral political beliefs (as far as I know, I know more about the violent, to be honest) but with great scientific inventiveness and a propensity toward monopolistic capitalism.
A Richard Wagner unit suggests that perhaps dynamic change should be possible, but this may be beyond the pale, so to speak.
These might read a bit like one-paragraph biographies, but note the terms I use; it is simply a matter of building this into the game model, then classifying the attributes of our historical personalities: in broad strokes their skills in the political, religious, scientific, military, economic, and moral arenas, as well as possibly physical and mental characteristics (i.e., sickliness, e.g. Edgar Allen Poe--just the first example to come to mind, I'd hardly expect him in the game--or lunacy and suicide-prone, like Ludwig the Deranged of Bavaria, whom I do expect).
Well, this is just an idea. Perhaps it is unworkable. Hope not, though.
In HoI and EU2 historical personalities were confined to one of three things: battlefield leaders, monarchs/political leadership, or abstract modifications to your country's domestic policy.
But HoI and EU2 didn't have the population model that Victoria is going to have.
So why not have historical personalities be tied to certain population units? I'm not sure how fluid the population units will be, but they seem to be fairly soluble within the greater mix; this is good.
The idea can be expressed with the Walker example: tied to a population unit comprising soldiers, William Walker emigrates to Nicaragua during its period of internal strife. This population unit leads a military coup and installs a presidential democracy under Walker (I understand Walker was not leader-in-name from the article, but this clouds the issue with talk on how puppet governments should be handled). Walker's attributes then are a desire to emigrate, a desire to seize power, with ideological beliefs including a pro-slavery agenda and a tendency toward authoritarian government. Instead of manuever/shock/fire or a diplo/admin/mil rating, a deeper and more detailed personality can be crafted. Perhaps he'll go to another country; perhaps he'll fight and die in the Civil War; perhaps the Nicaraguans will beat him ahead of schedule; perhaps he'll get TB and cough his lungs up; perhaps due to an element of randomness I'd like (as opposed to a detailed list of antecedents, which would be impossible) he'd just never be born at all.
Other examples:
Gavrilo Princip part of a population unit of six, with nationalist and violent attributes, and a penchant toward assassination. His population unit gets anywhere near and Austrian population unit with Archduke Franz Ferdinand in it, and we've got the spark for WWI.
Lenin, a population unit of one, with communist, totalitarian, and violent attributes, and substantial personal charisma, emigrates back to Russia after the fall of the Tsarist government, bringing many to the side of Bolshevism in his effort to topple the Kerensky government.
Not ruling out the old military values, Trotsky would be much the same as Lenin, but with the capability of organizing an effective military force, i.e. attracting soldiers and turning clerks into soldiers.
Not all of them have to violent: Thomas Edison, with fairly neutral political beliefs (as far as I know, I know more about the violent, to be honest) but with great scientific inventiveness and a propensity toward monopolistic capitalism.
A Richard Wagner unit suggests that perhaps dynamic change should be possible, but this may be beyond the pale, so to speak.
These might read a bit like one-paragraph biographies, but note the terms I use; it is simply a matter of building this into the game model, then classifying the attributes of our historical personalities: in broad strokes their skills in the political, religious, scientific, military, economic, and moral arenas, as well as possibly physical and mental characteristics (i.e., sickliness, e.g. Edgar Allen Poe--just the first example to come to mind, I'd hardly expect him in the game--or lunacy and suicide-prone, like Ludwig the Deranged of Bavaria, whom I do expect).
Well, this is just an idea. Perhaps it is unworkable. Hope not, though.