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javiermcabo

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Rather than punishing units far from the home land, wouldn't it be better (and more realistic) to increase the amount of supplies consumptions of those units?

The point is that it is dificult and expensive to take ammo to those guys, but once they have it they perform normally...
 

Sir Humphrey

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Interesting idea, don't know how it would be implimented?
 

Cpack

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Yes interesting !

How about using the "penalty factor" in an other way, f.e
1.00 to 5.00 multipled by the supply value ?
 

unmerged(28653)

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Sounds good, but that totally leaves out the fact that eaven if the country has plenty of supplies, there's always those logistical problems.

What I'm trying to say is eaven a rich country with everything to give it's troops, and all the transport utility available, will have logistical problems. Equipment not getting there in time, or getting damaged on the way etc.

When troops are in combat far away from their home, where the supplies come from, things, that are unpredictable will no doubt happen, and getting those supplies to the troops, to help their predicament, ofcourse takes longer from distance, thän near by, thus giving a penalty to the attacker.

Heureka! How about this: Instead of taking more supplies (or maybe that aswell), troops far from "base" could have slower organization recovery speed to point out the logistics problem?
 

Steel

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Historically this would be a factor of operational distance from the nearest railhead or seaport, ie probably only valid for low-infra provinces.
 

javiermcabo

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Steel said:
Historically this would be a factor of operational distance from the nearest railhead or seaport, ie probably only valid for low-infra provinces.

Rather than getting into tactical/logistical problems -and the micromanagent that comes along- I was trying to represent the (economic) effort of having one million men far from your borders. (how much do the USA spend in Iraq per day???)

I like Tasku's idea about gaining org. rate decreased combined with this...
 

Gwalcmai

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A very interesting idea, IMO. But, as we don't know how the supply system will work...

It would be better than having to give british land to the US to prevent excessive combat penalties...
 

unmerged(10750)

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Gwalcmai said:
It would be better than having to give british land to the US to prevent excessive combat penalties...

Actually, that doesn't happen because of logistical penalties... it happens to give AI USA a boost. That cession doesn't happen if USA is human-controlled.

Deploying your troops to allied territory works to negate the logistical penalty, as the rule currently works. The problem is that the AI doesn't want to deploy troops to allied territory.
 

unmerged(30686)

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Please, Please, Please.

I like it a lot. :rolleyes:

I hate the current log penalty with a passion
 

flossy

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I find the idea of decreasing the org regain a good idea. Because as it's now, you will always have the logistics penalty. A unit should have the option to wait and resupply to gain maximum efficiency to attack, even when far away. The supplies do get there, only takes time, or gets damaged (hence, the more supplies needed on longer distance).
Just an oppinion :)
 

unmerged(23946)

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Doesn't sound that great to me. In HOI1 you never had to worry about supplies and I normally found myself with a 9999 stockpile as any medium powered or major nation. So all that would do is force you to spend an extra (very small) portion of your IC to supplies and viola! Your troops now suffer 0 logistics penalties. Plus there's the fact that as long as your troops are in a supplied province, they won't suffer any combat penalties even if they aren't getting enough supplies.
 

unmerged(33151)

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just increasing the amount of supplies the unit consumes i think is totally unrealistic, since historically for germany the problem was not actually producing more supplies but actually having a rail system that could take them to the front.

i was just reading about the troubles the germans had in building railroads and roads in russia, and how this strangled supply distribution. in game terms, i think you would have to make the supply consumption of units depend on the infrastruture level of provinces connecting to the nearest core province maybe. so if you had maybe 60 or 70+ infra, supply would be 100% and just decreasing below this.

to actually have infrastructure expansion take a bite out of total industrial production you could have separate slider for construction which includes everything tied to infrastructure, as well as fortifications and AA

what do you guys think about this?
 

flossy

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Lord Warchaser said:
Doesn't sound that great to me. In HOI1 you never had to worry about supplies and I normally found myself with a 9999 stockpile as any medium powered or major nation. So all that would do is force you to spend an extra (very small) portion of your IC to supplies and viola! Your troops now suffer 0 logistics penalties. Plus there's the fact that as long as your troops are in a supplied province, they won't suffer any combat penalties even if they aren't getting enough supplies.

hm, you do suffer from a logistic distance penalty as long as you are in a conquered area (not annexed). They don't make much of a problem in early war , but when you stretch your lines far east inside russia you make a notice of it (playing Germany of course). Try transporting a unit from france to invade the US, there you will see a -66 penalty because of logistics (I guess it's capped at -66 now?, please correct me if i'm wrong). Of course this is easily to work around by annexing Cuba and invade from there. erhm, missing my point, I still think a slight increase of supply and a slower ORG regain would make a good idea.

Making the infrastructure a variable in determining the logistical penalty is also a good idea, would maybe even make it worth to upgrade infrastructure over 34 :rolleyes:
 

unmerged(23946)

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flossy said:
hm, you do suffer from a logistic distance penalty as long as you are in a conquered area (not annexed). They don't make much of a problem in early war , but when you stretch your lines far east inside russia you make a notice of it (playing Germany of course). Try transporting a unit from france to invade the US, there you will see a -66 penalty because of logistics (I guess it's capped at -66 now?, please correct me if i'm wrong). Of course this is easily to work around by annexing Cuba and invade from there. erhm, missing my point, I still think a slight increase of supply and a slower ORG regain would make a good idea.

Making the infrastructure a variable in determining the logistical penalty is also a good idea, would maybe even make it worth to upgrade infrastructure over 34 :rolleyes:
I wasn't talking about the log penalties in HOI 1, I was responding to the original post.
 

unmerged(28653)

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heretic swine said:
just increasing the amount of supplies the unit consumes i think is totally unrealistic, since historically for germany the problem was not actually producing more supplies but actually having a rail system that could take them to the front.

i was just reading about the troubles the germans had in building railroads and roads in russia, and how this strangled supply distribution. in game terms, i think you would have to make the supply consumption of units depend on the infrastruture level of provinces connecting to the nearest core province maybe. so if you had maybe 60 or 70+ infra, supply would be 100% and just decreasing below this.

to actually have infrastructure expansion take a bite out of total industrial production you could have separate slider for construction which includes everything tied to infrastructure, as well as fortifications and AA

what do you guys think about this?

Yes! That would make it necessary to build infrastructure! Also added to that, the distance factor. Troops far away from home, on bad roads would have really slow org regain rate. I likes it! :)
 

javiermcabo

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Lord Warchaser said:
Doesn't sound that great to me. In HOI1 you never had to worry about supplies and I normally found myself with a 9999 stockpile as any medium powered or major nation. So all that would do is force you to spend an extra (very small) portion of your IC to supplies and viola! Your troops now suffer 0 logistics penalties. Plus there's the fact that as long as your troops are in a supplied province, they won't suffer any combat penalties even if they aren't getting enough supplies.

Yes! you would have to spend an extra (small? why? who said it would be small?) portion of your IC to supplies. Those IC would be taken away from research and the production pool, which represents the cost of having some of your men abroad.

Imagine that a german unit in Baku "eats" three times more supplies than in Germany. Would it be that simple and easy to keep 200 divisions in the area? I think that it would be quite a situation, but still they would be a fighting force.